It is currently 29 Oct 2025, 13:56
   
Text Size

Decks for the AI

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Re: Decks for the AI

Postby mtgrares » 27 Apr 2010, 17:05

It is a little hard to make good AI decks but I've actually tweaked 3 decent ones. Do not import these decks!!! The deck files need to be put in the correct directory since they are dck files and not deck files. (I forgot to export them and just copied them from the HD.)


vampire.dck

4 Anowon, the Ruin Sage
4 Malakir Bloodwitch
4 Quag Vampires
4 Child of Night
26 Swamp
4 Vampire Nighthawk
4 Bloodghast
4 Ruthless Cullblade
4 Guul Draz Vampire
2 Pulse Tracker

Vampire is insane if the computer gets a good draw.


1-red.dck

2 Callous Giant
1 Changeling Berserker
1 Dragonmaster Outcast
2 Siege-Gang Commander
1 Honden of Infinite Rage
2 Obsidian Fireheart
1 Demigod of Revenge
4 Bonesplitter
3 Tectonic Fiend
1 Battle-Mad Ronin
3 Kamahl, Pit Fighter
1 Mox Ruby
2 Ronin Houndmaster
2 Basalt Gargoyle
1 Flamecore Elemental
2 Mudbrawler Cohort
2 Goblin Sharpshooter
1 Goblin Offensive
1 Rakdos Pit Dragon
27 Mountain

1-red is a little random and has a variety of cards. The AI usually wins the game with either Dragonmaster Outcast, Rakdos Pit Dragon, Kamahl, Pit Fighter, or the insane 7/7 Tectonic Fiend.


U-permission-2.dck

4 Remove Soul
4 Serra Sphinx
4 Essence Scatter
2 Ivory Tower
4 Memnarch
4 Counterspell
4 Preemptive Strike
4 Wall of Spears
26 Island
4 False Summoning

U-permission-2 is just a classic blue control deck. It is very annoying to play against. You should be able to win most games but the games will just take longer because you have to play the game, "Can I get a creature on the battlefield?".
Attachments
three AI decks.zip
(973 Bytes) Downloaded 441 times
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Decks for the AI

Postby Chris H. » 27 Apr 2010, 17:32

Thank you for the AI decks. Good job, I will try them out and will add them to the questdata files. =D>

I also have 5 new AI decks to post and to add to the questdata files. These 5 decks either require new cards and/or new code that is not currently available to people who do not have access to the recent revisions on our SVN. I will post these 5 decks after the next beta release … this way people will be able to test these new decks.

AI Devour Tokens RG
AI Devour Tokens GW
AI Tap Doesn't Untap Easy
AI Tap Doesn't Untap Medium
AI Tap Doesn't Untap Hard

And yes, the AI can now use Squall Drifter and similar creatures to tap our creatures before attacking. Combine that with a few new auras … and Oh my. :mrgreen:
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby mtgrares » 28 Apr 2010, 18:28

Chris, thanks for maintaining the quest decks. My favorite option is 10 length quests. :-)
mtgrares
DEVELOPER
 
Posts: 1352
Joined: 08 Sep 2008, 22:10
Has thanked: 3 times
Been thanked: 12 times

Re: Decks for the AI

Postby Chris H. » 29 Apr 2010, 16:47

I plan to merge the new 11 AI decks into the SVN and here is a quick listing for Dennis to add to the listing window:


Code: Select all
Bart Simpson 1   easy   AI has creatures that will tap your creatures and will use auras to keep them tapped
Bart Simpson 2   medium   AI has creatures that will tap your creatures and will use auras to keep them tapped
Bart Simpson 3   hard   AI has creatures that will tap your creatures and will use auras to keep them tapped
Bela Lugosi   hard   Rares' Vampire deck, B creatures, little to no spells
Fat Albert 1   easy   Winter Orb, Keldon Warlord, mana Elves/Slivers + several 4/4 creatures
Fat Albert 2   medium   Winter Orb, Keldon Warlord, mana Elves/Slivers + several 5/5 creatures
Fat Albert 3   hard   Winter Orb, Keldon Warlord, mana Elves/Slivers + several 6/6 creatures
Gold Finger   hard   Rares' U control deck, various counter spells and Serra Sphinx + Memnarch
Lisa Simpson   hard   GW deck, creates tokens which are devoured by Skullmulcher and Gluttonous Slime + land fetch
Marge Simpson   hard   RG deck, creates tokens which are devoured by R and RG creatures with devour + land fetch
Scooby Doo   hard   Rares' 1 Red deck, Dragonmaster Outcast, Rakdos Pit Dragon, Kamahl, Pit Fighter, Tectonic Fiend
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby DennisBergkamp » 29 Apr 2010, 20:57

