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AI attacking and blocking Observations

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Re: AI attacking and blocking Observations

Postby Sloth » 11 May 2012, 14:55

Symphonic wrote:The opponent casts Isochron Scepter even when he has not got any spell to imprint.
Symphonic wrote:The opponent uses Venser, the Sojourner 's -1 ability without having any creatures.
Please don't report on cards that are marked as not usable by the AI.
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Re: AI attacking and blocking Observations

Postby Symphonic » 11 May 2012, 15:59

Please don't report on cards that are marked as not usable by the AI.
So the AI-symbol in the deck editor means that these cards are not usable by the AI?
Ok, then I won't post any problems with these cards any more - sorry, I did not know this and was happy to think I could help :oops: .
So about one fourth of the cards in Forge cannot be used properly by the AI? ...this is much - despite all of the effort that is put into the game...
I do not know anything about programming at all, but does this mean that there is no way to make these cards doable for the opponent?
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Re: AI attacking and blocking Observations

Postby Sloth » 11 May 2012, 17:00

Symphonic wrote:So the AI-symbol in the deck editor means that these cards are not usable by the AI?
Ok, then I won't post any problems with these cards any more - sorry, I did not know this and was happy to think I could help :oops: .
So about one fourth of the cards in Forge cannot be used properly by the AI? ...this is much - despite all of the effort that is put into the game...
A lot of people work on forge and some of them add cards without a second sort about the AI. It's mostly me who does the cleanup by either cobbling together some basic AI code or mark them as unpayable by the AI.

Symphonic wrote:I do not know anything about programming at all, but does this mean that there is no way to make these cards doable for the opponent?
Some of the cards are usable by the AI if they are put in a carefully constructed deck (where nothing can go wrong), but for the others you have to wait until someone improves their AI parts. Maybe we can start a "Card AI Requests" topic similar to the "Card Requests" topic.
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Re: AI attacking and blocking Observations

Postby Chris H. » 12 May 2012, 11:39

Sloth wrote:Maybe we can start a "Card AI Requests" topic similar to the "Card Requests" topic.
 
Good idea Sloth, new stickied topic started.
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Re: AI attacking and blocking Observations

Postby PowerClaws » 13 May 2012, 05:40

I attacked with Dungrove Elder, AI activated Gomazoa before Declare Blockers Step, shuffling Gomazoa into its library.

Is there a way to make the AI declare it as a blocker, then use its ability?
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Re: AI attacking and blocking Observations

Postby Sulander » 17 May 2012, 08:41

AI attacks with Loam Dweller when I have a Psychic Membrane on the battlefield. This only results in me drawing a card, which should not be what the AI wants.
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Re: AI attacking and blocking Observations

Postby Milod » 19 May 2012, 12:20

why cant there be a smarter ai targeting system vs planeswalkers it always attacks with all its creatures a planeswalker and never attacks seperatly is this maybe for now imposible?
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Re: AI attacking and blocking Observations

Postby friarsol » 19 May 2012, 13:02

Milod wrote:why cant there be a smarter ai targeting system vs planeswalkers it always attacks with all its creatures a planeswalker and never attacks seperatly is this maybe for now imposible?
Because noone has written it to do that.
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Re: AI attacking and blocking Observations

Postby Milod » 19 May 2012, 23:00

friarsol wrote:
Milod wrote:why cant there be a smarter ai targeting system vs planeswalkers it always attacks with all its creatures a planeswalker and never attacks seperatly is this maybe for now imposible?
Because noone has written it to do that.
yes oke and little thing i forgot to add is when i control no creatures and ai still attacks the planeswalker with like 3 loyal counter left with all his creatures could this part change please
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Re: AI attacking and blocking Observations

Postby ArsenalNut » 22 May 2012, 04:29

AI didn't seem to take Indestructible into account. AI attacked a 4/4 Champion of the Parish that was Soulbonded with a Silverblade Paladin into my Predator Ooze that was Soulbonded with a Nightshade Peddler.
So many cards, so little time
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Re: AI attacking and blocking Observations

Postby Sloth » 22 May 2012, 08:04

PowerClaws wrote:I attacked with Dungrove Elder, AI activated Gomazoa before Declare Blockers Step, shuffling Gomazoa into its library.

Is there a way to make the AI declare it as a blocker, then use its ability?
Fixed! Thanks PowerClaws.

ArsenalNut wrote:AI didn't seem to take Indestructible into account. AI attacked a 4/4 Champion of the Parish that was Soulbonded with a Silverblade Paladin into my Predator Ooze that was Soulbonded with a Nightshade Peddler.
Fixed! Thanks ArsenalNut.
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Re: AI attacking and blocking Observations

Postby ArsenalNut » 22 May 2012, 15:22

AI had 6 creatures on the battlefield including 2x Hellrider. I had 9 life and a Griselbrand on the battlefield. AI could have won by attacking with everything but it didn't attack with anything.
So many cards, so little time
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Re: AI attacking and blocking Observations

Postby friarsol » 23 May 2012, 02:03

AIs at 7. I attack with a 5/5, 5/4 Trample and 1/2 Flying. AI has 0/4 Wall. AI blocks the Trampler which still causes 1 trample damage to kill the AI. When choosing to chump block, we should probably calculate based on total prevented damage instead of just Damage for this scenario.
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Re: AI attacking and blocking Observations

Postby muppet » 23 May 2012, 19:46

This was probably too complex to be useful. The main point is does the ai try to reduce the player to exactly zero or does it give a bonus for less than zero.

I have 3 Blood Artist in play and the problem is that I can kill a creature at instant speed to gain 3 life if the ai only attacks me for 2. I am on 2 life. the ai has a Trygon Predator and 3 Noble Hierarcs and has been correctly attacking with just the predator to do 5 damage a turn till now. This turn though it attacks with everything doing just 2 which would be ok except i kill a noble and gain 3 life. And I kill the ai before he can attack again.

So just a heads up that if the ai is set to maximise getting the player to zero this may not actually be optimal.
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Re: AI attacking and blocking Observations

Postby friarsol » 23 May 2012, 20:58

muppet wrote:This was probably too complex to be useful. The main point is does the ai try to reduce the player to exactly zero or does it give a bonus for less than zero.

I have 3 Blood Artist in play and the problem is that I can kill a creature at instant speed to gain 3 life if the ai only attacks me for 2. I am on 2 life. the ai has a Trygon Predator and 3 Noble Hierarcs and has been correctly attacking with just the predator to do 5 damage a turn till now. This turn though it attacks with everything doing just 2 which would be ok except i kill a noble and gain 3 life. And I kill the ai before he can attack again.

So just a heads up that if the ai is set to maximise getting the player to zero this may not actually be optimal.
It sounds like the "attack with everything" mode triggered causing each of the creatures to attack instead of doing what it had been, which was better. Are you sure about the lifetotals though? If you were at 2 life, the Predator kills you before any of your Blood Artist triggers resolve.
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