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Forge Beta: 11-16-2012 ver 1.3.1

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby friarsol » 18 Nov 2012, 22:35

saturnine wrote:Ah, that explains it then. Are we getting a fix for the basic lands not varying on the player's side any time soon?
I wouldn't hold your breath, we usually try to focus on fixing functional issues, and expanding new things. The person who was in charge for this type of thing isn't actively developing right now, so we don't have anyone owning that area. And it's not really a showstopper type bug to cause someone else to jump in and try to figure out why.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Xitax » 19 Nov 2012, 03:54

Ghazban Ogre is also in Chronicles.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby friarsol » 19 Nov 2012, 04:04

Xitax wrote:Ghazban Ogre is also in Chronicles.
I'll rerun set info for Chronicles just in case anything else was missed.

Edit: Hmm the script doesn't seem to like the accent in Ghazban, and it seems like it doesn't like it with Dandan too.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Xitax » 19 Nov 2012, 07:40

I was working on tokens in the scripts and I see that Wolf-Skull Shaman script doesn't look complete. Kinship cards not scripted?
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby ShaunyPantz » 19 Nov 2012, 10:21

Hi, I'm a newbie here ^^ I'm currently facing a problem with the Gauntlet Mode. Whenever I load a Gauntlet I built, it always crashes. Can somebody help me with this problem? Thanks :)
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby moomarc » 19 Nov 2012, 11:54

Xitax wrote:I was working on tokens in the scripts and I see that Wolf-Skull shaman script doesn't look complete. Kinship cards not scripted?
Kinship is still hardcoded at this stage.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby yagi » 19 Nov 2012, 14:37

 Enlightened Tutor doesn't shuffle the deck, only put the chosen card on top of it. The order of the cards after that never changed, I checked with Sensei's Divining Top.
Last edited by Chris H. on 19 Nov 2012, 19:07, edited 1 time in total.
Reason: mouse-over
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby lazylockie » 19 Nov 2012, 19:05

is there a way to use Schemes on Archenemy mode?
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby cc-drake » 19 Nov 2012, 19:08

- When I'm at 2 life and try to cast Dismember for 4 life and 1 mana, I don't lose life at all :-)
- Ok, this time I am still at 2 life, but now control Platinum Angel. When I play Overgrown Tomb, it enters the battlefield tapped without asking me whether I want to pay 2 life or not.
Last edited by cc-drake on 19 Nov 2012, 19:13, edited 2 times in total.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Hellfish » 19 Nov 2012, 19:11

lazylockie wrote:is there a way to use Schemes on Archenemy mode?
Working on it. Vanguard is the first step on the journey there though.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Sloth » 19 Nov 2012, 21:07

yagi wrote: Enlightened Tutor doesn't shuffle the deck, only put the chosen card on top of it. The order of the cards after that never changed, I checked with Sensei's Divining Top.
Fixed! Thanks yagi.

cc-drake wrote:- When I'm at 2 life and try to cast Dismember for 4 life and 1 mana, I don't lose life at all :-)
- Ok, this time I am still at 2 life, but now control Platinum Angel. When I play Overgrown Tomb, it enters the battlefield tapped without asking me whether I want to pay 2 life or not.
Both fixed! Thanks cc-drake.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby kvothe » 20 Nov 2012, 01:59

Epic Experiment cost is not reduced by Goblin Electromancer.
Manamorphose is drawing two cards.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby mahan21 » 20 Nov 2012, 02:15

mahan21 wrote:activating the ability of metalworker crashes the game and the second ability of steel hellkite still does not work
Metalworker has been fixed along with Deathrite Shaman. Steel Hellkite is now fixed. Thanks mahan21.


Thanks. That will be in the next update right?

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.1-r18201

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.7.0_09 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityfactory.effects.ManaEffect.generatedMana(ManaEffect.java:227)
   at forge.card.abilityfactory.effects.ManaEffect.getStackDescription(ManaEffect.java:309)
   at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:67)
   at forge.card.abilityfactory.CommonDrawback.getStackDescription(CommonDrawback.java:55)
   at forge.card.abilityfactory.SpellEffect.getStackDescriptionWithSubs(SpellEffect.java:73)
   at forge.card.abilityfactory.CommonAbility.getStackDescription(CommonAbility.java:42)
   at forge.card.spellability.SpellAbilityRequirements.addAbilityToStack(SpellAbilityRequirements.java:220)
   at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:191)
   at forge.card.cost.CostPayment.payCost(CostPayment.java:226)
   at forge.card.cost.CostPayment.paidCost(CostPayment.java:189)
   at forge.card.cost.CostMana.payHuman(CostMana.java:231)
   at forge.card.cost.CostPayment.payCost(CostPayment.java:220)
   at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:178)
   at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:164)
   at forge.card.spellability.SpellAbilityRequirements.finishedTargeting(SpellAbilityRequirements.java:153)
   at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:208)
   at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:215)
   at forge.card.spellability.TargetSelection.chooseTargets(TargetSelection.java:215)
   at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:129)
   at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:95)
   at forge.GameAction.playSpellAbility(GameAction.java:2033)
   at forge.GameAction.playCard(GameAction.java:1656)
   at forge.control.input.InputPassPriority.selectCard(InputPassPriority.java:80)
   at forge.gui.match.nonsingleton.CField.cardclickAction(CField.java:474)
   at forge.gui.match.nonsingleton.CField.access$7(CField.java:418)
   at forge.gui.match.nonsingleton.CField$8.mousePressed(CField.java:101)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby Xitax » 20 Nov 2012, 03:03

kvothe wrote:Epic Experiment cost is not reduced by Goblin Electromancer.
This question leads me to ask: Do cards that reduce casting cost affect "X" cost cards?

EDIT: It seems so. Perhaps the problem is not forcing the player to declare X before paying costs in all cases. As I read the rules it seems like the player should have to do this.
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Re: Forge Beta: 11-16-2012 ver 1.3.1

Postby friarsol » 20 Nov 2012, 03:17

Xitax wrote:EDIT: It seems so. Perhaps the problem is not forcing the player to declare X before paying costs in all cases. As I read the rules it seems like the player should have to do this.
Yea, we know. Sloth has been talking about it for a while, but it needs some structural changes to take place.
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