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Current Known Bugs list

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Re: Current Known Bugs list

Postby ArsenalNut » 08 Jul 2011, 20:29

I am using whatever version came in the "forge 06-2011 (with decks).zip" for windows.

I probably jumped the gun on the second issue. I was playing a quick game to verify that I could reproduce the first issue of getting the life bonus when you don't pay the mana cost. The computer did use blockers with first strike so most likely the Highborn got killed before the other vampires.

I am just getting started with Forge. Is there some way to setup a game board to test a situation? Are there any logs recording the game actions? I had to play several games before I had the opportunity to trigger the Highborn's ability so I could decline to pay the cost.

WW
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Re: Current Known Bugs list

Postby Hellfish » 08 Jul 2011, 22:11

As for setting up the game board, yes there is a way. However, we are learning that it's not entirely correct, in that certain bugs only appear when you play properly and not using the setup function. If you still want to try it, you must check the "Developer Mode" box in the main window before starting a game. Then there'll be a "Setup Game State" option in the developer menu in game that will let you load a state file,which you'll have to write depending on which cards you want to test. Here is some info about how to format that file. (Though if it's just for Kalastria Highborn you wanted it, I can probably toss something together :) )
So now you're
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Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby jeffwadsworth » 09 Jul 2011, 04:43

ArsenalNut wrote:Howdy,

I was playing with "Kalastria Highborn" in a Vampire deck and had two issues

Card Text:
"Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life."

1st Problem
If you select "no" in the dialog box that asks you if you want to use Kalastria Highborn's ability, the controller get 2 life even though you didn't pay the mana cost.

2nd Problem
For the other issue, I need help with a rules interpretation. I had a situation where I purposefully attacked with four vampires that would be blocked and sent to the graveyard assuming the ability would trigger four times but it only triggered once. Isn't this ability suppose to trigger for every vampire that goes to the graveyard?

WW
I just tested this with the latest SVN and it worked perfectly.
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Re: Current Known Bugs list

Postby BAZ » 09 Jul 2011, 09:43

Some times it will NOT let me tap a land for mana~~!
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Re: Current Known Bugs list

Postby Chris H. » 09 Jul 2011, 10:37

ArsenalNut wrote:I am using whatever version came in the "forge 06-2011 (with decks).zip" for windows.
`
The version of Forge that Rares advertises on his blog site tends to be out of date. The most recent version of forge can allways be found here on the CCGH Forge Topic.

You should update to Forge Beta: 07-05-2011 ver 1.0.15 SVN rev 10392
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Re: Current Known Bugs list

Postby friarsol » 09 Jul 2011, 12:55

BAZ wrote:Some times it will NOT let me tap a land for mana~~!
Can you be more specific? What's the exact situation? What land is it? What phase is it? Etc.
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Re: Current Known Bugs list

Postby Bundy » 09 Jul 2011, 13:12

I enchant Birds of Paradise with Snake Umbra, but it gets no +1/+1.
I use Snake Umbra on another creature that can deal damage, but the card drawing ability of Snake Umbra does not trigger.
The Totem armor part of Snake Umbra does work, Birds of paradise does not go to the graveyard when used as a blocker.
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For input string: "creatures with power 2 or less"


Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NumberFormatException: For input string: "creatures with power 2 or less"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.CombatUtil.canBlock(CombatUtil.java:316)
   at forge.ComputerUtil_Block2.getPossibleBlockers(ComputerUtil_Block2.java:133)
   at forge.ComputerUtil_Block2.makeGoodBlocks(ComputerUtil_Block2.java:240)
   at forge.ComputerUtil_Block2.getBlockers(ComputerUtil_Block2.java:581)
   at forge.ComputerAI_General.declare_blockers(ComputerAI_General.java:354)
   at forge.gui.input.InputControl.updateInput(InputControl.java:155)
   at forge.gui.input.InputControl.updateInput(InputControl.java:139)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:460)
   at forge.GuiDisplay4$31.actionPerformed(GuiDisplay4.java:869)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
The error displays For input string: "creatures with power 2 or less", the only card in play that mentions something about power 2 or less is Sunweb. I am attacking with 5 1/1 Saproling tokens that are pumped to 13/13 with Coat of Arms.
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Re: Current Known Bugs list

Postby friarsol » 09 Jul 2011, 14:29

. Snake Umbra is now fixed in the SVN. Looks like it was using stPumpEquipped not stPumpEnchanted.
Last edited by Chris H. on 09 Jul 2011, 14:38, edited 1 time in total.
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Re: Current Known Bugs list

Postby Bukz » 10 Jul 2011, 09:23

Not sure if this has been reported yet or not but the Boldwyr Heavyweights card only allows the AI to search their library and place any creature onto the battlefield when it is casted. The player is left out for some reason.

Sorry I was misreading the card, it says every opponent. This post can be deleted. :oops:
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Re: Current Known Bugs list

Postby Starcrash » 10 Jul 2011, 19:18

Hand of the Praetors should read "ValidCard$ Creature.withInfect+YouCtrl" rather than "ValidCard$ Creature.withInfect", otherwise it lets Hand's controller add some poison whenever either player plays an infect creature. Never mind, someone noticed this and fixed it already.
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Re: Current Known Bugs list

Postby Xitax » 11 Jul 2011, 02:53

.
Sludge Strider - if more than one artifact enters play at a time something doesn't work right. Can you please check this card? Thanks!
Last edited by Chris H. on 11 Jul 2011, 10:20, edited 2 times in total.
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Re: Current Known Bugs list

Postby slappysquirrel » 11 Jul 2011, 04:11

got this error when i tried to play kojak in quest mode.

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CardFactory : getCard() invalid card name - Dandân


Version:
Forge -- official beta: $Date: 2011-07-02 00:20:39 -0400 (Sat, 02 Jul 2011) $, SVN revision: $Revision: 10300 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Dandân
at forge.card.cardFactory.CardFactory.getCard2(CardFactory.java:774)
at forge.card.cardFactory.CardFactory.getCard(CardFactory.java:380)
at forge.GameAction.newGame(GameAction.java:1106)
at forge.GameAction.newGame(GameAction.java:971)
at forge.quest.gui.main.QuestMainPanel.setupBattle(QuestMainPanel.java:685)
at forge.quest.gui.main.QuestMainPanel.launchGame(QuestMainPanel.java:665)
at forge.quest.gui.main.QuestMainPanel.access$000(QuestMainPanel.java:33)
at forge.quest.gui.main.QuestMainPanel$5.actionPerformed(QuestMainPanel.java:202)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Braids » 11 Jul 2011, 04:51

slappysquirrel wrote:got this error when i tried to play kojak in quest mode.

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CardFactory : getCard() invalid card name - Dandân . . .
this has already been fixed. the fix is already available if you use SVN and compile your own from the "bleeding edge". if you're not familiar with doing that, it will definitely have been resolved in the next beta release.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Current Known Bugs list

Postby Sloth » 11 Jul 2011, 07:28

slappysquirrel wrote:got this error when i tried to play kojak in quest mode.
You can also just search for the kojak 1 dck file and replace "Dandân" with Dandan.
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Re: Current Known Bugs list

Postby jeffwadsworth » 11 Jul 2011, 15:57

Xitax wrote:.
Sludge Strider - if more than one artifact enters play at a time something doesn't work right. Can you please check this card? Thanks!
Please give a specific example.
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