Forge Beta: 11-16-2012 ver 1.3.1
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-16-2012 ver 1.3.1
by gos » 17 Nov 2012, 16:22
The AI's Purity is preventing all combat damage I do to him. He does not gain any life, however. It worked correctly for damage caused by my Cloudthresher entering the battlefield.
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by Nordos » 17 Nov 2012, 16:52
Does he have any other cards which prevent combat damage? Because the Purity shouldn't affect that at all
Re: Forge Beta: 11-16-2012 ver 1.3.1
by gos » 17 Nov 2012, 17:17
Nothing on the battlefield (basic lands and a Doubling Season), nothing in the graveyard, no cards leave his hand and nothing goes on the stack.Nordos wrote:Does he have any other cards which prevent combat damage? Because the Purity shouldn't affect that at all
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by saturnine » 17 Nov 2012, 19:37
Leyline of Punishment caused this crash:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.3.1-r18201
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_37 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at forge.control.input.InputMulligan.end(InputMulligan.java:123)
at forge.control.input.InputMulligan.selectButtonOK(InputMulligan.java:74)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Xitax » 17 Nov 2012, 20:36
C. O. P!!!!
Anyway - the obligatory bug report. Flipping a 2-sided card in the card view panel causes it to flip on the battlefield if you leave it flipped on the card panel then go to the next phase. I haven't tested whether the change is just visual or not, but it appears to be.
Anyway - the obligatory bug report. Flipping a 2-sided card in the card view panel causes it to flip on the battlefield if you leave it flipped on the card panel then go to the next phase. I haven't tested whether the change is just visual or not, but it appears to be.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by WompWomp » 17 Nov 2012, 21:12
I'm guessing this has been reported already somewhere but quest duel decks appear to be showing their Name now instead of their Title.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Sloth » 17 Nov 2012, 21:14
Fixed! Thanks Bundy.Bundy wrote:You can only pick 1 card with Scroll Rack ,then it triggers.
Fixed! Thanks gos.gos wrote:The AI's Purity is preventing all combat damage I do to him. He does not gain any life, however. It worked correctly for damage caused by my Cloudthresher entering the battlefield.
Fixed! Thanks saturnine.saturnine wrote:Leyline of Punishment caused this crash:
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by serrasmurf » 18 Nov 2012, 14:25
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by mahan21 » 18 Nov 2012, 16:57
activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
Re: Forge Beta: 11-16-2012 ver 1.3.1
by cc-drake » 18 Nov 2012, 17:38
After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Zirbert » 18 Nov 2012, 18:57
. Consume Spirit has no image. There's no Picture svar in the script. Adding this to its script fixes it:
- Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/consume_spirit.jpg
Re: Forge Beta: 11-16-2012 ver 1.3.1
by saturnine » 18 Nov 2012, 19:33
Same here. I think it's due to the new targeting function, but I could be wrong... it does seem to lag less when it's disabled though.cc-drake wrote:After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Chris H. » 18 Nov 2012, 19:44
Zirbert wrote:. Consume Spirit has no image. There's no Picture svar in the script. Adding this to its script fixes it:
- Code: Select all
SVar:Picture:http://www.wizards.com/global/images/magic/general/consume_spirit.jpg
Fixed, thank you Zirbert.

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Re: Forge Beta: 11-16-2012 ver 1.3.1
by Sloth » 18 Nov 2012, 20:24
Winter Orb works for me.

Metalworker has been fixed along with Deathrite Shaman. Steel Hellkite is now fixed. Thanks mahan21.mahan21 wrote:activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
The targeting arcs slow down the game quite significantly.saturnine wrote:Same here. I think it's due to the new targeting function, but I could be wrong... it does seem to lag less when it's disabled though.cc-drake wrote:After testing this beta for some time, I got the impression that there's a small performance loss compared to 1.3.0. Maybe 10% slower, which won't make Forge unplayable, but with the battlefield messed up with several permanents, the GUI starts to lag.
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by saturnine » 18 Nov 2012, 20:38
Ah, that explains it then. Are we getting a fix for the basic lands not varying on the player's side any time soon?Sloth wrote:The targeting arcs slow down the game quite significantly.
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