New quest decks
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Re: New quest decks
by Nordos » 30 Aug 2012, 20:36
Hm. The deck has weaknesses justas every other deck. Destroy the changelings, and you win.
Then again, it can be strong enough against 'normal' decks (for example a zombie deck, ...). With luck, you can get a quite strong creature in the 3. round. Then again, nothing may happen till the 8. round...
Oh well.
Then again, it can be strong enough against 'normal' decks (for example a zombie deck, ...). With luck, you can get a quite strong creature in the 3. round. Then again, nothing may happen till the 8. round...
Oh well.
Re: New quest decks
by Sloth » 31 Aug 2012, 09:42
Here is my take on the Call to the Kindred / Descendants' Path deck. With Leaf-Crowned Elder the number of cards that cheat creatures into play is raised to 12, but more importantly each card has some value on its own:
I don't think every deck needs to be as consistent as this, but building a 3-card-combo deck by adding roughly 10 pieces of each part (a lot of which do nothing on their own) will not create a satisfying match for the human player.
- | Open
- 4 Tropical Island
7 Forest
1 Island
4 Hinterland Harbor
4 Misty Rainforest
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
4 Call to the Kindred
4 Descendants' Path
3 Mothdust Changeling
4 Woodland Changeling
4 Bosk Banneret
4 Leaf-Crowned Elder
2 Chameleon Colossus
2 Ghoultree
2 Oakgnarl Warrior
1 Orchard Warden
3 Timber Protector
4 Woodfall Primus
I don't think every deck needs to be as consistent as this, but building a 3-card-combo deck by adding roughly 10 pieces of each part (a lot of which do nothing on their own) will not create a satisfying match for the human player.
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Re: New quest decks
by Sloth » 03 Sep 2012, 10:50
Here are three icons of recently added opponents:
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Re: New quest decks
by Sloth » 03 Sep 2012, 10:58
And here is a pic for the upcoming Zombie deck:
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Re: New quest decks
by Sloth » 03 Sep 2012, 11:06
One more:
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Re: New quest decks
by Nordos » 03 Sep 2012, 11:23
Does Mirror Gallery work for the AI now?
Because I thought about a easy themed shrine deck.
It's actually quiet simple.
Then again I have no idea if the AI knows how to use Copy Enchantement.
I, too, noticed something while testing. The Shrine Honden of Night's Reach seems to be broken (as far as I can see, it throws an error if the enemy hasn't enough cards to discard).
Well, here's my decklist so far:
If the AI draws the correct combinations (Honden of Infinite Rage and Humility for example...), it can be quiet strong, almost medium. If enough time is given, the deck can become quiet powerful.
Just a thought, though
Because I thought about a easy themed shrine deck.
It's actually quiet simple.
Then again I have no idea if the AI knows how to use Copy Enchantement.
I, too, noticed something while testing. The Shrine Honden of Night's Reach seems to be broken (as far as I can see, it throws an error if the enemy hasn't enough cards to discard).
Well, here's my decklist so far:
- Code: Select all
2 Badlands
2 Bayou
2 Fabricate
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Honden of Life's Web
3 Honden of Night's Reach
3 Honden of Seeing Winds
3 Humility
1 Mesa Enchantress
4 Mirror Gallery
3 Plateau
2 Reliquary Tower
3 Scrubland
1 Serra's Sanctum
2 Taiga
3 Tundra
1 Urborg, Tomb of Yawgmoth
If the AI draws the correct combinations (Honden of Infinite Rage and Humility for example...), it can be quiet strong, almost medium. If enough time is given, the deck can become quiet powerful.
Just a thought, though
Re: New quest decks
by Sloth » 03 Sep 2012, 11:45
This is a good deck for an easy opponent. It has only 47 cards though and i think all our decks should be legal in at least one constructed format. Maybe some mana fixing could be added?Nordos wrote:Does Mirror Gallery work for the AI now?
Because I thought about a easy themed shrine deck.
It's actually quiet simple.
Then again I have no idea if the AI knows how to use Copy Enchantement.
I, too, noticed something while testing. The Shrine Honden of Night's Reach seems to be broken (as far as I can see, it throws an error if the enemy hasn't enough cards to discard).
