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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 08 Oct 2011, 06:01

Accountancy wrote:Vedalken Orrery does nothing.
Fixed! Thanks Accountancy.

asret wrote:Sylvan Basilisk and Elven Warhounds weren't triggering properly with multiple blockers - the code below appears to fix it.
Submitted your fixes. Thanks asret.
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Re: Current Known Bugs list

Postby Accountancy » 08 Oct 2011, 07:45

Angelic Overseer appears to be 4/3
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Re: Current Known Bugs list

Postby slapshot5 » 08 Oct 2011, 09:36

Accountancy wrote:Angelic Overseer appears to be 4/3
Are you sure there wasn't something on the battlefield to give it -1/-0? The card script has 5/3.

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Re: Current Known Bugs list

Postby juzamjedi » 09 Oct 2011, 03:35

Desperate Ravings is an Instant, not a Sorcery.
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Re: Current Known Bugs list

Postby slapshot5 » 09 Oct 2011, 04:18

juzamjedi wrote:Desperate Ravings is an Instant, not a Sorcery.
Fixed in SVN.

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Re: Current Known Bugs list

Postby Wadjet » 09 Oct 2011, 07:40

Seems that Yawgmoth's Edict cause the game to crash whenever an opponent play a white spell and my opponent don't lose a life neither I gain one. On the battlefield were only basic lands and an Honor of the Pure.

Here is the crash report:
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

forge.card.abilityFactory.AbilityFactory_AlterLife$1 cannot be cast to forge.card.spellability.Ability_Sub


Version:
Forge version 1.1.6-SNAPSHOT, build ID 11023

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_27 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ClassCastException: forge.card.abilityFactory.AbilityFactory_AlterLife$1 cannot be cast to forge.card.spellability.Ability_Sub
at forge.card.abilityFactory.AbilityFactory.getSubAbility(AbilityFactory.java:1144)
at forge.card.abilityFactory.AbilityFactory.getAbility(AbilityFactory.java:1048)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:442)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:332)
at forge.MagicStack.add(MagicStack.java:573)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:133)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:108)
at forge.ComputerUtil.playCards(ComputerUtil.java:60)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:64)
at forge.ComputerAI_General.main2(ComputerAI_General.java:50)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:84)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
at forge.GuiInput.setInput(GuiInput.java:43)
at forge.GuiInput.update(GuiInput.java:32)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.Phase.nextPhase(Phase.java:468)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1147)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Sloth » 09 Oct 2011, 09:00

Wadjet wrote:Seems that Yawgmoth's Edict cause the game to crash whenever an opponent play a white spell and my opponent don't lose a life neither I gain one. On the battlefield were only basic lands and an Honor of the Pure.
Fixed! Thanks Wadjet.
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Re: Current Known Bugs list

Postby Foreroes » 09 Oct 2011, 13:50

Hi.
Seems to be a problem with Volrath's Dungeon, it doesn't permit to select any target player.
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Re: Current Known Bugs list

Postby jeffwadsworth » 09 Oct 2011, 15:39

Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
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Re: Current Known Bugs list

Postby Sloth » 09 Oct 2011, 15:49

jeffwadsworth wrote:Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
I've just tested Solarion and it works. Which card did not work?
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Re: Current Known Bugs list

Postby Hellfish » 09 Oct 2011, 15:54

No, the problem with Engineered Explosives is the X-cost. I couldn't get Sunburst to work with X-costs :/
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby jeffwadsworth » 09 Oct 2011, 16:03

Sloth wrote:
jeffwadsworth wrote:Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
I've just tested Solarion and it works. Which card did not work?
Ahh. The X cost apparently does not work with Sunburst. Thanks for checking.
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Re: Current Known Bugs list

Postby slapshot5 » 09 Oct 2011, 17:12

Foreroes wrote:Hi.
Seems to be a problem with Volrath's Dungeon, it doesn't permit to select any target player.
Fixed in SVN. Thanks!

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Re: Current Known Bugs list

Postby cc-drake » 09 Oct 2011, 18:04

When my Indebted Samurai dies, in response to his ability, I cast Second Sunrise. The Samurai returnes to play and gets a +1/+1 counter due to his own dead.
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Re: Current Known Bugs list

Postby Sloth » 09 Oct 2011, 18:15

cc-drake wrote:When my Indebted Samurai dies, in response to his ability, I cast Second Sunrise. The Samurai returnes to play and gets a +1/+1 counter due to his own dead.
Yes this a known problem. Permanents returning to the battlefield will not be treated as a new entity.
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