New quest decks
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Re: New quest decks
by tojammot » 25 Jul 2015, 03:15
Right, also using Ajani's Mantra and Sun Droplet. I don't know where to go from here, sorry about that.
- Doctor Strange (WU) | Open
- Main:
3 Ajani's Mantra
3 Ancestral Vision
2 Azor's Elocutors
4 Chronomantic Escape
3 Coercive Portal
3 Flooded Strand
3 Glacial Fortress
3 Island
2 Martial Law
2 Mirror-Sigil Sergeant
3 Nimbus Maze
4 Nyx-Fleece Ram
4 Paradox Haze
4 Plains
2 Reliquary Tower
3 Sun Droplet
1 Terminus
1 Time Spiral
4 Tundra
4 Wall of Denial
3 Wall of Omens
Re: New quest decks
by tojammot » 26 Jul 2015, 02:21
Taking a break from working on that deck for something built around Blessed Spirits and enchantments.
Re: New quest decks
by Sloth » 26 Jul 2015, 07:53
Looks solid (but 1 Serra's Sanctum is enough i think - the AI won't mulligan with only 2 Serra's Sanctum as lands). I'd say it's a little too powerful for medium.tojammot wrote:Taking a break from working on that deck for something built around Blessed Spirits and enchantments.
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Re: New quest decks
by tojammot » 26 Jul 2015, 11:33
Alright then, and I found some interesting cards.Sloth wrote:Looks solid (but 1 Serra's Sanctum is enough i think - the AI won't mulligan with only 2 Serra's Sanctum as lands). I'd say it's a little too powerful for medium.
-2 Serra's Sanctum
-1 Glorious Anthem
-4 Honor of the Pure
+1 Plains
+3 Pacifism
+3 Celestial Ancient
Re: New quest decks
by friarsol » 28 Jul 2015, 02:06
I wanted to write up a UR Thopter deck, but got distracted making this one instead
- Smaug 2? | Open
- [duel]
[metadata]
Name=Smaug 2
Title=Smaug
Difficulty=medium
Description=RW Hellkite Tyrant + Goblin Kaboomist deck
Icon=Smaug.jpg
Deck Type=constructed
[main]
3 Hellkite Tyrant
4 Goblin Kaboomist
3 Hangarback Walker
3 Shrine of Loyal Legions
2 Flamewright
1 Genesis Chamber
1 Myr Battlesphere
1 Myr Propagator
1 Myr Turbine
1 Covetous Dragon
1 Feldon of the Third Path
1 Pia and Kiran Nalaar
2 Mycosynth Lattice
1 Nuisance Engine
1 Veteran Armorer
1 Glorious Anthem
3 Spear of Heliod
3 Lightning Helix
1 Iona's Judgment
1 Chromatic Lantern
1 Meteorite
4 Darksteel Citadel
1 Arid Mesa
2 Mountain
2 Plains
4 Clifftop Retreat
3 Temple of Triumph
2 Sacred Foundry
1 Ancient Den
1 Great Furnace
1 Buried Ruin
1 Haven of the Spirit Dragon
1 Foundry of the Consuls
1 Urza's Factory
[sideboard]
- friarsol
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Re: New quest decks
by tojammot » 28 Jul 2015, 03:02
Hah, I was going to make one too. Manfred von Richthofen and his arsenal of flying artifact creatures.friarsol wrote:I wanted to write up a UR Thopter deck, but got distracted making this one instead
- Smaug 2? | Open
- [duel]
[metadata]
Name=Smaug 2
Title=Smaug
Difficulty=medium
Description=RW Hellkite Tyrant + Goblin Kaboomist deck
Icon=Smaug.jpg
Deck Type=constructed
[main]
3 Hellkite Tyrant
4 Goblin Kaboomist
3 Hangarback Walker
3 Shrine of Loyal Legions
2 Flamewright
1 Genesis Chamber
1 Myr Battlesphere
1 Myr Propagator
1 Myr Turbine
1 Covetous Dragon
1 Feldon of the Third Path
1 Pia and Kiran Nalaar
2 Mycosynth Lattice
1 Nuisance Engine
1 Veteran Armorer
1 Glorious Anthem
3 Spear of Heliod
3 Lightning Helix
1 Iona's Judgment
1 Chromatic Lantern
1 Meteorite
4 Darksteel Citadel
1 Arid Mesa
2 Mountain
2 Plains
4 Clifftop Retreat
3 Temple of Triumph
2 Sacred Foundry
1 Ancient Den
1 Great Furnace
1 Buried Ruin
1 Haven of the Spirit Dragon
1 Foundry of the Consuls
1 Urza's Factory
[sideboard]
The deck looks interesting but the manabase looks unstable, running 4 Clifftop Retreats doesn't seem to work when you don't have enough of the land types for it to enter untapped.
