New quest decks
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Re: New quest decks
by Sloth » 30 Sep 2012, 21:14
Thanks a lot Xitax. The number of our precons almost doubled!Xitax wrote:I'd like to add in, thanks to gos, some more precon decks going back to Eventide, filling in some gaps since they were first added. I added in the set assignments, edited for the store and added the pic. All are available to start with - so edit that if you want.
(BTW, extension 7z not allowed?)
Yes looks like fun.Nordos wrote:It's a shame, that he wouldn't copy Forbidden Orchard with Vesuva. Everything else is just plain fun ^^
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4 Badlands
4 Bayou
4 Blood Reckoning
4 Curse of the Nightly Hunt
4 Forbidden Orchard
4 Hissing Miasma
4 Humility
3 Hunted Dragon
1 Mercy Killing
2 Pestilence
4 Reflecting Pool
4 Scrubland
4 Thunderstaff
4 Urza's Armor
4 Vesuva
2 Wall of Hope
2 Wall of Souls
2 Wound Reflection

I think Pestilence doesn't fit in here. The AI will wipe the board instead of letting the 1/1 creatures run into their doom. And Wound Reflection looks a lot like "win more" to me, i would prefer another combo piece for more consistency.
Nope. Keep 'em coming Nordos.Nordos wrote:Does a deck exist, which is based upon removing -1/-1 counter, e.g. Quillspike?
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Re: New quest decks
by Nordos » 30 Sep 2012, 22:04
I included Pestilence for a very simple reason - if the player is too intelligent, to let his creatures live (e.g. having cards which let you sacrifice creatures), then you would need another card which finishes him.
Since the AI has most likely an Urza's Armor, he will recieve no damage at all and since all his lands should be able (as long as he cloned the right land with Veuva) to produce black mana, it should be able to deal 8 or more damage per turn.
I've included Wound Reflection for the same reason - in the case that the player is somehow able to control it's creatures.
Dunno what others card could be added, instead, actually. Maybe something like Hunted Troll? More Walls? IMO its fine as it is
Since the AI has most likely an Urza's Armor, he will recieve no damage at all and since all his lands should be able (as long as he cloned the right land with Veuva) to produce black mana, it should be able to deal 8 or more damage per turn.
I've included Wound Reflection for the same reason - in the case that the player is somehow able to control it's creatures.
Dunno what others card could be added, instead, actually. Maybe something like Hunted Troll? More Walls? IMO its fine as it is

Re: New quest decks
by Nordos » 01 Oct 2012, 10:26
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4 Bayou
2 Canker Abomination
4 Devoted Druid
4 Etched Monstrosity
4 Forest
4 Hex Parasite
2 Midnight Banshee
2 Noxious Hatchling
2 Phyrexian Hydra
4 Quillspike
2 Rendclaw Trow
4 Scarscale Ritual
5 Swamp
4 Tainted Wood
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Witherscale Wurm
2 Woodfall Primus
4 Woodland Cemetery

As far as I can see, he doesn't really think about removing its -1/-1 counter, and he doesnt realize the combo Devoted Druid and Quillspike. (infinite loop of buffing the Quillspike)
I guess it's too hard to fix, though. Dunno, you amy take a look
Re: New quest decks
by Sloth » 03 Oct 2012, 09:47
Here is a modified version of the Blood Reckoning deck:
- Denethor 3 | Open
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4 Badlands
4 Bayou
4 Blood Reckoning
1 City of Brass
4 Curse of the Nightly Hunt
4 Forbidden Orchard
2 Guardian Seraph
4 Hissing Miasma
4 Humility
2 Hunted Dragon
1 Fumiko the Lowblood
1 Mercy Killing
2 Pestilence
4 Scrubland
2 Swamp
4 Thunderstaff
1 Urborg, Tomb of Yawgmoth
3 Urza's Armor
2 Varchild's War-Riders
3 Vesuva
2 Wall of Hope
2 Wall of Souls
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Re: New quest decks
by Nordos » 03 Oct 2012, 14:12
Looks good
Didn't know that these exist...
Here's a simple Morph deck, which should be easy.
The Ai doesn't play the cards very well, though