This is cool, thanks, I will add the new entries :)

I've been messing around a lot with the quest code lately, the next version will have a whole new set of features. The code is not pretty, but I've finally got stuff to work which allows me to play "Quest" matches against the computer. I've set it up so that Quests can be added in a separate text file (just like cards.txt) using a format like this:

Code: Select all
/* id = Quest id
     * name = Name of the quest
     * desc = Description
     * difficulty = Easy, Medium, Hard... it basically just represents the computer's starting life (easy = 20 life, medium = 25 life, hard = 30 life)
     * repeatable = After a quest is completed, can they be played again?
     * numberWinsRequired = Amount of wins required before this quest will show up
     * cardReward = Just the text shown for what cards are rewarded (eg. "Five random blue rares" or "Ten random cards")
     * creditsReward = Amount of credits won after completing the quest
     */
Then, I still optionally hardcode a few things, like:

- Starting permanents of the computer.
- Starting permanents of the player.
- Card reward for completing the quest (this would match whatever text was specified previously for the cardReward entry).

The decks used for these quest matches can be specified through just adding the .dck file into res/quest/decks, using a naming convention of "quest{id}.dck". But I guess I'll keep the regular quest decks the same for now.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Decks for the AI

Postby Chris H. » 29 Apr 2010, 22:38

I am not sure if it will help your work or not. I have a copy of each of the current individual quest AI decks saved as individual .dck files. I will attach them as an archive in case they may be of use to you.


`
Attachments
As .dck files.zip
(84.11 KiB) Downloaded 471 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby DennisBergkamp » 29 Apr 2010, 23:19

This could be handy... it would basically convert all quest decks into the new deck format (and wouldn't require old quest files to start over).
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Decks for the AI

Postby DennisBergkamp » 30 Apr 2010, 17:00

Yes! Thanks for posting these Chris, I've just converted at least the AI decks to just use these .dck files.
This should make things much easier for people to add new opponents / decks, without causing incompatibilities between questdata files.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Decks for the AI

Postby Chris H. » 03 May 2010, 18:25

AI Devour Tokens GW

This AI deck(s) require Forge 05-02 or later.

This is a GW deck playable by the AI. It creates tokens which are devoured by Skullmulcher and Gluttonous Slime. Includes land fetch cards.

This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Lisa Simpson.

    60 Total Cards

    18 Creatures
    -------------
    2x Borderland Ranger
    3x Gluttonous Slime
    4x Kor Cartographer
    2x Sakura-Tribe Elder
    3x Skullmulcher
    4x Wood Elves

    15 Spells
    ----------
    2x Angel's Mercy
    3x Disenchant
    1x Enlightened Tutor
    2x Reinforcements
    3x Reprisal
    4x Squirrel Nest

    27 Land
    --------
    12x Forest
    3x Kjeldoran Outpost
    12x Plains

`
Attachments
AI Devour Tokens GW.zip
(1.5 KiB) Downloaded 509 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby Chris H. » 03 May 2010, 18:36

AI Devour Tokens RG

This AI deck(s) require Forge 05-02 or later.

This is a RG deck playable by the AI. It creates tokens which are devoured by Dragon Broodmother, Gorger Wurm, Predator Dragon, Thorn-Thrash Viashino and Thunder-Thrash Elder. Includes land fetch cards.

This deck is now one of the AI decks that you will face in quest mode. The quest mode deck name is Marge Simpson.


    60 Total Cards

    22 Creatures
    -------------
    4x Carven Caryatid
    1x Dragon Broodmother
    1x Gorger Wurm
    4x Jund Battlemage
    2x Predator Dragon
    2x Solemn Simulacrum
    2x Thorn-Thrash Viashino
    2x Thunder-Thrash Elder
    4x Wall of Blossoms

    14 Spells
    ----------
    2x Goblin Offensive
    4x Kodama's Reach
    4x Rampant Growth
    4x Squirrel Nest

    24 Land
    --------
    12x Forest
    12x Mountain


`
Attachments
AI Devour Tokens RG.zip
(1.52 KiB) Downloaded 528 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby Chris H. » 03 May 2010, 18:51

AI Tap Doesn't Untap

These AI decks require Forge 05-02 or later.