EDIT: Woah, I got a pretty neat idea.
Re: New quest decks
by friarsol » 28 Jul 2015, 03:40
Yea, I think when I was writing it up, I was thinking it was the 3 or less land, not the same type land. And then I kept trimming basics as I was swapping in other lands. Can easily shuffle the land a bit to pull in more pains/shocks/etc. I think a few of the 4 utility lands can probably be dropped, but I wasn't sure which would be best, so I just left them all.tojammot wrote:The deck looks interesting but the manabase looks unstable, running 4 Clifftop Retreats doesn't seem to work when you don't have enough of the land types for it to enter untapped.
EDIT: Woah, I got a pretty neat idea.
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Re: New quest decks
by Sloth » 28 Jul 2015, 07:38
Veteran Armorer and Glorious Anthem look a bit out of place here without artifact synergy. What about Chief of the Foundry and Thopter Engineer?friarsol wrote:I wanted to write up a UR Thopter deck, but got distracted making this one instead
- Smaug 2? | Open
- [duel]
[metadata]
Name=Smaug 2
Title=Smaug
Difficulty=medium
Description=RW Hellkite Tyrant + Goblin Kaboomist deck
Icon=Smaug.jpg
Deck Type=constructed
[main]
3 Hellkite Tyrant
4 Goblin Kaboomist
3 Hangarback Walker
3 Shrine of Loyal Legions
2 Flamewright
1 Genesis Chamber
1 Myr Battlesphere
1 Myr Propagator
1 Myr Turbine
1 Covetous Dragon
1 Feldon of the Third Path
1 Pia and Kiran Nalaar
2 Mycosynth Lattice
1 Nuisance Engine
1 Veteran Armorer
1 Glorious Anthem
3 Spear of Heliod
3 Lightning Helix
1 Iona's Judgment
1 Chromatic Lantern
1 Meteorite
4 Darksteel Citadel
1 Arid Mesa
2 Mountain
2 Plains
4 Clifftop Retreat
3 Temple of Triumph
2 Sacred Foundry
1 Ancient Den
1 Great Furnace
1 Buried Ruin
1 Haven of the Spirit Dragon
1 Foundry of the Consuls
1 Urza's Factory
[sideboard]
-
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Re: New quest decks
by tojammot » 28 Jul 2015, 07:48
- Nitori Kawashiro | Open
- Main:
1 Ancestral Recall
1 Ancient Den
4 Darksteel Citadel
3 Feldon of the Third Path
1 Flash
4 Goblin Welder
4 Great Furnace
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Peace Strider
4 Scuttling Doom Engine
4 Seat of the Synod
4 Shivan Reef
1 Sol Ring
3 Temple of Epiphany
4 Thirst for Knowledge
1 Time Walk
1 Tinker
4 Trash for Treasure
1 Tree of Tales
1 Vault of Whispers
4 Wurmcoil Engine
1 Careful Study
1 Skeleton Shard
This deck has potential, the AI keeps wasting mana on Feldon however even when there's nothing in the yard.
Re: New quest decks
by friarsol » 28 Jul 2015, 12:12
Neither of those boost Goblin Kaboomist to keep him alive, and if one of the primary goals is to keep spitting out traps on a stalled game, he'll die without something to boost him.Sloth wrote:Veteran Armorer and Glorious Anthem look a bit out of place here without artifact synergy. What about Chief of the Foundry and Thopter Engineer?
