Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 08 Oct 2011, 06:01
Fixed! Thanks Accountancy.Accountancy wrote:Vedalken Orrery does nothing.
Submitted your fixes. Thanks asret.asret wrote:Sylvan Basilisk and Elven Warhounds weren't triggering properly with multiple blockers - the code below appears to fix it.
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Re: Current Known Bugs list
by slapshot5 » 08 Oct 2011, 09:36
Are you sure there wasn't something on the battlefield to give it -1/-0? The card script has 5/3.Accountancy wrote:Angelic Overseer appears to be 4/3
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Re: Current Known Bugs list
by juzamjedi » 09 Oct 2011, 03:35
Desperate Ravings is an Instant, not a Sorcery.
Re: Current Known Bugs list
by slapshot5 » 09 Oct 2011, 04:18
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Re: Current Known Bugs list
by Wadjet » 09 Oct 2011, 07:40
Seems that Yawgmoth's Edict cause the game to crash whenever an opponent play a white spell and my opponent don't lose a life neither I gain one. On the battlefield were only basic lands and an Honor of the Pure.
Here is the crash report:
Here is the crash report:
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
forge.card.abilityFactory.AbilityFactory_AlterLife$1 cannot be cast to forge.card.spellability.Ability_Sub
Version:
Forge version 1.1.6-SNAPSHOT, build ID 11023
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_27 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.ClassCastException: forge.card.abilityFactory.AbilityFactory_AlterLife$1 cannot be cast to forge.card.spellability.Ability_Sub
at forge.card.abilityFactory.AbilityFactory.getSubAbility(AbilityFactory.java:1144)
at forge.card.abilityFactory.AbilityFactory.getAbility(AbilityFactory.java:1048)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:442)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:332)
at forge.MagicStack.add(MagicStack.java:573)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:133)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:108)
at forge.ComputerUtil.playCards(ComputerUtil.java:60)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:64)
at forge.ComputerAI_General.main2(ComputerAI_General.java:50)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:84)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
at forge.GuiInput.setInput(GuiInput.java:43)
at forge.GuiInput.update(GuiInput.java:32)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.Phase.nextPhase(Phase.java:468)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1147)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.pushingpixels.substance.internal.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:124)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by Sloth » 09 Oct 2011, 09:00
Fixed! Thanks Wadjet.Wadjet wrote:Seems that Yawgmoth's Edict cause the game to crash whenever an opponent play a white spell and my opponent don't lose a life neither I gain one. On the battlefield were only basic lands and an Honor of the Pure.
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Re: Current Known Bugs list
by Foreroes » 09 Oct 2011, 13:50
Hi.
Seems to be a problem with Volrath's Dungeon, it doesn't permit to select any target player.
Seems to be a problem with Volrath's Dungeon, it doesn't permit to select any target player.
Re: Current Known Bugs list
by jeffwadsworth » 09 Oct 2011, 15:39
Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
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Re: Current Known Bugs list
by Sloth » 09 Oct 2011, 15:49
I've just tested Solarion and it works. Which card did not work?jeffwadsworth wrote:Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
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Re: Current Known Bugs list
by Hellfish » 09 Oct 2011, 15:54
No, the problem with Engineered Explosives is the X-cost. I couldn't get Sunburst to work with X-costs :/
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by jeffwadsworth » 09 Oct 2011, 16:03
Ahh. The X cost apparently does not work with Sunburst. Thanks for checking.Sloth wrote:I've just tested Solarion and it works. Which card did not work?jeffwadsworth wrote:Testing Engineered Explosives and noticed that the keyword "Sunburst" does not work on my build. r.11046 Anyone else have this problem?
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Re: Current Known Bugs list
by slapshot5 » 09 Oct 2011, 17:12
Fixed in SVN. Thanks!Foreroes wrote:Hi.
Seems to be a problem with Volrath's Dungeon, it doesn't permit to select any target player.
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Re: Current Known Bugs list
by cc-drake » 09 Oct 2011, 18:04
When my Indebted Samurai dies, in response to his ability, I cast Second Sunrise. The Samurai returnes to play and gets a +1/+1 counter due to his own dead.
Re: Current Known Bugs list
by Sloth » 09 Oct 2011, 18:15
Yes this a known problem. Permanents returning to the battlefield will not be treated as a new entity.cc-drake wrote:When my Indebted Samurai dies, in response to his ability, I cast Second Sunrise. The Samurai returnes to play and gets a +1/+1 counter due to his own dead.
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