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New quest decks

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Re: New quest decks

Postby Sloth » 08 Aug 2015, 08:46

tojammot wrote:I tried working on a deck that gives the player painful choices, unfortunately it could use some early-game control as it's slow to start up.

Jigsaw | Open
2 Badlands
3 Bloodstained Mire
1 Breaking Point
3 Browbeat
3 Chainer's Edict
2 Crumbling Necropolis
2 Damnation
3 Dash Hopes
2 Evacuation
1 Island
2 Mogis, God of Slaughter
2 Mountain
2 Painful Quandary
3 Polluted Delta
1 Rhystic Study
3 Scalding Tarn
3 Skullscorch
2 Soul Barrier
2 Swamp
2 Temporal Extortion
2 Underground Sea
2 Volcanic Island
1 Baneful Omen
1 Exquisite Blood
1 Dreadbore
1 Essence Vortex
4 Vexing Devil
4 Curse of the Cabal
Well i'm a fan of synergy and while these cards share a theme, some of them don't harmonize so well. By attacking the opponents hand, board and life at the same, he will always be able to find a mode that doesn't hurt him so much. Better focus on one ressource which actually limits his options.

For example:
A. Mogis, God of Slaughter, Desecration Demon, Prowling Pangolin and Indulgent Tormentor together with creature removal.
B. Or Painful Quandary, Curse of Chaos and Apathy with discard.
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Re: New quest decks

Postby friarsol » 08 Aug 2015, 13:03

Do we have a deck based on Charge counters, Coretapper, and Energy Chamber?
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Re: New quest decks

Postby tojammot » 08 Aug 2015, 14:07

I tried making one, the AI isn't very good with them. I'll wait for AI improvements. Titan Forge and Lux Cannon are good additions by the way.

EDIT: Scratch that, there's potential but it could use some work.

EDIT 2: I can see why I gave up on it, it dies too fast.

Nikola Tesla 1-2 | Open
Main:
1 Angelheart Vial
4 Coretapper
4 Energy Chamber
4 Golem Foundry
2 Inexorable Tide
22 Island
4 Lux Cannon
3 Steady Progress
2 Sun Droplet
1 Thrummingbird
4 Titan Forge
1 Trigon of Thought
3 Vedalken Infuser
1 Unwinding Clock
3 Web of Inertia
2 Contagion Clasp


Something I made in 10 minutes.
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Re: New quest decks

Postby friarsol » 08 Aug 2015, 21:47

Oh yea, 4 Sun Droplets were basically a must, since you are able to gain life each turn, instead of each other player's turn.
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Re: New quest decks

Postby tojammot » 10 Aug 2015, 13:46

What do you guys think of this?

Mahatma Gandhi 3 | Open
[duel]
[metadata]
Name=Mahatma Gandhi 3
Title=Mahatma Gandhi
Difficulty=hard
Description=WG Turbo-Fog deck
Icon=Mahatma Gandhi.jpg
Deck Type=constructed
[main]
4 Forest
4 Plains
4 Savannah
3 Sunpetal Grove
3 Temple Garden
1 Angel's Feather
4 Howling Mine
1 Wurm's Tooth
1 Aegis of the Gods
4 Wheel of Sun and Moon
2 Angel's Grace
1 Blunt the Assault
1 Candles' Glow
3 Ethereal Haze
3 Fog
1 Healing Leaves
1 Healing Salve
3 Holy Day
3 Moment's Peace
1 Pollen Lullaby
1 Rebuff the Wicked
4 Respite
4 Tangle
3 Idyllic Tutor
[sideboard]


TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
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Re: New quest decks

Postby Sloth » 14 Aug 2015, 10:58

tojammot wrote:TBH I have no idea how the AI uses Healing Salve, if it doesn't bother then I'll swap it out with more fogs.
The AI makes stupid mistakes with Healing Salve, better replace it.
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Re: New quest decks

Postby tojammot » 15 Aug 2015, 14:33

For those wondering about the blank SVN message, I'm sorry, my mind slipped and I made a mistake.
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Re: New quest decks

Postby Sloth » 15 Sep 2015, 07:26

Here is a harmless deck based on Brave the Sands:

Aladdin 2 | Open
4 Flooded Strand
5 Snow-Covered Plains
1 Snow-Covered Island
4 Boreal Shelf
2 Glacial Fortress
2 Seachrome Coast
2 Sejiri Refuge
2 Temple of Enlightenment
2 Tranquil Cove
4 Brave the Sands
1 Brass Man
4 Giant Tortoise
4 Watchdog
4 Phyrexian Ironfoot
4 Archangel of Tithes
1 Galvanic Juggernaut
1 Dragonlord Ojutai
1 Castle Raptors
4 Pristine Angel
1 Hindering Light
2 Disenchant
1 Negate
1 Ior Ruin Expedition
1 Inaction Injunction
1 Unsummon
1 Silent Departure
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Re: New quest decks

Postby tojammot » 15 Sep 2015, 08:00

Hmm, what about the obvious Castle and Builder's Blessing?

EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
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Re: New quest decks

Postby Sloth » 15 Sep 2015, 09:59

tojammot wrote:Hmm, what about the obvious Castle and Builder's Blessing?
Castle fits better in a deck where every creature has vigilance (and in fact it is - in Pebbles Flintstone 2). It's too inconsistent here.

tojammot wrote:EDIT: Hans Gruber is the ETB small allies opponent, when BFZ is fully spoiled put "Simon Gruber: Big Allies" on the backburner.
I was never a fan of the ally creature type, so go for it.
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Re: New quest decks

Postby tojammot » 15 Sep 2015, 15:12

Bruce Lee 3 | Open
Main:
1 Ancestral Recall
3 Arid Mesa
1 Boomerang
1 Cast Through Time
2 Disenchant
3 Elusive Spellfist
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
3 Lightning Bolt
1 Mark of Eviction
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
3 Scalding Tarn
3 Seeker of the Way
2 Swords to Plowshares
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
3 Volcanic Island
2 Wheel of Fate
1 Wheel of Fortune
1 Electrolyze
1 Lightning Helix
1 Vapor Snag
1 Dramatic Rescue


Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
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Re: New quest decks

Postby Sloth » 16 Sep 2015, 18:22

tojammot wrote:
Bruce Lee 3 | Open
Main:
1 Ancestral Recall
3 Arid Mesa
1 Boomerang
1 Cast Through Time
2 Disenchant
3 Elusive Spellfist
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
3 Lightning Bolt
1 Mark of Eviction
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
3 Scalding Tarn
3 Seeker of the Way
2 Swords to Plowshares
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
3 Volcanic Island
2 Wheel of Fate
1 Wheel of Fortune
1 Electrolyze
1 Lightning Helix
1 Vapor Snag
1 Dramatic Rescue


Finally, the tri-color Prowess deck with tons of removal, initially had Wheel of Sun and Moon but it's irrelevant in early game.
Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.
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Re: New quest decks

Postby tojammot » 17 Sep 2015, 16:03

Sloth wrote:Looks solid. Prowess makes for fun decks to play against - lots of action and suspense.
Thanks, but before that I was tinkering with a version that's mostly focused on combat tricks, since the removal options tend to be wasted on the opponent's turns.

Bruce Lee (alt version) | Open
Main:
1 Ancestral Recall
1 Ancestral Vision
3 Arid Mesa
1 Azorius Charm
1 Burning Oil
1 Cast Through Time
2 Celestial Flare
2 Disenchant
1 Electrolyze
3 Elusive Spellfist
2 Flame Slash
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
1 Rain of Embers
3 Scalding Tarn
3 Seeker of the Way
1 Silent Departure
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
1 Vanquish
3 Volcanic Island
1 Wheel of Fate
1 Wheel of Fortune
1 Whisk Away
So which one should I commit? Any adjustments you have in mind?
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Re: New quest decks

Postby Sloth » 17 Sep 2015, 19:08

tojammot wrote:
Bruce Lee (alt version) | Open
Main:
1 Ancestral Recall
1 Ancestral Vision
3 Arid Mesa
1 Azorius Charm
1 Burning Oil
1 Cast Through Time
2 Celestial Flare
2 Disenchant
1 Electrolyze
3 Elusive Spellfist
2 Flame Slash
3 Flooded Strand
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
3 Monastery Mentor
3 Monastery Swiftspear
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Mystic Monastery
3 Plateau
1 Rain of Embers
3 Scalding Tarn
3 Seeker of the Way
1 Silent Departure
1 Time Walk
1 Timetwister
1 Treasure Cruise
3 Tundra
1 Vanquish
3 Volcanic Island
1 Wheel of Fate
1 Wheel of Fortune
1 Whisk Away


So which one should I commit? Any adjustments you have in mind?
Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.
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Re: New quest decks

Postby tojammot » 18 Sep 2015, 01:48

Sloth wrote:Ok, i did some testing and too often the AI will refuse to cast its spells in Main1. I will try to improve this.
Thanks, I'll make some adjustments to the first one then commit it. I just realized Cast Through Time messes with combat tricks.

Btw, taking name suggestions for a Primal Surge deck.
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