Here's a simple Morph deck, which should be easy.
The Ai doesn't play the cards very well, though
Re: New quest decks
by Nordos » 05 Oct 2012, 19:39
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4 Bayou
4 Corpsejack Menace
4 Death's Presence
2 Doubling Season
3 Dreg Mangler
6 Forest
4 Golgari Guildgate
2 Golgari Keyrune
2 Grave Betrayal
4 Lotleth Troll
1 Mephidross Vampire
1 Mirri the Cursed
1 Necropolis Regent
1 Skullbriar, the Walking Grave
4 Slitherhead
1 Sluiceway Scorpion
3 Spiritmonger
8 Swamp
3 Vigor Mortis
2 Vulturous Zombie
It is a very slow deck, yet it can be powerful. I guess its medium
Re: New quest decks
by Sloth » 05 Oct 2012, 21:36
I was sure we had a morph deck and i finally found it:Nordos wrote:Looks goodDidn't know that these exist...
Here's a simple Morph deck, which should be easy.
The Ai doesn't play the cards very well, though
- Doc Holiday 1 | Open
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[duel]
[metadata]
Name=Doc Holiday 1
Title=Doc Holiday
Difficulty=easy
Description=WUG Morph deck
Icon=Doc Holiday.jpg
Deck Type=constructed
[main]
3 Aphetto Runecaster
3 Aven Farseer
1 Primal Whisperer
2 Reviving Dose
1 Guided Strike
4 Seaside Citadel
4 Plains|10E
4 Island|10E
4 Forest|10E
4 Coastal Tower
4 Elfhame Palace
2 Obelisk of Bant
4 Crystallization
1 Branchsnap Lorian
1 Hystrodon
1 Ascending Aven
4 Scornful Egotist
1 Defender of the Order
1 Echo Tracer
1 Liege of the Axe
1 Nantuko Vigilante
1 Wingbeat Warrior
1 Root Elemental
1 Crude Rampart
1 Daru Lancer
1 Daru Mender
1 Disruptive Pitmage
1 Fledgling Mawcor
1 Foothill Guide
1 Gravel Slinger
1 Riptide Biologist
1 Riptide Pilferer
1 Whip-Spine Drake
[sideboard]
I think two morph decks can co-exist:
One would focus on Ixidron and Primal Whisperer and have very expensive big morph creatures. The other would focus on Ixidron, Aphetto Runecaster and Aven Farseer and creatures with turn face up effects.
Looks good. Will test tomorrow.Nordos wrote:A deck based upon +1/+1 counters in combination with scavenge and similar.
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4 Bayou
4 Corpsejack Menace
4 Death's Presence
2 Doubling Season
3 Dreg Mangler
6 Forest
4 Golgari Guildgate
2 Golgari Keyrune
2 Grave Betrayal
4 Lotleth Troll
1 Mephidross Vampire
1 Mirri the Cursed
1 Necropolis Regent
1 Skullbriar, the Walking Grave
4 Slitherhead
1 Sluiceway Scorpion
3 Spiritmonger
8 Swamp
3 Vigor Mortis
2 Vulturous Zombie
It is a very slow deck, yet it can be powerful. I guess its medium
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Re: New quest decks
by Nordos » 05 Oct 2012, 21:57
I think, that the Vigor Mortis and Death's Presence should be cut by one and either Vulturous Zombie (one of the very few flying creatures in this deck) or Spiritmonger or Dreg Mangler or Sluiceway Scorpion should be increased.
I've tested it, and it seems, that it just doesn't have enough creatures in the mid-game. Additional it is very hard for decks which are based uppon single creatures, because it has no possibility to destroy it. Then again, it is meant to be not that powerful^^
I've tested it, and it seems, that it just doesn't have enough creatures in the mid-game. Additional it is very hard for decks which are based uppon single creatures, because it has no possibility to destroy it. Then again, it is meant to be not that powerful^^
Re: New quest decks
by friarsol » 07 Oct 2012, 20:06
I usually run 40 in Quest, and once we start enforcing deck minimums, I'm going to set it at 40 for quest + limited. AI (generally) plays a 60 card deck.Nordos wrote:What are the normal deck sizes? 40, 60 , ...?
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Re: New quest decks
by Nordos » 07 Oct 2012, 20:09
I'm asking because I want to create a deck which is based uppon playing a lot of lands - 60 cards wouldn't be enough for my taste
That's why I'm asking which sizes would be acceptable for the AI.

Re: New quest decks
by Sloth » 07 Oct 2012, 20:18
For AI decks the rule is simple: At least 60. We have a Battle of Wits opponent with 250+ cards.Nordos wrote:I'm asking because I want to create a deck which is based uppon playing a lot of lands - 60 cards wouldn't be enough for my tasteThat's why I'm asking which sizes would be acceptable for the AI.
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Re: New quest decks
by Nordos » 08 Oct 2012, 03:09
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1 Avatar of Slaughter
1 Blazing Archon
2 Blightsteel Colossus
4 Buried Alive
4 Exhume
4 Gravestorm
4 It That Betrays
4 Leyline of the Void
4 Living Death
4 Nezumi Graverobber
2 Rag Dealer
1 Sheoldred, Whispering One
1 Spirit of the Night
24 Swamp

And if Cabal Coffers get fixed for the AI (activating as long as he has 3 or more swamps in play), it could be a good addition to various black decks - like this one (getting enough mana for It That Betrays and similar)
Re: New quest decks
by moomarc » 08 Oct 2012, 06:11
Would it perhaps be worth adding a Nirkana Revenant to help ramp mana for late game?Nordos wrote:Feel free to add any synergies. I didn't came across any more, then again, I wasn't looking at all cards
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1 Avatar of Slaughter
1 Blazing Archon
2 Blightsteel Colossus
4 Buried Alive
4 Exhume
4 Gravestorm
4 It That Betrays
4 Leyline of the Void
4 Living Death
4 Nezumi Graverobber
2 Rag Dealer
1 Sheoldred, Whispering One
1 Spirit of the Night
24 Swamp
And if Cabal Coffers get fixed for the AI (activating as long as he has 3 or more swamps in play), it could be a good addition to various black decks - like this one (getting enough mana for It That Betrays and similar)
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Re: New quest decks
by Nordos » 08 Oct 2012, 17:04
Hm, could be worth considering ^^
Mesa Enchantress is worth considering, too, since 37% of this deck are enchantments
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4 Angelic Wall
4 Arid Mesa
4 Badlands
4 Bitterblossom
3 Forsaken Wastes
2 Greater Auramancy
2 Havoc Festival
3 Leyline of Punishment
4 Marsh Flats
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
4 Phyrexian Arena
4 Plains
4 Plateau
4 Scrubland
4 Transcendence
1 Urborg, Tomb of Yawgmoth
2 Wall of Diffusion
2 Wall of Hope
2 Wall of Razors

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