Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by jeffwadsworth » 02 Nov 2010, 06:11
I assume you are referring to forcing the Computer to choose the Human as the target of the effect. Yeah, rarely would the Computer mill his own deck (Recurring Nightmare/Raise the Dead/Animate Dead), but perhaps this type of logic can be added later so that it can make an informed choice.slapshot5 wrote:Same symptom, completely different problem I'm afraid. I can fix Hedron Crab, but I think there are several cards that exhibit this bad behavior, so a generalized fix is needed. Unfortunately, I don't know what that is at this point.jeffwadsworth wrote:Hmm. Brain Freeze has a kinship with Hedron Crab. Maybe that can be fixed also.
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Re: Current Known Bugs list
by anikitin » 02 Nov 2010, 11:45
Swords to Plowshares - makes you draw cards equal to exiled creature's power instead of gaining life equal to equal to exiled creature's power.
Also, Deathgreeter gives 1 life for every creature put into graveyard not just from play as it should be.
Also, Deathgreeter gives 1 life for every creature put into graveyard not just from play as it should be.
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Re: Current Known Bugs list
by friarsol » 02 Nov 2010, 16:01
Fixed. Feel free to post in the Phase thread in the Developer's corner if you notice anything weird with turns/phases/priority on the SVN. The more details the better.Corwin72 wrote:build 3180
When I attack a planeswalker it jumps to the opponents turn.
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Re: Current Known Bugs list
by timmermac » 02 Nov 2010, 17:46
I haven't actually had an issue with Swords to Plowshares. I'm wondering if there is some kind of odd, computer-specific issue that causes this for the affected people.anikitin wrote:Swords to Plowshares - makes you draw cards equal to exiled creature's power instead of gaining life equal to equal to exiled creature's power.
Also, Deathgreeter gives 1 life for every creature put into graveyard not just from play as it should be.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Chris H. » 02 Nov 2010, 18:02
`timmermac wrote:I haven't actually had an issue with Swords to Plowshares. I'm wondering if there is some kind of odd, computer-specific issue that causes this for the affected people.
There was a bug at one point and it was fixed several beta releases ago. The forge archive that rares places on his google download page tends to be out of date. Anikitin needs to download a more recent update from this web site.
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Re: Current Known Bugs list
by Jaedayr » 02 Nov 2010, 18:43
r3185 Computer Phase 1 Vampire Bats played on the previous turn
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
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There is an error in the card code for Vampire Bats:
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.AbilityFactory_Pump$2.canPlayAI(AbilityFactory_Pump.java:139)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:151)
at forge.ComputerAI_General.getMain1(ComputerAI_General.java:106)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:28)
at forge.ComputerAI_General.main1(ComputerAI_General.java:19)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:46)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:31)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:395)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:776)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by Jaedayr » 02 Nov 2010, 19:14
Burst of Energy, white instant appears in my deck editor but has nothing in either the card image or the text other than the name and casting cost.
Re: Current Known Bugs list
by slapshot5 » 02 Nov 2010, 19:53
This should now be fixed in SVN.Jaedayr wrote:Burst of Energy, white instant appears in my deck editor but has nothing in either the card image or the text other than the name and casting cost.
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Re: Current Known Bugs list
by Jaedayr » 02 Nov 2010, 20:11
quest mode
Glimmerdust Nap is in my hand, opponent has two tapped Faerie Swarm creatures and I am unable to play it. I have enough land, but when I click it nothing happens. All the other cards in my hand are playing as expected.
Glimmerdust Nap is in my hand, opponent has two tapped Faerie Swarm creatures and I am unable to play it. I have enough land, but when I click it nothing happens. All the other cards in my hand are playing as expected.
Re: Current Known Bugs list
by friarsol » 02 Nov 2010, 22:25
Jaedyr, Glimmerdust and Vampire Bats crash should be fixed in the SVN.
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Re: Current Known Bugs list
by cc-drake » 03 Nov 2010, 00:09
Thopter Foundry can't sacrifice Etched Champion
Re: Current Known Bugs list
by timmermac » 03 Nov 2010, 00:17
Did you have Metalcraft at the time?cc-drake wrote:Thopter Foundry can't sacrifice Etched Champion
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by DennisBergkamp » 03 Nov 2010, 04:14
Hmm, that shouldn't matter though, Thopter Foundry doesn't target, or does it?
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