Decks for the AI
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Re: Decks for the AI
by mtgrares » 27 Apr 2010, 17:05
It is a little hard to make good AI decks but I've actually tweaked 3 decent ones. Do not import these decks!!! The deck files need to be put in the correct directory since they are dck files and not deck files. (I forgot to export them and just copied them from the HD.)
vampire.dck
4 Anowon, the Ruin Sage
4 Malakir Bloodwitch
4 Quag Vampires
4 Child of Night
26 Swamp
4 Vampire Nighthawk
4 Bloodghast
4 Ruthless Cullblade
4 Guul Draz Vampire
2 Pulse Tracker
Vampire is insane if the computer gets a good draw.
1-red.dck
2 Callous Giant
1 Changeling Berserker
1 Dragonmaster Outcast
2 Siege-Gang Commander
1 Honden of Infinite Rage
2 Obsidian Fireheart
1 Demigod of Revenge
4 Bonesplitter
3 Tectonic Fiend
1 Battle-Mad Ronin
3 Kamahl, Pit Fighter
1 Mox Ruby
2 Ronin Houndmaster
2 Basalt Gargoyle
1 Flamecore Elemental
2 Mudbrawler Cohort
2 Goblin Sharpshooter
1 Goblin Offensive
1 Rakdos Pit Dragon
27 Mountain
1-red is a little random and has a variety of cards. The AI usually wins the game with either Dragonmaster Outcast, Rakdos Pit Dragon, Kamahl, Pit Fighter, or the insane 7/7 Tectonic Fiend.
U-permission-2.dck
4 Remove Soul
4 Serra Sphinx
4 Essence Scatter
2 Ivory Tower
4 Memnarch
4 Counterspell
4 Preemptive Strike
4 Wall of Spears
26 Island
4 False Summoning
U-permission-2 is just a classic blue control deck. It is very annoying to play against. You should be able to win most games but the games will just take longer because you have to play the game, "Can I get a creature on the battlefield?".
vampire.dck
4 Anowon, the Ruin Sage
4 Malakir Bloodwitch
4 Quag Vampires
4 Child of Night
26 Swamp
4 Vampire Nighthawk
4 Bloodghast
4 Ruthless Cullblade
4 Guul Draz Vampire
2 Pulse Tracker
Vampire is insane if the computer gets a good draw.
1-red.dck
2 Callous Giant
1 Changeling Berserker
1 Dragonmaster Outcast
2 Siege-Gang Commander
1 Honden of Infinite Rage
2 Obsidian Fireheart
1 Demigod of Revenge
4 Bonesplitter
3 Tectonic Fiend
1 Battle-Mad Ronin
3 Kamahl, Pit Fighter
1 Mox Ruby
2 Ronin Houndmaster
2 Basalt Gargoyle
1 Flamecore Elemental
2 Mudbrawler Cohort
2 Goblin Sharpshooter
1 Goblin Offensive
1 Rakdos Pit Dragon
27 Mountain
1-red is a little random and has a variety of cards. The AI usually wins the game with either Dragonmaster Outcast, Rakdos Pit Dragon, Kamahl, Pit Fighter, or the insane 7/7 Tectonic Fiend.
U-permission-2.dck
4 Remove Soul
4 Serra Sphinx
4 Essence Scatter
2 Ivory Tower
4 Memnarch
4 Counterspell
4 Preemptive Strike
4 Wall of Spears
26 Island
4 False Summoning
U-permission-2 is just a classic blue control deck. It is very annoying to play against. You should be able to win most games but the games will just take longer because you have to play the game, "Can I get a creature on the battlefield?".
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three AI decks.zip
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Re: Decks for the AI
by Chris H. » 27 Apr 2010, 17:32
Thank you for the AI decks. Good job, I will try them out and will add them to the questdata files.
I also have 5 new AI decks to post and to add to the questdata files. These 5 decks either require new cards and/or new code that is not currently available to people who do not have access to the recent revisions on our SVN. I will post these 5 decks after the next beta release … this way people will be able to test these new decks.