These 3 decks are playable by the AI. The AI has creatures that have the ability to tap your creatures and the AI will then use auras to keep them tapped.

These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks name are Bart Simpson {1 or 2 or 3}.


AI Tap Doesn't Untap Easy:

    60 Total Cards

    20 Creatures
    -------------
    1x Abomination
    1x Ambassador Oak
    1x Gnarled Mass
    1x Grappler Spider
    2x Minister of Impediments
    1x Moonglove Winnower
    2x Rathi Trapper
    1x Simic Ragworm
    3x Wall of Air
    4x Wall of Blossoms
    2x Wanderbrine Rootcutters
    1x Yavimaya Enchantress

    16 Spells
    ----------
    1x Ancestral Recall
    3x Flight
    4x Glimmerdust Nap
    4x Paralyzing Grasp
    3x Scavenged Weaponry
    1x Time Walk

    24 Land
    --------
    4x Bayou
    4x Forest
    4x Island
    4x Swamp
    4x Tropical Island
    4x Underground Sea

AI Tap Doesn't Untap Medium:

    60 Total Cards

    19 Creatures
    -------------
    1x Court Archers
    1x Gnarled Mass
    3x Minister of Impediments
    1x Moorish Cavalry
    1x Serra Angel
    1x Skyshroud Troll
    2x Squall Drifter
    1x Trained Armodon
    1x Trokin High Guard
    1x Wall of Air
    4x Wall of Blossoms
    1x White Knight
    1x Yavimaya Enchantress

    17 Spells
    ----------
    1x Ancestral Recall
    3x Dehydration
    2x Flight
    2x Fruition
    4x Glimmerdust Nap
    4x Paralyzing Grasp
    1x Time Walk

    24 Land
    --------
    4x Forest
    4x Island
    4x Plains
    4x Savannah
    4x Tropical Island
    4x Tundra

AI Tap Doesn't Untap Hard:

    60 Total Cards

    18 Creatures
    -------------
    1x Battle Hurda
    1x Daggerback Basilisk
    1x Frostweb Spider
    1x Hillcomber Giant
    3x Minister of Impediments
    1x Serra Angel
    1x Skyshroud Troll
    2x Squall Drifter
    1x Wall of Air
    4x Wall of Blossoms
    1x Whipcorder
    1x Yavimaya Enchantress

    21 Spells
    ----------
    1x Ancestral Recall
    3x Dehydration
    3x Entangling Vines
    2x Fruition
    4x Glimmerdust Nap
    1x Mox Emerald
    1x Mox Pearl
    1x Mox Sapphire
    4x Paralyzing Grasp
    1x Time Walk

    21 Land
    --------
    3x Forest
    3x Island
    3x Plains
    4x Savannah
    4x Tropical Island
    4x Tundra


`
Attachments
't Untap.zip
(4.65 KiB) Downloaded 531 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby Chris H. » 03 May 2010, 19:15

AI Winter Warlord

These AI decks require Forge 05-02 or later.

These 3 decks are playable by the AI. The AI will put into play Winter Orb, mana producing Elves and Slivers and Keldon Warlord. The easy deck version includes several 4/4 creatures. The medium deck version includes several 5/5 creatures. The hard deck version includes several 6/6 creatures.

These 3 decks are now included with the AI decks that you will face in quest mode. These quest mode decks are named Fat Albert {1 or 2 or 3}.


AI Winter Warlord Easy:

    60 Total Cards

    21 Creatures
    -------------
    3x Druid of the Anima
    4x Elvish Harbinger
    4x Gemhide Sliver
    3x Keldon Warlord
    1x Lu Meng, Wu General
    1x Phyrexian Gargantua
    1x Samurai Enforcers
    1x Territorial Baloth
    3x Urborg Elf

    16 Spells
    ----------
    1x Ancestral Recall
    4x Dosan's Oldest Chant
    1x Enlightened Tutor
    2x Fecundity
    3x Harmonize
    2x Naturalize
    1x Spidersilk Armor
    2x Winter Orb