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Re: New quest decks
by friarsol » 28 Jul 2015, 12:14
I just fixed that issue yesterday. For some reason the CopyPermanent AI didn't actually use the targeting Zone, and instead assumed it was the battlefield.tojammot wrote:This deck has potential, the AI keeps wasting mana on Feldon however even when there's nothing in the yard.
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Re: New quest decks
by tojammot » 01 Aug 2015, 08:53
Three versions of a defender deck.
- Winston Churchill (WG) | Open
- Main:
1 Ageless Sentinels
4 Angelic Wall
3 Axebane Guardian
1 Bubble Matrix
1 Emrakul, the Aeons Torn
4 Forest
2 Harmonize
3 Overgrown Battlement
4 Perimeter Captain
4 Plains
1 Plumeveil
4 Savannah
2 Spidersilk Armor
4 Stalwart Shield-Bearers
3 Sunpetal Grove
2 Temple Garden
1 Traproot Kami
1 Ulamog, the Infinite Gyre
4 Wall of Blossoms
4 Wall of Omens
3 Wall of Vines
4 Windswept Heath
- Winston Churchill (WRG) | Open
- Main:
1 Ancient Grudge
2 Arid Mesa
3 Assault Formation
3 Axebane Guardian
1 Azor's Elocutors
1 Colossus of Akros
1 Forest
2 Jungle Shrine
2 Misty Rainforest
1 Mountain
2 Parapet
4 Perimeter Captain
1 Plains
3 Plateau
2 Privileged Position
3 Savannah
2 Spidersilk Armor
4 Stalwart Shield-Bearers
3 Sylvan Caryatid
2 Taiga
4 Vent Sentinel
4 Wall of Blossoms
3 Wall of Omens
2 Wall of Reverence
1 Wall of Vines
3 Windswept Heath
- Winston Churchill (WUG) | Open
- Main:
3 Axebane Guardian
4 Bubble Matrix
1 Concentrate
4 Doorkeeper
2 Flooded Strand
3 Fog Bank
2 Forest
1 Island
3 Misty Rainforest
4 Perimeter Captain
1 Plains
1 Privileged Position
3 Savannah
1 Seaside Citadel
4 Spidersilk Armor
3 Sylvan Caryatid
3 Tropical Island
2 Tundra
3 Wall of Blossoms
3 Wall of Denial
3 Wall of Omens
3 Wall of Vines
3 Windswept Heath
Re: New quest decks
by Sloth » 02 Aug 2015, 21:32
They are looking good, especially the first one is quite polished (but could make use of the Colossus of Akros tech from the second deck). I'm a bit concerned about Axebane Guardian - does the AI use it well?tojammot wrote:Three versions of a defender deck.
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Re: New quest decks
by tojammot » 03 Aug 2015, 07:34
In what way? For all I know, it gets mana and spends a lot of spells. I couldn't tell if there was anything wrong with that. Does the AI have trouple splitting the mana into different colors or something?Sloth wrote:They are looking good, especially the first one is quite polished (but could make use of the Colossus of Akros tech from the second deck). I'm a bit concerned about Axebane Guardian - does the AI use it well?
Re: New quest decks
by tojammot » 07 Aug 2015, 07:48
I tried working on a deck that gives the player painful choices, unfortunately it could use some early-game control as it's slow to start up.
- Jigsaw | Open
- 2 Badlands
3 Bloodstained Mire
1 Breaking Point
3 Browbeat
3 Chainer's Edict
2 Crumbling Necropolis
2 Damnation
3 Dash Hopes
2 Evacuation
1 Island
2 Mogis, God of Slaughter
2 Mountain
2 Painful Quandary
3 Polluted Delta
1 Rhystic Study
3 Scalding Tarn
3 Skullscorch
2 Soul Barrier
2 Swamp
2 Temporal Extortion
2 Underground Sea
2 Volcanic Island
1 Baneful Omen
1 Exquisite Blood
1 Dreadbore
1 Essence Vortex
4 Vexing Devil
4 Curse of the Cabal
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