AI Devour Tokens RG
AI Devour Tokens GW
AI Tap Doesn't Untap Easy
AI Tap Doesn't Untap Medium
AI Tap Doesn't Untap Hard
And yes, the AI can now use Squall Drifter and similar creatures to tap our creatures before attacking. Combine that with a few new auras … and Oh my.

I also have 5 new AI decks to post and to add to the questdata files. These 5 decks either require new cards and/or new code that is not currently available to people who do not have access to the recent revisions on our SVN. I will post these 5 decks after the next beta release … this way people will be able to test these new decks.
AI Devour Tokens RG
AI Devour Tokens GW
AI Tap Doesn't Untap Easy
AI Tap Doesn't Untap Medium
AI Tap Doesn't Untap Hard
And yes, the AI can now use Squall Drifter and similar creatures to tap our creatures before attacking. Combine that with a few new auras … and Oh my.

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Re: Decks for the AI
by mtgrares » 28 Apr 2010, 18:28
Chris, thanks for maintaining the quest decks. My favorite option is 10 length quests. 

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Re: Decks for the AI
by Chris H. » 29 Apr 2010, 16:47
I plan to merge the new 11 AI decks into the SVN and here is a quick listing for Dennis to add to the listing window:
- Code: Select all
Bart Simpson 1 easy AI has creatures that will tap your creatures and will use auras to keep them tapped
Bart Simpson 2 medium AI has creatures that will tap your creatures and will use auras to keep them tapped
Bart Simpson 3 hard AI has creatures that will tap your creatures and will use auras to keep them tapped
Bela Lugosi hard Rares' Vampire deck, B creatures, little to no spells
Fat Albert 1 easy Winter Orb, Keldon Warlord, mana Elves/Slivers + several 4/4 creatures
Fat Albert 2 medium Winter Orb, Keldon Warlord, mana Elves/Slivers + several 5/5 creatures
Fat Albert 3 hard Winter Orb, Keldon Warlord, mana Elves/Slivers + several 6/6 creatures
Gold Finger hard Rares' U control deck, various counter spells and Serra Sphinx + Memnarch
Lisa Simpson hard GW deck, creates tokens which are devoured by Skullmulcher and Gluttonous Slime + land fetch
Marge Simpson hard RG deck, creates tokens which are devoured by R and RG creatures with devour + land fetch
Scooby Doo hard Rares' 1 Red deck, Dragonmaster Outcast, Rakdos Pit Dragon, Kamahl, Pit Fighter, Tectonic Fiend
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Re: Decks for the AI
by DennisBergkamp » 29 Apr 2010, 20:57
This is cool, thanks, I will add the new entries 
I've been messing around a lot with the quest code lately, the next version will have a whole new set of features. The code is not pretty, but I've finally got stuff to work which allows me to play "Quest" matches against the computer. I've set it up so that Quests can be added in a separate text file (just like cards.txt) using a format like this:
- Starting permanents of the computer.
- Starting permanents of the player.
- Card reward for completing the quest (this would match whatever text was specified previously for the cardReward entry).
The decks used for these quest matches can be specified through just adding the .dck file into res/quest/decks, using a naming convention of "quest{id}.dck". But I guess I'll keep the regular quest decks the same for now.

I've been messing around a lot with the quest code lately, the next version will have a whole new set of features. The code is not pretty, but I've finally got stuff to work which allows me to play "Quest" matches against the computer. I've set it up so that Quests can be added in a separate text file (just like cards.txt) using a format like this:
- Code: Select all
/* id = Quest id
* name = Name of the quest
* desc = Description
* difficulty = Easy, Medium, Hard... it basically just represents the computer's starting life (easy = 20 life, medium = 25 life, hard = 30 life)
* repeatable = After a quest is completed, can they be played again?
* numberWinsRequired = Amount of wins required before this quest will show up
* cardReward = Just the text shown for what cards are rewarded (eg. "Five random blue rares" or "Ten random cards")
* creditsReward = Amount of credits won after completing the quest
*/
- Starting permanents of the computer.
- Starting permanents of the player.
- Card reward for completing the quest (this would match whatever text was specified previously for the cardReward entry).