    23 Land
    --------
    4x Bayou
    7x Forest
    4x Savannah
    4x Taiga
    4x Tropical Island

AI Winter Warlord Medium:

    60 Total Cards

    21 Creatures
    -------------
    1x Baneslayer Angel
    1x Drifting Djinn
    3x Druid of the Anima
    4x Elvish Harbinger
    4x Gemhide Sliver
    1x Juzam Djinn
    3x Keldon Warlord
    1x Lichenthrope
    3x Urborg Elf

    16 Spells
    ----------
    1x Ancestral Recall
    4x Dosan's Oldest Chant
    1x Enlightened Tutor
    2x Fecundity
    2x Naturalize
    1x Spidersilk Armor
    2x Windstorm
    3x Winter Orb

    23 Land
    --------
    4x Bayou
    7x Forest
    4x Savannah
    4x Taiga
    4x Tropical Island

AI Winter Warlord Hard:

    60 Total Cards

    22 Creatures
    -------------
    1x Deathless Angel
    3x Druid of the Anima
    4x Elvish Harbinger
    4x Gemhide Sliver
    4x Keldon Warlord
    1x Seizan, Perverter of Truth
    3x Urborg Elf
    1x Vizzerdrix
    1x Winding Wurm

    19 Spells
    ----------
    1x Ancestral Recall
    1x Enlightened Tutor
    1x Fecundity
    1x Mox Emerald
    1x Mox Jet
    1x Mox Pearl
    1x Mox Ruby
    1x Mox Sapphire
    1x Mystical Tutor
    2x Naturalize
    1x Scepter of Insight
    1x Spidersilk Armor
    2x Windstorm
    4x Winter Orb

    19 Land
    --------
    4x Bayou
    3x Forest
    4x Savannah
    4x Taiga
    4x Tropical Island

`
Attachments
AI Winter Warlord.zip
(4.77 KiB) Downloaded 510 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby Chris H. » 04 May 2010, 14:29

AI Squirrels

These AI decks require Forge 05-02 or later.

These 3 decks are playable by the AI. The AI will put into play a large number of squirrel tokens. Deranged Hermit and other cards will pump up the squirrels. There are a few changeling creatures included which will also benefit from the Deranged Hermit's pump ability.

I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Kong {1 or 2 or 3}.


AI Squirrels WBG Easy:

    60 Total Cards

    13 Creatures
    -------------
    3x Avian Changeling
    1x Changeling Hero
    3x Deranged Hermit
    2x Ghostly Changeling
    2x Moonglove Changeling
    2x Skeletal Changeling

    23 Spells
    ----------
    3x Acorn Harvest
    2x Adventuring Gear
    1x Bound in Silence
    1x Cessation
    3x Chatter of the Squirrel
    1x Clinging Darkness
    1x Darksteel Ingot
    1x Despondency
    1x Enfeeblement
    1x Feebleness
    1x Greel's Caress
    3x Kodama's Reach
    1x Pacifism
    3x Squirrel Nest

    24 Land
    --------
    4x Bayou
    4x Forest
    4x Mountain
    4x Plains
    4x Savannah
    4x Scrubland

AI Squirrels WBG Medium:

    60 Total Cards

    11 Creatures
    -------------
    3x Avian Changeling
    1x Changeling Hero
    4x Deranged Hermit
    1x Ghostly Changeling
    1x Moonglove Changeling
    1x Skeletal Changeling

    25 Spells
    ----------
    4x Acorn Harvest
    3x Adventuring Gear
    4x Chatter of the Squirrel
    1x Clinging Darkness
    1x Darksteel Ingot
    1x Despondency
    1x Enfeeblement
    1x Feebleness
    1x Greel's Caress
    4x Kodama's Reach
    4x Squirrel Nest

    24 Land
    --------
    4x Bayou
    4x Forest
    4x Mountain
    4x Plains
    4x Savannah
    4x Scrubland

AI Squirrels WRG Hard:

    60 Total Cards

    11 Creatures
    -------------
    3x Avian Changeling
    1x Changeling Berserker
    1x Changeling Titan
    4x Deranged Hermit
    1x Fire-Belly Changeling
    1x War-Spike Changeling

    28 Spells
    ----------
    4x Acorn Harvest
    4x Adventuring Gear
    4x Chatter of the Squirrel
    4x Kodama's Reach
    4x Lightning Bolt
    1x Mox Emerald
    1x Mox Pearl
    1x Mox Ruby
    1x Obelisk of Naya
    4x Squirrel Nest

