Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by ArsenalNut » 08 Jul 2011, 20:29
I am using whatever version came in the "forge 06-2011 (with decks).zip" for windows.
I probably jumped the gun on the second issue. I was playing a quick game to verify that I could reproduce the first issue of getting the life bonus when you don't pay the mana cost. The computer did use blockers with first strike so most likely the Highborn got killed before the other vampires.
I am just getting started with Forge. Is there some way to setup a game board to test a situation? Are there any logs recording the game actions? I had to play several games before I had the opportunity to trigger the Highborn's ability so I could decline to pay the cost.
WW
I probably jumped the gun on the second issue. I was playing a quick game to verify that I could reproduce the first issue of getting the life bonus when you don't pay the mana cost. The computer did use blockers with first strike so most likely the Highborn got killed before the other vampires.
I am just getting started with Forge. Is there some way to setup a game board to test a situation? Are there any logs recording the game actions? I had to play several games before I had the opportunity to trigger the Highborn's ability so I could decline to pay the cost.
WW
So many cards, so little time
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Re: Current Known Bugs list
by Hellfish » 08 Jul 2011, 22:11
As for setting up the game board, yes there is a way. However, we are learning that it's not entirely correct, in that certain bugs only appear when you play properly and not using the setup function. If you still want to try it, you must check the "Developer Mode" box in the main window before starting a game. Then there'll be a "Setup Game State" option in the developer menu in game that will let you load a state file,which you'll have to write depending on which cards you want to test. Here is some info about how to format that file. (Though if it's just for Kalastria Highborn you wanted it, I can probably toss something together
)

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by jeffwadsworth » 09 Jul 2011, 04:43
I just tested this with the latest SVN and it worked perfectly.ArsenalNut wrote:Howdy,
I was playing with "Kalastria Highborn" in a Vampire deck and had two issues
Card Text:
"Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life."
1st Problem
If you select "no" in the dialog box that asks you if you want to use Kalastria Highborn's ability, the controller get 2 life even though you didn't pay the mana cost.
2nd Problem
For the other issue, I need help with a rules interpretation. I had a situation where I purposefully attacked with four vampires that would be blocked and sent to the graveyard assuming the ability would trigger four times but it only triggered once. Isn't this ability suppose to trigger for every vampire that goes to the graveyard?
WW
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Re: Current Known Bugs list
by BAZ » 09 Jul 2011, 09:43
Some times it will NOT let me tap a land for mana~~!
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Re: Current Known Bugs list
by Chris H. » 09 Jul 2011, 10:37
`ArsenalNut wrote:I am using whatever version came in the "forge 06-2011 (with decks).zip" for windows.
The version of Forge that Rares advertises on his blog site tends to be out of date. The most recent version of forge can allways be found here on the CCGH Forge Topic.
You should update to Forge Beta: 07-05-2011 ver 1.0.15 SVN rev 10392
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Re: Current Known Bugs list
by friarsol » 09 Jul 2011, 12:55
Can you be more specific? What's the exact situation? What land is it? What phase is it? Etc.BAZ wrote:Some times it will NOT let me tap a land for mana~~!
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Re: Current Known Bugs list
by Bundy » 09 Jul 2011, 13:12
I enchant Birds of Paradise with Snake Umbra, but it gets no +1/+1.
I use Snake Umbra on another creature that can deal damage, but the card drawing ability of Snake Umbra does not trigger.
The Totem armor part of Snake Umbra does work, Birds of paradise does not go to the graveyard when used as a blocker.
-----
An error just pops up:
I use Snake Umbra on another creature that can deal damage, but the card drawing ability of Snake Umbra does not trigger.
The Totem armor part of Snake Umbra does work, Birds of paradise does not go to the graveyard when used as a blocker.