Well, here's my decklist so far:It has absoletely no low drops - yet again I don't want any. IMO it is OK for an easy opponent. It needs a lot of time to establish, it needs the correct mana (thats why I added so many Duallands. They are needed ...) and it is hard for the AI to play that deck (as far as I can see it).
- Code: Select all
2 Badlands
2 Bayou
2 Fabricate
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Honden of Life's Web
3 Honden of Night's Reach
3 Honden of Seeing Winds
3 Humility
1 Mesa Enchantress
4 Mirror Gallery
3 Plateau
2 Reliquary Tower
3 Scrubland
1 Serra's Sanctum
2 Taiga
3 Tundra
1 Urborg, Tomb of Yawgmoth
If the AI draws the correct combinations (Honden of Infinite Rage and Humility for example...), it can be quiet strong, almost medium. If enough time is given, the deck can become quiet powerful.
Just a thought, though
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Re: New quest decks
by Nordos » 03 Sep 2012, 12:00
Well, you could always raise the count of the Hondens, Humility and add some Privileged Position (even though that may be hard to play) + increasing the amount of duallands.
With these it should become a 60-card deck...
EDIT: Instead of Privileged Position, Greater Auramancy would be a lot better. You can also think about adding Argothian Enchantress since the deck has 0 2-drops as it is.
EDIT2 :
With these it should become a 60-card deck...
EDIT: Instead of Privileged Position, Greater Auramancy would be a lot better. You can also think about adding Argothian Enchantress since the deck has 0 2-drops as it is.
EDIT2 :
- Code: Select all
4 Argothian Enchantress
3 Badlands
3 Bayou
2 Fabricate
2 Greater Auramancy
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Honden of Life's Web
4 Honden of Night's Reach
4 Honden of Seeing Winds
3 Humility
4 Mirror Gallery
3 Plateau
2 Reliquary Tower
4 Scrubland
1 Serra's Sanctum
4 Taiga
4 Tundra
1 Urborg, Tomb of Yawgmoth
Re: New quest decks
by Nordos » 03 Sep 2012, 15:06
Here's another deck I thought off. I actually don't know how to improve it anymore :-/ It SHOULD actually work, yet it doesn't seem to be as strong as expected.
It isn't helpful at all that the AI doesn't know how to use it's cards. If it has a Typhoid Rats with Scythe of the Wretched, Nemesis Mask and Inquisitor´s Flail, he wouldn't even think about attacking. Since the whole deck is based upon the concept of attacking the enemy and killing/reviving his creatures, the deck is completely useless for the AI.
Well, anyway, here's the deck. Maybe you can think of a way to 'enable' it for the AI
It isn't helpful at all that the AI doesn't know how to use it's cards. If it has a Typhoid Rats with Scythe of the Wretched, Nemesis Mask and Inquisitor´s Flail, he wouldn't even think about attacking. Since the whole deck is based upon the concept of attacking the enemy and killing/reviving his creatures, the deck is completely useless for the AI.
Well, anyway, here's the deck. Maybe you can think of a way to 'enable' it for the AI
Re: New quest decks
by Sloth » 03 Sep 2012, 19:46
I will add it with a changed mana base. Some users play with ante and will shamelessly plunder the duals.Nordos wrote:Well, you could always raise the count of the Hondens, Humility and add some Privileged Position (even though that may be hard to play) + increasing the amount of duallands.
With these it should become a 60-card deck...
EDIT: Instead of Privileged Position, Greater Auramancy would be a lot better. You can also think about adding Argothian Enchantress since the deck has 0 2-drops as it is.
EDIT2 :
- Code: Select all
4 Argothian Enchantress
3 Badlands
3 Bayou
2 Fabricate
2 Greater Auramancy
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Honden of Life's Web
4 Honden of Night's Reach
4 Honden of Seeing Winds
3 Humility
4 Mirror Gallery
3 Plateau
2 Reliquary Tower
4 Scrubland
1 Serra's Sanctum
4 Taiga
4 Tundra
1 Urborg, Tomb of Yawgmoth
My rule of thumb is: No moxen and other power until hard and no duals in easy decks (unless they are vital to the strategy).