    21 Land
    --------
    4x Forest
    4x Mountain
    4x Plains
    3x Plateau
    3x Savannah
    3x Taiga

`
Attachments
AI Squirrels.zip
(4.6 KiB) Downloaded 476 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Decks for the AI

Postby Snacko » 06 May 2010, 14:29

Hard white weenie deck.
This was optimised for AI play and is pretty brain-dead.
As you can see every creature had first strike, also there's an archer with reach and knights with protection. To round this up you get baeslayer angel which should keep AI pretty high on lives

60 Total Cards

28 Creatures
-------------
4x Baneslayer Angel
4x Kazandu Blademaster
4x Knight of Meadowgrain
4x Longbow Archer
4x Sigiled Paladin
4x Silver Knight
4x White Knight

10 Spells
----------
3x Disenchant
4x Honor of the Pure
3x Swords to Plowshares

22 Land
--------
22x Plains
Snacko
DEVELOPER
 
Posts: 826
Joined: 29 May 2008, 19:35
Has thanked: 4 times
Been thanked: 74 times

Re: Decks for the AI

Postby Chris H. » 09 May 2010, 18:15

AI Knights

These AI decks require Forge 05-10 or later. These AI decks are based upon the Knights deck created by Snacko. Thank you.

These 3 decks are playable by the AI. The AI will put into play a large number of Knights. The Hard deck features Sir Shandlar of Eberyn as King Arthur and the weaker decks use Wilt-Leaf Cavaliers. The Hard deck features Knights with first strike, the Medium deck features Knights with flanking and the Easy deck features Knight of the Skyward Eye and Leonin Skyhunter.

I plan to add these 3 decks to the AI decks that you will face in quest mode. These quest mode decks will be named King Arthur {1 or 2 or 3}.


AI Knights Easy:

    60 Total Cards

    21 Creatures
    -------------
    2x Baneslayer Angel
    1x Kinsbaile Cavalier
    2x Knight of the Skyward Eye
    4x Knight of the White Orchid
    3x Leonin Skyhunter
    4x Steward of Valeron
    4x Veteran Cavalier
    1x Wilt-Leaf Cavaliers

    17 Spells
    ----------
    1x Armistice
    1x Convalescence
    3x Disenchant
    2x Honor of the Pure
    1x Mox Emerald
    3x Path to Exile
    2x Rancor
    2x Skullclamp
    2x Vulshok Morningstar

    22 Land
    --------
    1x Forest
    13x Plains
    4x Savannah
    4x Sunpetal Grove

AI Knights Medium:

    60 Total Cards

    23 Creatures
    -------------
    2x Baneslayer Angel
    4x Benalish Cavalry
    4x Femeref Knight
    1x Kinsbaile Cavalier
    4x Knight of the White Orchid
    3x Longbow Archer
    4x Steward of Valeron
    1x Wilt-Leaf Cavaliers

    15 Spells
    ----------
    1x Armistice
    1x Convalescence
    3x Disenchant
    2x Honor of the Pure
    2x Kitesail
    1x Mox Emerald
    3x Path to Exile
    2x Vulshok Morningstar

    22 Land
    --------
    1x Forest
    13x Plains
    4x Savannah
    4x Sunpetal Grove

AI Knights Hard:

    60 Total Cards

    25 Creatures
    -------------
    3x Baneslayer Angel
    4x Kazandu Blademaster
    1x Kinsbaile Cavalier
    4x Knight of Meadowgrain
    4x Longbow Archer
    1x Sir Shandlar of Eberyn
    4x Steward of Valeron
    4x White Knight

    15 Spells
    ----------
    3x Disenchant
    3x Honor of the Pure
    2x Kitesail
    1x Mox Emerald
    1x Mox Pearl
    3x Swords to Plowshares
    2x Vulshok Morningstar

    20 Land
    --------
    12x Plains
    4x Savannah
    4x Sunpetal Grove


`
Attachments
AI Knights.zip
(4.44 KiB) Downloaded 446 times
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge Decks

Who is online

Users browsing this forum: No registered users and 3 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 10 minutes)
Most users ever online was 9298 on 10 Oct 2025, 12:54

Users browsing this forum: No registered users and 3 guests

Login Form