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Forge Beta: 11-16-2012 ver 1.3.1

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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby gos » 17 Nov 2012, 16:22

The AI's Purity is preventing all combat damage I do to him. He does not gain any life, however. It worked correctly for damage caused by my Cloudthresher entering the battlefield.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Nordos » 17 Nov 2012, 16:52

Does he have any other cards which prevent combat damage? Because the Purity shouldn't affect that at all
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby gos » 17 Nov 2012, 17:17

Nordos wrote:Does he have any other cards which prevent combat damage? Because the Purity shouldn't affect that at all
Nothing on the battlefield (basic lands and a Doubling Season), nothing in the graveyard, no cards leave his hand and nothing goes on the stack.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby saturnine » 17 Nov 2012, 19:37

Leyline of Punishment caused this crash:

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.1-r18201

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_37 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.ConcurrentModificationException
   at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
   at java.util.AbstractList$Itr.next(Unknown Source)
   at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
   at forge.control.input.InputMulligan.end(InputMulligan.java:123)
   at forge.control.input.InputMulligan.selectButtonOK(InputMulligan.java:74)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
How's the progress in fixing that basic lands bug? The AI still has a full range of the variations of basic lands but the player still only has one...
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Xitax » 17 Nov 2012, 20:36

C. O. P!!!!

Anyway - the obligatory bug report. Flipping a 2-sided card in the card view panel causes it to flip on the battlefield if you leave it flipped on the card panel then go to the next phase. I haven't tested whether the change is just visual or not, but it appears to be.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby WompWomp » 17 Nov 2012, 21:12

I'm guessing this has been reported already somewhere but quest duel decks appear to be showing their Name now instead of their Title.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Sloth » 17 Nov 2012, 21:14

Bundy wrote:You can only pick 1 card with Scroll Rack ,then it triggers.
Fixed! Thanks Bundy.

gos wrote:The AI's Purity is preventing all combat damage I do to him. He does not gain any life, however. It worked correctly for damage caused by my Cloudthresher entering the battlefield.
Fixed! Thanks gos.

saturnine wrote:Leyline of Punishment caused this crash:
Fixed! Thanks saturnine.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby serrasmurf » 18 Nov 2012, 14:25

Hi,
Stoic Angel and Winter Orb don't work correctly, I can't untap anything
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby mahan21 » 18 Nov 2012, 16:57

activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby cc-drake » 18 Nov 2012, 17:38

After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Zirbert » 18 Nov 2012, 18:57

. Consume Spirit has no image. There's no Picture svar in the script. Adding this to its script fixes it:

Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/consume_spirit.jpg
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby saturnine » 18 Nov 2012, 19:33

cc-drake wrote:After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
Same here. I think it's due to the new targeting function, but I could be wrong... it does seem to lag less when it's disabled though.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Chris H. » 18 Nov 2012, 19:44

Zirbert wrote:. Consume Spirit has no image. There's no Picture svar in the script. Adding this to its script fixes it:

Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/consume_spirit.jpg
 
Fixed, thank you Zirbert. :)
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Sloth » 18 Nov 2012, 20:24

serrasmurf wrote:Hi,
Stoic Angel and Winter Orb don't work correctly, I can't untap anything
Winter Orb works for me. :?:

mahan21 wrote:activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
Metalworker has been fixed along with Deathrite Shaman. Steel Hellkite is now fixed. Thanks mahan21.

saturnine wrote:
cc-drake wrote:After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
Same here. I think it's due to the new targeting function, but I could be wrong... it does seem to lag less when it's disabled though.
The targeting arcs slow down the game quite significantly.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby saturnine » 18 Nov 2012, 20:38

Sloth wrote:The targeting arcs slow down the game quite significantly.
Ah, that explains it then. Are we getting a fix for the basic lands not varying on the player's side any time soon?
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