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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby Sloth » 13 Feb 2013, 19:27

cc-drake wrote:- AI casts Sacred Rites without creatures in play.
- AI casts Honor the Fallen without any creatures in the graveyards.
Bundy wrote:Computer casts Ember Gale on himself
These cards now have the no AI flag. Thanks cc-drake and Bundy.

Phoenix wrote:When I attack with an Eldrazi with Annihilation the AI first sacrifices all the creatures instead of other cards.
So often there is no defense left to block my creatures.
I've just tested it and this seems to be fixed.

cc-drake wrote:AI uses his Muse Vessel trying to cast a card, but there is no card imprinted.
The AI will no longer use the second ability of Muse Vessel. Thanks cc-drake.
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Re: Card AI (Improvements) Requests

Postby Zirbert » 15 Feb 2013, 04:53

The AI will play Standstill then immediately follow it with another spell, giving me three cards.
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Re: Card AI (Improvements) Requests

Postby gos » 15 Feb 2013, 12:29

AI uses Tamiyo, the Moon Sage to tap my Sword of Light and Shadow (currently equipped to a creature).
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Re: Card AI (Improvements) Requests

Postby Nordos » 17 Feb 2013, 13:30

The AI wouldn't play Pack Rat. I know that it would cause it to discard any card in order to copy the rats - thats why I tried to make a deck around it, yet when it doesn't even get played, the deck itself becomes quite useless.
Here's the deck list with which I tested it:
Code: Select all
4 Call to the Netherworld
4 Ghastly Remains
4 Krovikan Horror
4 Nightshade Assassin
4 Oath of Ghouls
4 Oversold Cemetery
4 Pack Rat
4 Pyre Zombie
24 Swamp
4 Veilborn Ghoul
Last edited by Nordos on 23 Feb 2013, 20:21, edited 1 time in total.
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Re: Card AI (Improvements) Requests

Postby gos » 18 Feb 2013, 13:11

AI cast Volcanic Dragon after its main phase. There was a stalemate on the ground and no other creatures with flying or reach.
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Re: Card AI (Improvements) Requests

Postby RumbleBBU » 19 Feb 2013, 06:51

The AI still doesn't seem to know how to split Fireball damage properly (beta 1.3.8 )...

Typical situation: I have a 2/2 creature in play. The AI thinks it's a good idea to split 3 damage between me and the creature, resulting in 1 damage to each. Could this be something as simple as a round-up/round-down problem?
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Re: Card AI (Improvements) Requests

Postby Symphonic » 19 Feb 2013, 15:24

The AI didn't play Control Magic that he had in it's hand on my pumped token (my only creature), although he had no other spells to play, didn't have any creatures to block, had loads of open mana and was low on life.
So after some rounds he died due to my single token, although having Control Magic in his hands :)
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Re: Card AI (Improvements) Requests

Postby Nordos » 21 Feb 2013, 18:47

AI played Dramatic Entrance, putting a Progenitus in play while controlling a Progenitus, resulting in loosing them both.

The AI doesnt play Cipher Spells. It would be great if he would play them in his Main 1 Phase, yet only if he controls are creature. Creatures with unblockable should be prefered to be ciphered...
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Re: Card AI (Improvements) Requests

Postby cc-drake » 23 Feb 2013, 10:26

AI casts Torrent of Souls without black mana, but AI controls a Swamp. AI should try to use the right mana.
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Re: Card AI (Improvements) Requests

Postby Bundy » 23 Feb 2013, 14:43

Computer sacrificed Blood Speaker while it had no demon cards in the deck.
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Re: Card AI (Improvements) Requests

Postby Sloth » 23 Feb 2013, 19:43

gos wrote:AI uses Tamiyo, the Moon Sage to tap my Sword of Light and Shadow (currently equipped to a creature).
Fixed! Thanks gos.

gos wrote:AI cast Volcanic Dragon after its main phase. There was a stalemate on the ground and no other creatures with flying or reach.
I can't reproduce this. Maybe the AI was drawing it after Main1?

Nordos wrote:AI played Dramatic Entrance, putting a Progenitus in play while controlling a Progenitus, resulting in loosing them both.

The AI doesnt play Cipher Spells. It would be great if he would play them in his Main 1 Phase, yet only if he controls are creature. Creatures with unblockable should be prefered to be ciphered...
Both fixed! Thanks Nordos.

cc-drake wrote:AI casts Torrent of Souls without black mana, but AI controls a Swamp. AI should try to use the right mana.
The AI will now always pay black mana when casting Torrent of Souls. Thanks cc-drake.
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Re: Card AI (Improvements) Requests

Postby Symphonic » 24 Feb 2013, 14:27

When there are two creatures with same power/toughness in play but one of them has undying, the AI should kill the creature without undying first.

Edit: The AI uses pump spells without attacking/blocking or being dealt damage.

And instant pump spells should only be played in the AI's main phase, if it's necessary to prevent death of the creature by damage that was dealt by the opponent.
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Re: Card AI (Improvements) Requests

Postby Nordos » 24 Feb 2013, 17:36

Well, I would like if the AI would play Pack Rat and use its ability and use Zombie Infestation.
for Zombie Infestation and Pack Rat, the AI could discard any card but land cards...
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Re: Card AI (Improvements) Requests

Postby Symphonic » 24 Feb 2013, 18:12

When I have an Platinum Angel on the board, the AI should use its burn spells against the angel rather than against me.
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Re: Card AI (Improvements) Requests

Postby lazylockie » 27 Feb 2013, 11:06

all of affinity quest opponents aren't equipping Cranial Plating on small dudes like Memnite, Ornithopter or Arcbound Worker. AI seems to equip only on Myr Enforcer and Frogmite. Other equipments from other opponents, such as Sword of Feast and Famine are being equipped normally.
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