New quest decks
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Re: New quest decks
 by Sloth » 08 Aug 2015, 08:46
by Sloth » 08 Aug 2015, 08:46 
Well i'm a fan of synergy and while these cards share a theme, some of them don't harmonize so well. By attacking the opponents hand, board and life at the same, he will always be able to find a mode that doesn't hurt him so much. Better focus on one ressource which actually limits his options.tojammot wrote:I tried working on a deck that gives the player painful choices, unfortunately it could use some early-game control as it's slow to start up.
- Jigsaw | Open
- 2 Badlands
3 Bloodstained Mire
1 Breaking Point
3 Browbeat
3 Chainer's Edict
2 Crumbling Necropolis
2 Damnation
3 Dash Hopes
2 Evacuation
1 Island
2 Mogis, God of Slaughter
2 Mountain
2 Painful Quandary
3 Polluted Delta
1 Rhystic Study
3 Scalding Tarn
3 Skullscorch
2 Soul Barrier
2 Swamp
2 Temporal Extortion
2 Underground Sea
2 Volcanic Island
1 Baneful Omen
1 Exquisite Blood
1 Dreadbore
1 Essence Vortex
4 Vexing Devil
4 Curse of the Cabal
For example:
A. Mogis, God of Slaughter, Desecration Demon, Prowling Pangolin and Indulgent Tormentor together with creature removal.
B. Or Painful Quandary, Curse of Chaos and Apathy with discard.
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Re: New quest decks
 by friarsol » 08 Aug 2015, 13:03
by friarsol » 08 Aug 2015, 13:03 
Do we have a deck based on Charge counters, Coretapper, and Energy Chamber?
			
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Re: New quest decks
 by tojammot » 08 Aug 2015, 14:07
by tojammot » 08 Aug 2015, 14:07 
I tried making one, the AI isn't very good with them. I'll wait for AI improvements. Titan Forge and Lux Cannon are good additions by the way.
EDIT: Scratch that, there's potential but it could use some work.
EDIT 2: I can see why I gave up on it, it dies too fast.
Something I made in 10 minutes.
			
		EDIT: Scratch that, there's potential but it could use some work.
EDIT 2: I can see why I gave up on it, it dies too fast.
- Nikola Tesla 1-2 | Open
- Main: 
 1 Angelheart Vial
 4 Coretapper
 4 Energy Chamber
 4 Golem Foundry
 2 Inexorable Tide
 22 Island
 4 Lux Cannon
 3 Steady Progress
 2 Sun Droplet
 1 Thrummingbird
 4 Titan Forge
 1 Trigon of Thought
 3 Vedalken Infuser
 1 Unwinding Clock
 3 Web of Inertia
 2 Contagion Clasp
Something I made in 10 minutes.
Re: New quest decks
 by friarsol » 08 Aug 2015, 21:47
by friarsol » 08 Aug 2015, 21:47 
Oh yea, 4 Sun Droplets were basically a must, since you are able to gain life each turn, instead of each other player's turn.
			
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Re: New quest decks
 by tojammot » 10 Aug 2015, 13:46
by tojammot » 10 Aug 2015, 13:46 
What do you guys think of this?
TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
			
		- Mahatma Gandhi 3 | Open
- [duel]
 [metadata]
 Name=Mahatma Gandhi 3
 Title=Mahatma Gandhi
 Difficulty=hard
 Description=WG Turbo-Fog deck
 Icon=Mahatma Gandhi.jpg
 Deck Type=constructed
 [main]
 4 Forest
 4 Plains
 4 Savannah
 3 Sunpetal Grove
 3 Temple Garden
 1 Angel's Feather
 4 Howling Mine
 1 Wurm's Tooth
 1 Aegis of the Gods
 4 Wheel of Sun and Moon
 2 Angel's Grace
 1 Blunt the Assault
 1 Candles' Glow
 3 Ethereal Haze
 3 Fog
 1 Healing Leaves
 1 Healing Salve
 3 Holy Day
 3 Moment's Peace
 1 Pollen Lullaby
 1 Rebuff the Wicked
 4 Respite
 4 Tangle
 3 Idyllic Tutor
 [sideboard]
TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
Re: New quest decks
 by Sloth » 14 Aug 2015, 10:58
by Sloth » 14 Aug 2015, 10:58 
The AI makes stupid mistakes with Healing Salve, better replace it.tojammot wrote:TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
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Re: New quest decks
 by tojammot » 15 Aug 2015, 14:33
by tojammot » 15 Aug 2015, 14:33 
For those wondering about the blank SVN message, I'm sorry, my mind slipped and I made a mistake.
			
