New quest decks
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Re: New quest decks
by Sloth » 08 Aug 2015, 08:46
Well i'm a fan of synergy and while these cards share a theme, some of them don't harmonize so well. By attacking the opponents hand, board and life at the same, he will always be able to find a mode that doesn't hurt him so much. Better focus on one ressource which actually limits his options.tojammot wrote:I tried working on a deck that gives the player painful choices, unfortunately it could use some early-game control as it's slow to start up.
- Jigsaw | Open
- 2 Badlands
3 Bloodstained Mire
1 Breaking Point
3 Browbeat
3 Chainer's Edict
2 Crumbling Necropolis
2 Damnation
3 Dash Hopes
2 Evacuation
1 Island
2 Mogis, God of Slaughter
2 Mountain
2 Painful Quandary
3 Polluted Delta
1 Rhystic Study
3 Scalding Tarn
3 Skullscorch
2 Soul Barrier
2 Swamp
2 Temporal Extortion
2 Underground Sea
2 Volcanic Island
1 Baneful Omen
1 Exquisite Blood
1 Dreadbore
1 Essence Vortex
4 Vexing Devil
4 Curse of the Cabal
For example:
A. Mogis, God of Slaughter, Desecration Demon, Prowling Pangolin and Indulgent Tormentor together with creature removal.
B. Or Painful Quandary, Curse of Chaos and Apathy with discard.
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Re: New quest decks
by friarsol » 08 Aug 2015, 13:03
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Re: New quest decks
by tojammot » 08 Aug 2015, 14:07
I tried making one, the AI isn't very good with them. I'll wait for AI improvements. Titan Forge and Lux Cannon are good additions by the way.
EDIT: Scratch that, there's potential but it could use some work.
EDIT 2: I can see why I gave up on it, it dies too fast.
Something I made in 10 minutes.
EDIT: Scratch that, there's potential but it could use some work.
EDIT 2: I can see why I gave up on it, it dies too fast.
- Nikola Tesla 1-2 | Open
- Main:
1 Angelheart Vial
4 Coretapper
4 Energy Chamber
4 Golem Foundry
2 Inexorable Tide
22 Island
4 Lux Cannon
3 Steady Progress
2 Sun Droplet
1 Thrummingbird
4 Titan Forge
1 Trigon of Thought
3 Vedalken Infuser
1 Unwinding Clock
3 Web of Inertia
2 Contagion Clasp
Something I made in 10 minutes.
Re: New quest decks
by friarsol » 08 Aug 2015, 21:47
Oh yea, 4 Sun Droplets were basically a must, since you are able to gain life each turn, instead of each other player's turn.
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Re: New quest decks
by tojammot » 10 Aug 2015, 13:46
What do you guys think of this?
TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
- Mahatma Gandhi 3 | Open
- [duel]
[metadata]
Name=Mahatma Gandhi 3
Title=Mahatma Gandhi
Difficulty=hard
Description=WG Turbo-Fog deck
Icon=Mahatma Gandhi.jpg
Deck Type=constructed
[main]
4 Forest
4 Plains
4 Savannah
3 Sunpetal Grove
3 Temple Garden
1 Angel's Feather
4 Howling Mine
1 Wurm's Tooth
1 Aegis of the Gods
4 Wheel of Sun and Moon
2 Angel's Grace
1 Blunt the Assault
1 Candles' Glow
3 Ethereal Haze
3 Fog
1 Healing Leaves
1 Healing Salve
3 Holy Day
3 Moment's Peace
1 Pollen Lullaby
1 Rebuff the Wicked
4 Respite
4 Tangle
3 Idyllic Tutor
[sideboard]
TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
Re: New quest decks
by Sloth » 14 Aug 2015, 10:58
The AI makes stupid mistakes with Healing Salve, better replace it.tojammot wrote:TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
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Re: New quest decks
by tojammot » 15 Aug 2015, 14:33
For those wondering about the blank SVN message, I'm sorry, my mind slipped and I made a mistake.