- | Open
- 1 Plains
1 Island
1 Swamp
1 Mountain
1 Forest
4 Terramorphic Expanse
2 Vivid Crag
2 Vivid Creek
2 Vivid Grove
2 Vivid Marsh
2 Vivid Meadow
2 Tendo Ice Bridge
2 Reliquary Tower
1 Serra's Sanctum
1 Manalith
4 Argothian Enchantress
2 Fabricate
2 Greater Auramancy
4 Honden of Cleansing Fire
4 Honden of Infinite Rage
4 Honden of Life's Web
4 Honden of Night's Reach
4 Honden of Seeing Winds
3 Humility
4 Mirror Gallery
Do you want to name the opponent?
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Re: New quest decks
by Nordos » 03 Sep 2012, 20:30
Well, I didn't thought about that, but you're right. You could get the Duals far too easy.
A name for the deck... Hm. I wouldn't know one, yet since it is related to the japanese mythology (with the Hondens) and since it is connected to the religion - how about shinshoku (translated shrine-priest, AFAIK)?
A name for the deck... Hm. I wouldn't know one, yet since it is related to the japanese mythology (with the Hondens) and since it is connected to the religion - how about shinshoku (translated shrine-priest, AFAIK)?
Re: New quest decks
by Sloth » 03 Sep 2012, 20:43
We need to find a good avatar picture (they help people remember decks they play against). Maybe some japanese manga hero with a similar setting - InuYasha?Nordos wrote:Well, I didn't thought about that, but you're right. You could get the Duals far too easy.
A name for the deck... Hm. I wouldn't know one, yet since it is related to the japanese mythology (with the Hondens) and since it is connected to the religion - how about shinshoku (translated shrine-priest, AFAIK)?
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Re: New quest decks
by friarsol » 03 Sep 2012, 20:50
Maybe Aang from Avatar the Last Airbender?Sloth wrote:We need to find a good avatar picture (they help people remember decks they play against). Maybe some japanese manga hero with a similar setting - InuYasha?Nordos wrote:Well, I didn't thought about that, but you're right. You could get the Duals far too easy.
A name for the deck... Hm. I wouldn't know one, yet since it is related to the japanese mythology (with the Hondens) and since it is connected to the religion - how about shinshoku (translated shrine-priest, AFAIK)?
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Re: New quest decks
by Nordos » 03 Sep 2012, 21:00
I wouldn't think that Aang fits. The pictures of the Hondens are all quiet dark and sinister - while the world in which Aang lives is more ... light. And populated. Not like these abandoned shrines...
I don't know what you could take, though.
I don't know what you could take, though.
Re: New quest decks
by Sloth » 06 Sep 2012, 10:22
I think we have a deck that uses deathtouch creatures with Hermetic Study. Maybe this deck could make use of Scythe of the Wretched.Nordos wrote:Here's another deck I thought off. I actually don't know how to improve it anymore :-/ It SHOULD actually work, yet it doesn't seem to be as strong as expected.
It isn't helpful at all that the AI doesn't know how to use it's cards. If it has a Typhoid Rats with Scythe of the Wretched, Nemesis Mask and Inquisitor´s Flail, he wouldn't even think about attacking. Since the whole deck is based upon the concept of attacking the enemy and killing/reviving his creatures, the deck is completely useless for the AI.
Well, anyway, here's the deck. Maybe you can think of a way to 'enable' it for the AI
Here is a new creation of mine - a medium cycling deck:
- | Open
- 5 Mountain|ONS
5 Forest|ONS
4 Rootbound Crag
3 Wooded Foothills
1 Smoldering Crater
1 Slippery Karst
4 Blasted Landscape
4 Lightning Rift
4 Fluctuator
4 Spark Spray
1 Chartooth Cougar
1 Fiery Fall
3 Hundroog
3 Jungle Weaver
3 Krosan Tusker
3 Macetail Hystrodon
3 Ridge Rannet
2 Slice and Dice
1 Sylvan Bounty
2 Valley Rannet
3 Wirewood Guardian
The AI still doesn't play this deck very well, but the interactions still deliver something.
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