The decks used for these quest matches can be specified through just adding the .dck file into res/quest/decks, using a naming convention of "quest{id}.dck". But I guess I'll keep the regular quest decks the same for now.
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Re: Decks for the AI
by Chris H. » 29 Apr 2010, 22:38
I am not sure if it will help your work or not. I have a copy of each of the current individual quest AI decks saved as individual .dck files. I will attach them as an archive in case they may be of use to you.
`
`
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As .dck files.zip
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Re: Decks for the AI
by DennisBergkamp » 29 Apr 2010, 23:19
This could be handy... it would basically convert all quest decks into the new deck format (and wouldn't require old quest files to start over).
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Re: Decks for the AI
by DennisBergkamp » 30 Apr 2010, 17:00
Yes! Thanks for posting these Chris, I've just converted at least the AI decks to just use these .dck files.
This should make things much easier for people to add new opponents / decks, without causing incompatibilities between questdata files.
This should make things much easier for people to add new opponents / decks, without causing incompatibilities between questdata files.
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Re: Decks for the AI
by Chris H. » 03 May 2010, 18:25
AI Devour Tokens GW
This AI deck(s) require Forge 05-02 or later.
This is a GW deck playable by the AI. It creates tokens which are devoured by Skullmulcher and Gluttonous Slime. Includes land fetch cards.
This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Lisa Simpson.
`
This AI deck(s) require Forge 05-02 or later.
This is a GW deck playable by the AI. It creates tokens which are devoured by Skullmulcher and Gluttonous Slime. Includes land fetch cards.
This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Lisa Simpson.
- 60 Total Cards
18 Creatures
-------------
2x Borderland Ranger
3x Gluttonous Slime
4x Kor Cartographer
2x Sakura-Tribe Elder
3x Skullmulcher
4x Wood Elves
15 Spells
----------
2x Angel's Mercy
3x Disenchant
1x Enlightened Tutor
2x Reinforcements
3x Reprisal
4x Squirrel Nest
27 Land
--------
12x Forest
3x Kjeldoran Outpost
12x Plains
`
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AI Devour Tokens GW.zip
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Re: Decks for the AI
by Chris H. » 03 May 2010, 18:36
AI Devour Tokens RG
This AI deck(s) require Forge 05-02 or later.
This is a RG deck playable by the AI. It creates tokens which are devoured by Dragon Broodmother, Gorger Wurm, Predator Dragon, Thorn-Thrash Viashino and Thunder-Thrash Elder. Includes land fetch cards.
This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Marge Simpson.
`
This AI deck(s) require Forge 05-02 or later.
This is a RG deck playable by the AI. It creates tokens which are devoured by Dragon Broodmother, Gorger Wurm, Predator Dragon, Thorn-Thrash Viashino and Thunder-Thrash Elder. Includes land fetch cards.
This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Marge Simpson.
- 60 Total Cards
22 Creatures
-------------
4x Carven Caryatid
1x Dragon Broodmother
1x Gorger Wurm
4x Jund Battlemage
2x Predator Dragon
2x Solemn Simulacrum
2x Thorn-Thrash Viashino
2x Thunder-Thrash Elder
4x Wall of Blossoms
14 Spells
----------
2x Goblin Offensive
4x Kodama's Reach
4x Rampant Growth
4x Squirrel Nest
24 Land
--------
12x Forest
12x Mountain
`
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AI Devour Tokens RG.zip
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Re: Decks for the AI
by Chris H. » 03 May 2010, 18:51
AI Tap Doesn't Untap
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI has creatures that have the ability to tap your creatures and the AI will then use auras to keep them tapped.
These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks name are Bart Simpson {1 or 2 or 3}.
AI Tap Doesn't Untap Easy:
AI Tap Doesn't Untap Medium:
AI Tap Doesn't Untap Hard:
`
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI has creatures that have the ability to tap your creatures and the AI will then use auras to keep them tapped.
These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks name are Bart Simpson {1 or 2 or 3}.