		Re: New quest decks
 by Sloth » 15 Sep 2015, 07:26
by Sloth » 15 Sep 2015, 07:26 
Here is a harmless deck based on Brave the Sands:
			
		- Aladdin 2 | Open
- 4 Flooded Strand
 5 Snow-Covered Plains
 1 Snow-Covered Island
 4 Boreal Shelf
 2 Glacial Fortress
 2 Seachrome Coast
 2 Sejiri Refuge
 2 Temple of Enlightenment
 2 Tranquil Cove
 4 Brave the Sands
 1 Brass Man
 4 Giant Tortoise
 4 Watchdog
 4 Phyrexian Ironfoot
 4 Archangel of Tithes
 1 Galvanic Juggernaut
 1 Dragonlord Ojutai
 1 Castle Raptors
 4 Pristine Angel
 1 Hindering Light
 2 Disenchant
 1 Negate
 1 Ior Ruin Expedition
 1 Inaction Injunction
 1 Unsummon
 1 Silent Departure
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 Sloth
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Re: New quest decks
 by tojammot » 15 Sep 2015, 08:00
by tojammot » 15 Sep 2015, 08:00 
Hmm, what about the obvious Castle and Builder's Blessing?
EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
			
		EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
Re: New quest decks
 by Sloth » 15 Sep 2015, 09:59
by Sloth » 15 Sep 2015, 09:59 
Castle fits better in a deck where every creature has vigilance (and in fact it is - in Pebbles Flintstone 2). It's too inconsistent here.tojammot wrote:Hmm, what about the obvious Castle and Builder's Blessing?
I was never a fan of the ally creature type, so go for it.tojammot wrote:EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
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 Sloth
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Re: New quest decks
 by tojammot » 15 Sep 2015, 15:12
by tojammot » 15 Sep 2015, 15:12 
- Bruce Lee 3 | Open
- Main: 
 1 Ancestral Recall
 3 Arid Mesa
 1 Boomerang
 1 Cast Through Time
 2 Disenchant
 3 Elusive Spellfist
 3 Flooded Strand
 1 Gorilla War Cry
 1 Great Teacher's Decree
 3 Lightning Bolt
 1 Mark of Eviction
 1 Mark of Fury
 3 Monastery Mentor
 3 Monastery Swiftspear
 1 Mox Pearl
 1 Mox Ruby
 1 Mox Sapphire
 3 Mystic Monastery
 3 Plateau
 3 Scalding Tarn
 3 Seeker of the Way
 2 Swords to Plowshares
 1 Time Walk
 1 Timetwister
 1 Treasure Cruise
 3 Tundra
 3 Volcanic Island
 2 Wheel of Fate
 1 Wheel of Fortune
 1 Electrolyze
 1 Lightning Helix
 1 Vapor Snag
 1 Dramatic Rescue
Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
Re: New quest decks
 by Sloth » 16 Sep 2015, 18:22
by Sloth » 16 Sep 2015, 18:22 
Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.tojammot wrote:
- Bruce Lee 3 | Open
- Main:
1 Ancestral Recall
3 Arid Mesa
1 Boomerang
1 Cast Through Time
2 Disenchant
3 Elusive Spellfist
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
3 Lightning Bolt
1 Mark of Eviction
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
3 Scalding Tarn
3 Seeker of the Way
2 Swords to Plowshares
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
3 Volcanic Island
2 Wheel of Fate
1 Wheel of Fortune
1 Electrolyze
1 Lightning Helix
1 Vapor Snag
1 Dramatic Rescue
Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
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 Sloth
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Re: New quest decks
 by tojammot » 17 Sep 2015, 16:03
by tojammot » 17 Sep 2015, 16:03 
Thanks, but before that I was tinkering with a version that's mostly focused on combat tricks, since the removal options tend to be wasted on the opponent's turns.Sloth wrote:Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.
- Bruce Lee (alt version) | Open
- Main: 
 1 Ancestral Recall
 1 Ancestral Vision
 3 Arid Mesa
 1 Azorius Charm
 1 Burning Oil
 1 Cast Through Time
 2 Celestial Flare
 2 Disenchant
 1 Electrolyze
 3 Elusive Spellfist
 2 Flame Slash
 3 Flooded Strand
 1 Gorilla War Cry
 1 Great Teacher's Decree
 1 Mark of Fury
 3 Monastery Mentor
 3 Monastery Swiftspear
 1 Mox Pearl
 1 Mox Ruby
 1 Mox Sapphire
 3 Mystic Monastery
 3 Plateau
 1 Rain of Embers
 3 Scalding Tarn
 3 Seeker of the Way
 1 Silent Departure
 1 Time Walk
 1 Timetwister
 1 Treasure Cruise
 3 Tundra
 1 Vanquish
 3 Volcanic Island
 1 Wheel of Fate
 1 Wheel of Fortune
 1 Whisk Away
Re: New quest decks
 by Sloth » 17 Sep 2015, 19:08
by Sloth » 17 Sep 2015, 19:08 
Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.tojammot wrote:
- Bruce Lee (alt version) | Open
- Main:
1 Ancestral Recall
1 Ancestral Vision
3 Arid Mesa
1 Azorius Charm
1 Burning Oil
1 Cast Through Time
2 Celestial Flare
2 Disenchant
1 Electrolyze
3 Elusive Spellfist
2 Flame Slash
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
1 Rain of Embers
3 Scalding Tarn
3 Seeker of the Way
1 Silent Departure
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
1 Vanquish
3 Volcanic Island
1 Wheel of Fate
1 Wheel of Fortune
1 Whisk Away
So which one should I commit? Any adjustments you have in mind?
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 Sloth
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Re: New quest decks
 by tojammot » 18 Sep 2015, 01:48
by tojammot » 18 Sep 2015, 01:48 
Thanks, I'll make some adjustments to the first one then commit it. I just realized Cast Through Time messes with combat tricks.Sloth wrote:Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.
Btw, taking name suggestions for a Primal Surge deck.
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