Forge Beta: 11-16-2012 ver 1.3.1
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 11-16-2012 ver 1.3.1
by friarsol » 18 Nov 2012, 22:35
I wouldn't hold your breath, we usually try to focus on fixing functional issues, and expanding new things. The person who was in charge for this type of thing isn't actively developing right now, so we don't have anyone owning that area. And it's not really a showstopper type bug to cause someone else to jump in and try to figure out why.saturnine wrote:Ah, that explains it then. Are we getting a fix for the basic lands not varying on the player's side any time soon?
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by Xitax » 19 Nov 2012, 03:54
Ghazban Ogre is also in Chronicles.
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ghazban_ogre.txt
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by friarsol » 19 Nov 2012, 04:04
I'll rerun set info for Chronicles just in case anything else was missed.Xitax wrote:Ghazban Ogre is also in Chronicles.
Edit: Hmm the script doesn't seem to like the accent in Ghazban, and it seems like it doesn't like it with Dandan too.
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by Xitax » 19 Nov 2012, 07:40
I was working on tokens in the scripts and I see that Wolf-Skull Shaman script doesn't look complete. Kinship cards not scripted?
Re: Forge Beta: 11-16-2012 ver 1.3.1
by ShaunyPantz » 19 Nov 2012, 10:21
Hi, I'm a newbie here ^^ I'm currently facing a problem with the Gauntlet Mode. Whenever I load a Gauntlet I built, it always crashes. Can somebody help me with this problem? Thanks 

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Re: Forge Beta: 11-16-2012 ver 1.3.1
by moomarc » 19 Nov 2012, 11:54
Kinship is still hardcoded at this stage.Xitax wrote:I was working on tokens in the scripts and I see that Wolf-Skull shaman script doesn't look complete. Kinship cards not scripted?
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by yagi » 19 Nov 2012, 14:37
Enlightened Tutor doesn't shuffle the deck, only put the chosen card on top of it. The order of the cards after that never changed, I checked with Sensei's Divining Top.
Last edited by Chris H. on 19 Nov 2012, 19:07, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by lazylockie » 19 Nov 2012, 19:05
is there a way to use Schemes on Archenemy mode?
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by cc-drake » 19 Nov 2012, 19:08
- When I'm at 2 life and try to cast Dismember for 4 life and 1 mana, I don't lose life at all 
- Ok, this time I am still at 2 life, but now control Platinum Angel. When I play Overgrown Tomb, it enters the battlefield tapped without asking me whether I want to pay 2 life or not.

- Ok, this time I am still at 2 life, but now control Platinum Angel. When I play Overgrown Tomb, it enters the battlefield tapped without asking me whether I want to pay 2 life or not.
Last edited by cc-drake on 19 Nov 2012, 19:13, edited 2 times in total.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Hellfish » 19 Nov 2012, 19:11
Working on it. Vanguard is the first step on the journey there though.lazylockie wrote:is there a way to use Schemes on Archenemy mode?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by Sloth » 19 Nov 2012, 21:07
Fixed! Thanks yagi.yagi wrote: Enlightened Tutor doesn't shuffle the deck, only put the chosen card on top of it. The order of the cards after that never changed, I checked with Sensei's Divining Top.
Both fixed! Thanks cc-drake.cc-drake wrote:- When I'm at 2 life and try to cast Dismember for 4 life and 1 mana, I don't lose life at all
- Ok, this time I am still at 2 life, but now control Platinum Angel. When I play Overgrown Tomb, it enters the battlefield tapped without asking me whether I want to pay 2 life or not.
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Re: Forge Beta: 11-16-2012 ver 1.3.1
by mahan21 » 20 Nov 2012, 02:15
Metalworker has been fixed along with Deathrite Shaman. Steel Hellkite is now fixed. Thanks mahan21.mahan21 wrote:activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
Thanks. That will be in the next update right?
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.3.1-r18201
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.7.0_09 Vendor: Oracle Corporation
Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityfactory.effects.ManaEffect.generatedMana(ManaEffect.java:227)
at forge.card.abilityfactory.effects.ManaEffect.getStackDescription(ManaEffect.java:309)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:67)
at forge.card.abilityfactory.CommonDrawback.getStackDescription(CommonDrawback.java:55)
at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:73)
at forge.card.abilityfactory.CommonAbility.getStackDescription(CommonAbility.java:42)
at forge.card.spellability.SpellAbilityRequirements.addAbilityToStack(SpellAbilityRequirements.java:220)
at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:191)
at forge.card.cost.CostPayment.payCost(CostPayment.java:226)
at forge.card.cost.CostPayment.paidCost(CostPayment.java:189)
at forge.card.cost.CostMana.payHuman(CostMana.java:231)
at forge.card.cost.CostPayment.payCost(CostPayment.java:220)
at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:178)
at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:164)
at forge.card.spellability.SpellAbilityRequirements.finishedTargeting(SpellAbilityRequirements.java:153)
at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:208)
at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:215)
at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:215)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:129)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:95)
at forge.GameAction.playSpellAbility(GameAction.java:2033)
at forge.GameAction.playCard(GameAction.java:1656)
at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:80)
at forge.gui.match.nonsingleton.CField.cardclickAction(CField.java:474)
at forge.gui.match.nonsingleton.CField.access$7(CField.java:418)
at forge.gui.match.nonsingleton.CField$8.mousePressed(CField.java:101)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-16-2012 ver 1.3.1
by Xitax » 20 Nov 2012, 03:03
This question leads me to ask: Do cards that reduce casting cost affect "X" cost cards?kvothe wrote:Epic Experiment cost is not reduced by Goblin Electromancer.
EDIT: It seems so. Perhaps the problem is not forcing the player to declare X before paying costs in all cases. As I read the rules it seems like the player should have to do this.
Re: Forge Beta: 11-16-2012 ver 1.3.1
by friarsol » 20 Nov 2012, 03:17
Yea, we know. Sloth has been talking about it for a while, but it needs some structural changes to take place.Xitax wrote:EDIT: It seems so. Perhaps the problem is not forcing the player to declare X before paying costs in all cases. As I read the rules it seems like the player should have to do this.
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