AI Tap Doesn't Untap Easy:
- 60 Total Cards
20 Creatures
-------------
1x Abomination
1x Ambassador Oak
1x Gnarled Mass
1x Grappler Spider
2x Minister of Impediments
1x Moonglove Winnower
2x Rathi Trapper
1x Simic Ragworm
3x Wall of Air
4x Wall of Blossoms
2x Wanderbrine Rootcutters
1x Yavimaya Enchantress
16 Spells
----------
1x Ancestral Recall
3x Flight
4x Glimmerdust Nap
4x Paralyzing Grasp
3x Scavenged Weaponry
1x Time Walk
24 Land
--------
4x Bayou
4x Forest
4x Island
4x Swamp
4x Tropical Island
4x Underground Sea
AI Tap Doesn't Untap Medium:
- 60 Total Cards
19 Creatures
-------------
1x Court Archers
1x Gnarled Mass
3x Minister of Impediments
1x Moorish Cavalry
1x Serra Angel
1x Skyshroud Troll
2x Squall Drifter
1x Trained Armodon
1x Trokin High Guard
1x Wall of Air
4x Wall of Blossoms
1x White Knight
1x Yavimaya Enchantress
17 Spells
----------
1x Ancestral Recall
3x Dehydration
2x Flight
2x Fruition
4x Glimmerdust Nap
4x Paralyzing Grasp
1x Time Walk
24 Land
--------
4x Forest
4x Island
4x Plains
4x Savannah
4x Tropical Island
4x Tundra
AI Tap Doesn't Untap Hard:
- 60 Total Cards
18 Creatures
-------------
1x Battle Hurda
1x Daggerback Basilisk
1x Frostweb Spider
1x Hillcomber Giant
3x Minister of Impediments
1x Serra Angel
1x Skyshroud Troll
2x Squall Drifter
1x Wall of Air
4x Wall of Blossoms
1x Whipcorder
1x Yavimaya Enchantress
21 Spells
----------
1x Ancestral Recall
3x Dehydration
3x Entangling Vines
2x Fruition
4x Glimmerdust Nap
1x Mox Emerald
1x Mox Pearl
1x Mox Sapphire
4x Paralyzing Grasp
1x Time Walk
21 Land
--------
3x Forest
3x Island
3x Plains
4x Savannah
4x Tropical Island
4x Tundra
`
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't Untap.zip
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Re: Decks for the AI
by Chris H. » 03 May 2010, 19:15
AI Winter Warlord
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI will put into play Winter Orb, mana producing Elves and Slivers and Keldon Warlord. The easy deck version includes several 4/4 creatures. The medium deck version includes several 5/5 creatures. The hard deck version includes several 6/6 creatures.
These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks are named Fat Albert {1 or 2 or 3}.
AI Winter Warlord Easy:
AI Winter Warlord Medium:
AI Winter Warlord Hard:
`
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI will put into play Winter Orb, mana producing Elves and Slivers and Keldon Warlord. The easy deck version includes several 4/4 creatures. The medium deck version includes several 5/5 creatures. The hard deck version includes several 6/6 creatures.
These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks are named Fat Albert {1 or 2 or 3}.
