Card AI (Improvements) Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card AI (Improvements) Requests
by Sloth » 13 Feb 2013, 19:27
cc-drake wrote:- AI casts Sacred Rites without creatures in play.
- AI casts Honor the Fallen without any creatures in the graveyards.
These cards now have the no AI flag. Thanks cc-drake and Bundy.Bundy wrote:Computer casts Ember Gale on himself
I've just tested it and this seems to be fixed.Phoenix wrote:When I attack with an Eldrazi with Annihilation the AI first sacrifices all the creatures instead of other cards.
So often there is no defense left to block my creatures.
The AI will no longer use the second ability of Muse Vessel. Thanks cc-drake.cc-drake wrote:AI uses his Muse Vessel trying to cast a card, but there is no card imprinted.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by Zirbert » 15 Feb 2013, 04:53
The AI will play Standstill then immediately follow it with another spell, giving me three cards.
Re: Card AI (Improvements) Requests
by gos » 15 Feb 2013, 12:29
AI uses Tamiyo, the Moon Sage to tap my Sword of Light and Shadow (currently equipped to a creature).
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by Nordos » 17 Feb 2013, 13:30
The AI wouldn't play Pack Rat. I know that it would cause it to discard any card in order to copy the rats - thats why I tried to make a deck around it, yet when it doesn't even get played, the deck itself becomes quite useless.
Here's the deck list with which I tested it:
Here's the deck list with which I tested it:
Last edited by Nordos on 23 Feb 2013, 20:21, edited 1 time in total.
Re: Card AI (Improvements) Requests
by gos » 18 Feb 2013, 13:11
AI cast Volcanic Dragon after its main phase. There was a stalemate on the ground and no other creatures with flying or reach.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by RumbleBBU » 19 Feb 2013, 06:51
The AI still doesn't seem to know how to split Fireball damage properly (beta 1.3.8 )...
Typical situation: I have a 2/2 creature in play. The AI thinks it's a good idea to split 3 damage between me and the creature, resulting in 1 damage to each. Could this be something as simple as a round-up/round-down problem?
Typical situation: I have a 2/2 creature in play. The AI thinks it's a good idea to split 3 damage between me and the creature, resulting in 1 damage to each. Could this be something as simple as a round-up/round-down problem?
Re: Card AI (Improvements) Requests
by Symphonic » 19 Feb 2013, 15:24
The AI didn't play Control Magic that he had in it's hand on my pumped token (my only creature), although he had no other spells to play, didn't have any creatures to block, had loads of open mana and was low on life.
So after some rounds he died due to my single token, although having Control Magic in his hands
So after some rounds he died due to my single token, although having Control Magic in his hands

Re: Card AI (Improvements) Requests
by Nordos » 21 Feb 2013, 18:47
AI played Dramatic Entrance, putting a Progenitus in play while controlling a Progenitus, resulting in loosing them both.
The AI doesnt play Cipher Spells. It would be great if he would play them in his Main 1 Phase, yet only if he controls are creature. Creatures with unblockable should be prefered to be ciphered...
The AI doesnt play Cipher Spells. It would be great if he would play them in his Main 1 Phase, yet only if he controls are creature. Creatures with unblockable should be prefered to be ciphered...
Re: Card AI (Improvements) Requests
by cc-drake » 23 Feb 2013, 10:26
AI casts Torrent of Souls without black mana, but AI controls a Swamp. AI should try to use the right mana.
Re: Card AI (Improvements) Requests
by Bundy » 23 Feb 2013, 14:43
Computer sacrificed Blood Speaker while it had no demon cards in the deck.
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Card AI (Improvements) Requests
by Sloth » 23 Feb 2013, 19:43
Fixed! Thanks gos.gos wrote:AI uses Tamiyo, the Moon Sage to tap my Sword of Light and Shadow (currently equipped to a creature).
I can't reproduce this. Maybe the AI was drawing it after Main1?gos wrote:AI cast Volcanic Dragon after its main phase. There was a stalemate on the ground and no other creatures with flying or reach.
Both fixed! Thanks Nordos.Nordos wrote:AI played Dramatic Entrance, putting a Progenitus in play while controlling a Progenitus, resulting in loosing them both.
The AI doesnt play Cipher Spells. It would be great if he would play them in his Main 1 Phase, yet only if he controls are creature. Creatures with unblockable should be prefered to be ciphered...
The AI will now always pay black mana when casting Torrent of Souls. Thanks cc-drake.cc-drake wrote:AI casts Torrent of Souls without black mana, but AI controls a Swamp. AI should try to use the right mana.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by Symphonic » 24 Feb 2013, 14:27
When there are two creatures with same power/toughness in play but one of them has undying, the AI should kill the creature without undying first.
Edit: The AI uses pump spells without attacking/blocking or being dealt damage.
And instant pump spells should only be played in the AI's main phase, if it's necessary to prevent death of the creature by damage that was dealt by the opponent.
Edit: The AI uses pump spells without attacking/blocking or being dealt damage.
And instant pump spells should only be played in the AI's main phase, if it's necessary to prevent death of the creature by damage that was dealt by the opponent.
Re: Card AI (Improvements) Requests
by Nordos » 24 Feb 2013, 17:36
Well, I would like if the AI would play Pack Rat and use its ability and use Zombie Infestation.
for Zombie Infestation and Pack Rat, the AI could discard any card but land cards...
for Zombie Infestation and Pack Rat, the AI could discard any card but land cards...
Re: Card AI (Improvements) Requests
by Symphonic » 24 Feb 2013, 18:12
When I have an Platinum Angel on the board, the AI should use its burn spells against the angel rather than against me.
Re: Card AI (Improvements) Requests
by lazylockie » 27 Feb 2013, 11:06
all of affinity quest opponents aren't equipping Cranial Plating on small dudes like Memnite, Ornithopter or Arcbound Worker. AI seems to equip only on Myr Enforcer and Frogmite. Other equipments from other opponents, such as Sword of Feast and Famine are being equipped normally.
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Who is online
Users browsing this forum: No registered users and 94 guests