Re: New quest decks
by Sloth » 15 Sep 2015, 07:26
Here is a harmless deck based on Brave the Sands:
- Aladdin 2 | Open
- 4 Flooded Strand
5 Snow-Covered Plains
1 Snow-Covered Island
4 Boreal Shelf
2 Glacial Fortress
2 Seachrome Coast
2 Sejiri Refuge
2 Temple of Enlightenment
2 Tranquil Cove
4 Brave the Sands
1 Brass Man
4 Giant Tortoise
4 Watchdog
4 Phyrexian Ironfoot
4 Archangel of Tithes
1 Galvanic Juggernaut
1 Dragonlord Ojutai
1 Castle Raptors
4 Pristine Angel
1 Hindering Light
2 Disenchant
1 Negate
1 Ior Ruin Expedition
1 Inaction Injunction
1 Unsummon
1 Silent Departure
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Re: New quest decks
by tojammot » 15 Sep 2015, 08:00
Hmm, what about the obvious Castle and Builder's Blessing?
EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
Re: New quest decks
by Sloth » 15 Sep 2015, 09:59
Castle fits better in a deck where every creature has vigilance (and in fact it is - in Pebbles Flintstone 2). It's too inconsistent here.tojammot wrote:Hmm, what about the obvious Castle and Builder's Blessing?
I was never a fan of the ally creature type, so go for it.tojammot wrote:EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
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Re: New quest decks
by tojammot » 15 Sep 2015, 15:12
- Bruce Lee 3 | Open
- Main:
1 Ancestral Recall
3 Arid Mesa
1 Boomerang
1 Cast Through Time
2 Disenchant
3 Elusive Spellfist
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
3 Lightning Bolt
1 Mark of Eviction
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
3 Scalding Tarn
3 Seeker of the Way
2 Swords to Plowshares
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
3 Volcanic Island
2 Wheel of Fate
1 Wheel of Fortune
1 Electrolyze
1 Lightning Helix
1 Vapor Snag
1 Dramatic Rescue
Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
Re: New quest decks
by Sloth » 16 Sep 2015, 18:22
Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.tojammot wrote:
- Bruce Lee 3 | Open
- Main:
1 Ancestral Recall
3 Arid Mesa
1 Boomerang
1 Cast Through Time
2 Disenchant
3 Elusive Spellfist
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
3 Lightning Bolt
1 Mark of Eviction
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
3 Scalding Tarn
3 Seeker of the Way
2 Swords to Plowshares
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
3 Volcanic Island
2 Wheel of Fate
1 Wheel of Fortune
1 Electrolyze
1 Lightning Helix
1 Vapor Snag
1 Dramatic Rescue
Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
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Re: New quest decks
by tojammot » 17 Sep 2015, 16:03
Thanks, but before that I was tinkering with a version that's mostly focused on combat tricks, since the removal options tend to be wasted on the opponent's turns.Sloth wrote:Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.
- Bruce Lee (alt version) | Open
- Main:
1 Ancestral Recall
1 Ancestral Vision
3 Arid Mesa
1 Azorius Charm
1 Burning Oil
1 Cast Through Time
2 Celestial Flare
2 Disenchant
1 Electrolyze
3 Elusive Spellfist
2 Flame Slash
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
1 Rain of Embers
3 Scalding Tarn
3 Seeker of the Way
1 Silent Departure
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
1 Vanquish
3 Volcanic Island
1 Wheel of Fate
1 Wheel of Fortune
1 Whisk Away
Re: New quest decks
by Sloth » 17 Sep 2015, 19:08
Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.tojammot wrote:
- Bruce Lee (alt version) | Open
- Main:
1 Ancestral Recall
1 Ancestral Vision
3 Arid Mesa
1 Azorius Charm
1 Burning Oil
1 Cast Through Time
2 Celestial Flare
2 Disenchant
1 Electrolyze
3 Elusive Spellfist
2 Flame Slash
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
1 Rain of Embers
3 Scalding Tarn
3 Seeker of the Way
1 Silent Departure
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
1 Vanquish
3 Volcanic Island
1 Wheel of Fate
1 Wheel of Fortune
1 Whisk Away
So which one should I commit? Any adjustments you have in mind?
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Re: New quest decks
by tojammot » 18 Sep 2015, 01:48
Thanks, I'll make some adjustments to the first one then commit it. I just realized Cast Through Time messes with combat tricks.Sloth wrote:Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.
Btw, taking name suggestions for a Primal Surge deck.
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