AI Winter Warlord Easy:
- 60 Total Cards
21 Creatures
-------------
3x Druid of the Anima
4x Elvish Harbinger
4x Gemhide Sliver
3x Keldon Warlord
1x Lu Meng, Wu General
1x Phyrexian Gargantua
1x Samurai Enforcers
1x Territorial Baloth
3x Urborg Elf
16 Spells
----------
1x Ancestral Recall
4x Dosan's Oldest Chant
1x Enlightened Tutor
2x Fecundity
3x Harmonize
2x Naturalize
1x Spidersilk Armor
2x Winter Orb
23 Land
--------
4x Bayou
7x Forest
4x Savannah
4x Taiga
4x Tropical Island
AI Winter Warlord Medium:
- 60 Total Cards
21 Creatures
-------------
1x Baneslayer Angel
1x Drifting Djinn
3x Druid of the Anima
4x Elvish Harbinger
4x Gemhide Sliver
1x Juzam Djinn
3x Keldon Warlord
1x Lichenthrope
3x Urborg Elf
16 Spells
----------
1x Ancestral Recall
4x Dosan's Oldest Chant
1x Enlightened Tutor
2x Fecundity
2x Naturalize
1x Spidersilk Armor
2x Windstorm
3x Winter Orb
23 Land
--------
4x Bayou
7x Forest
4x Savannah
4x Taiga
4x Tropical Island
AI Winter Warlord Hard:
- 60 Total Cards
22 Creatures
-------------
1x Deathless Angel
3x Druid of the Anima
4x Elvish Harbinger
4x Gemhide Sliver
4x Keldon Warlord
1x Seizan, Perverter of Truth
3x Urborg Elf
1x Vizzerdrix
1x Winding Wurm
19 Spells
----------
1x Ancestral Recall
1x Enlightened Tutor
1x Fecundity
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Mystical Tutor
2x Naturalize
1x Scepter of Insight
1x Spidersilk Armor
2x Windstorm
4x Winter Orb
19 Land
--------
4x Bayou
3x Forest
4x Savannah
4x Taiga
4x Tropical Island
`
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AI Winter Warlord.zip
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Re: Decks for the AI
by Chris H. » 04 May 2010, 14:29
AI Squirrels
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI will put into play a large number of squirrel tokens. Deranged Hermit and other cards will pump up the squirrels. There are a few changeling creatures included which will also benefit from the Deranged Hermit's pump ability.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Kong {1 or 2 or 3}.
AI Squirrels WBG Easy:
AI Squirrels WBG Medium:
AI Squirrels WRG Hard:
`
These AI decks require Forge 05-02 or later.
These 3 decks are playable by the AI. The AI will put into play a large number of squirrel tokens. Deranged Hermit and other cards will pump up the squirrels. There are a few changeling creatures included which will also benefit from the Deranged Hermit's pump ability.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Kong {1 or 2 or 3}.
AI Squirrels WBG Easy:
- 60 Total Cards
13 Creatures
-------------
3x Avian Changeling
1x Changeling Hero
3x Deranged Hermit
2x Ghostly Changeling
2x Moonglove Changeling
2x Skeletal Changeling
23 Spells
----------
3x Acorn Harvest
2x Adventuring Gear
1x Bound in Silence
1x Cessation
3x Chatter of the Squirrel
1x Clinging Darkness
1x Darksteel Ingot
1x Despondency
1x Enfeeblement
1x Feebleness
1x Greel's Caress
3x Kodama's Reach
1x Pacifism
3x Squirrel Nest
24 Land
--------
4x Bayou
4x Forest
4x Mountain
4x Plains
4x Savannah
4x Scrubland
AI Squirrels WBG Medium:
- 60 Total Cards
11 Creatures
-------------
3x Avian Changeling
1x Changeling Hero
4x Deranged Hermit
1x Ghostly Changeling
1x Moonglove Changeling
1x Skeletal Changeling
25 Spells
----------
4x Acorn Harvest
3x Adventuring Gear
4x Chatter of the Squirrel
1x Clinging Darkness
1x Darksteel Ingot
1x Despondency
1x Enfeeblement
1x Feebleness
1x Greel's Caress
4x Kodama's Reach
4x Squirrel Nest
24 Land
--------
4x Bayou
4x Forest
4x Mountain
4x Plains
4x Savannah
4x Scrubland
AI Squirrels WRG Hard:
- 60 Total Cards
11 Creatures
-------------
3x Avian Changeling
1x Changeling Berserker
1x Changeling Titan
4x Deranged Hermit
1x Fire-Belly Changeling
1x War-Spike Changeling
28 Spells
----------
4x Acorn Harvest
4x Adventuring Gear
4x Chatter of the Squirrel
4x Kodama's Reach
4x Lightning Bolt
1x Mox Emerald
1x Mox Pearl
1x Mox Ruby
1x Obelisk of Naya
4x Squirrel Nest
21 Land
--------
4x Forest
4x Mountain
4x Plains
3x Plateau
3x Savannah
3x Taiga
`
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AI Squirrels.zip
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Re: Decks for the AI
by Snacko » 06 May 2010, 14:29
Hard white weenie deck.
This was optimised for AI play and is pretty brain-dead.