-----
An error just pops up:
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
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For input string: "creatures with power 2 or less"
Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NumberFormatException: For input string: "creatures with power 2 or less"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.CombatUtil.canBlock(CombatUtil.java:316)
at forge.ComputerUtil_Block2.getPossibleBlockers(ComputerUtil_Block2.java:133)
at forge.ComputerUtil_Block2.makeGoodBlocks(ComputerUtil_Block2.java:240)
at forge.ComputerUtil_Block2.getBlockers(ComputerUtil_Block2.java:581)
at forge.ComputerAI_General.declare_blockers(ComputerAI_General.java:354)
at forge.gui.input.InputControl.updateInput(InputControl.java:155)
at forge.gui.input.InputControl.updateInput(InputControl.java:139)
at forge.GuiInput.update(GuiInput.java:30)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.Phase.nextPhase(Phase.java:460)
at forge.GuiDisplay4$31.actionPerformed(GuiDisplay4.java:869)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by friarsol » 09 Jul 2011, 14:29
. Snake Umbra is now fixed in the SVN. Looks like it was using stPumpEquipped not stPumpEnchanted.
Last edited by Chris H. on 09 Jul 2011, 14:38, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Current Known Bugs list
by Bukz » 10 Jul 2011, 09:23
Sorry I was misreading the card, it says every opponent. This post can be deleted.

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Re: Current Known Bugs list
by Starcrash » 10 Jul 2011, 19:18
Re: Current Known Bugs list
by Xitax » 11 Jul 2011, 02:53
.
Sludge Strider - if more than one artifact enters play at a time something doesn't work right. Can you please check this card? Thanks!
Sludge Strider - if more than one artifact enters play at a time something doesn't work right. Can you please check this card? Thanks!
Last edited by Chris H. on 11 Jul 2011, 10:20, edited 2 times in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Current Known Bugs list
by slappysquirrel » 11 Jul 2011, 04:11
got this error when i tried to play kojak in quest mode.
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
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CardFactory : getCard() invalid card name - Dandân
Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Dandân
at forge.card.cardFactory.CardFactory.getCard2(CardFactory.java:774)
at forge.card.cardFactory.CardFactory.getCard(CardFactory.java:380)
at forge.GameAction.newGame(GameAction.java:1106)
at forge.GameAction.newGame(GameAction.java:971)
at forge.quest.gui.main.QuestMainPanel.setupBattle(QuestMainPanel.java:685)
at forge.quest.gui.main.QuestMainPanel.launchGame(QuestMainPanel.java:665)
at forge.quest.gui.main.QuestMainPanel.access$000(QuestMainPanel.java:33)
at forge.quest.gui.main.QuestMainPanel$5.actionPerformed(QuestMainPanel.java:202)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
CardFactory : getCard() invalid card name - Dandân
Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Dandân
at forge.card.cardFactory.CardFactory.getCard2(CardFactory.java:774)
at forge.card.cardFactory.CardFactory.getCard(CardFactory.java:380)
at forge.GameAction.newGame(GameAction.java:1106)
at forge.GameAction.newGame(GameAction.java:971)
at forge.quest.gui.main.QuestMainPanel.setupBattle(QuestMainPanel.java:685)
at forge.quest.gui.main.QuestMainPanel.launchGame(QuestMainPanel.java:665)
at forge.quest.gui.main.QuestMainPanel.access$000(QuestMainPanel.java:33)
at forge.quest.gui.main.QuestMainPanel$5.actionPerformed(QuestMainPanel.java:202)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by Braids » 11 Jul 2011, 04:51
this has already been fixed. the fix is already available if you use SVN and compile your own from the "bleeding edge". if you're not familiar with doing that, it will definitely have been resolved in the next beta release.slappysquirrel wrote:got this error when i tried to play kojak in quest mode.
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
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CardFactory : getCard() invalid card name - Dandân . . .
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Current Known Bugs list
by Sloth » 11 Jul 2011, 07:28
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Re: Current Known Bugs list
by jeffwadsworth » 11 Jul 2011, 15:57
Please give a specific example.Xitax wrote:.
Sludge Strider - if more than one artifact enters play at a time something doesn't work right. Can you please check this card? Thanks!
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