As you can see every creature had first strike, also there's an archer with reach and knights with protection. To round this up you get baeslayer angel which should keep AI pretty high on lives
60 Total Cards
28 Creatures
-------------
4x Baneslayer Angel
4x Kazandu Blademaster
4x Knight of Meadowgrain
4x Longbow Archer
4x Sigiled Paladin
4x Silver Knight
4x White Knight
10 Spells
----------
3x Disenchant
4x Honor of the Pure
3x Swords to Plowshares
22 Land
--------
22x Plains
This was optimised for AI play and is pretty brain-dead.
As you can see every creature had first strike, also there's an archer with reach and knights with protection. To round this up you get baeslayer angel which should keep AI pretty high on lives
60 Total Cards
28 Creatures
-------------
4x Baneslayer Angel
4x Kazandu Blademaster
4x Knight of Meadowgrain
4x Longbow Archer
4x Sigiled Paladin
4x Silver Knight
4x White Knight
10 Spells
----------
3x Disenchant
4x Honor of the Pure
3x Swords to Plowshares
22 Land
--------
22x Plains
Re: Decks for the AI
by Chris H. » 09 May 2010, 18:15
AI Knights
These AI decks require Forge 05-10 or later. These AI decks are based upon the Knights deck created by Snacko. Thank you.
These 3 decks are playable by the AI. The AI will put into play a large number of Knights. The Hard deck features Sir Shandlar of Eberyn as King Arthur and the weaker decks use Wilt-Leaf Cavaliers. The Hard deck features Knights with first strike, the Medium deck features Knights with flanking and the Easy deck features Knight of the Skyward Eye and Leonin Skyhunter.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Arthur {1 or 2 or 3}.
AI Knights Easy:
AI Knights Medium:
AI Knights Hard:
`
These AI decks require Forge 05-10 or later. These AI decks are based upon the Knights deck created by Snacko. Thank you.
These 3 decks are playable by the AI. The AI will put into play a large number of Knights. The Hard deck features Sir Shandlar of Eberyn as King Arthur and the weaker decks use Wilt-Leaf Cavaliers. The Hard deck features Knights with first strike, the Medium deck features Knights with flanking and the Easy deck features Knight of the Skyward Eye and Leonin Skyhunter.
I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Arthur {1 or 2 or 3}.
AI Knights Easy:
- 60 Total Cards
21 Creatures
-------------
2x Baneslayer Angel
1x Kinsbaile Cavalier
2x Knight of the Skyward Eye
4x Knight of the White Orchid
3x Leonin Skyhunter
4x Steward of Valeron
4x Veteran Cavalier
1x Wilt-Leaf Cavaliers
17 Spells
----------
1x Armistice
1x Convalescence
3x Disenchant
2x Honor of the Pure
1x Mox Emerald
3x Path to Exile
2x Rancor
2x Skullclamp
2x Vulshok Morningstar
22 Land
--------
1x Forest
13x Plains
4x Savannah
4x Sunpetal Grove
AI Knights Medium:
- 60 Total Cards
23 Creatures
-------------
2x Baneslayer Angel
4x Benalish Cavalry
4x Femeref Knight
1x Kinsbaile Cavalier
4x Knight of the White Orchid
3x Longbow Archer
4x Steward of Valeron
1x Wilt-Leaf Cavaliers
15 Spells
----------
1x Armistice
1x Convalescence
3x Disenchant
2x Honor of the Pure
2x Kitesail
1x Mox Emerald
3x Path to Exile
2x Vulshok Morningstar
22 Land
--------
1x Forest
13x Plains
4x Savannah
4x Sunpetal Grove
AI Knights Hard:
- 60 Total Cards
25 Creatures
-------------
3x Baneslayer Angel
4x Kazandu Blademaster
1x Kinsbaile Cavalier
4x Knight of Meadowgrain
4x Longbow Archer
1x Sir Shandlar of Eberyn
4x Steward of Valeron
4x White Knight
15 Spells
----------
3x Disenchant
3x Honor of the Pure
2x Kitesail
1x Mox Emerald
1x Mox Pearl
3x Swords to Plowshares
2x Vulshok Morningstar
20 Land
--------
12x Plains
4x Savannah
4x Sunpetal Grove
`
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