SVN Bug Reports
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Re: SVN Bug Reports
by lovinthegame » 29 Jan 2011, 08:07
V 5879
Primalcrux goes straight to graveyard after being cast and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage. Also Nissa Revane 3rd ability to pull elf creatures fails every time.
However I still flippin love everything you guys have done it is really a great program.
Oh and just a quick question i update this every few days or so and I wanna make sure I am updating it right, Do i only have to click "update and build" to update it each time? Or do I need to click on "run-first" first?
Primalcrux goes straight to graveyard after being cast and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage. Also Nissa Revane 3rd ability to pull elf creatures fails every time.
However I still flippin love everything you guys have done it is really a great program.
Oh and just a quick question i update this every few days or so and I wanna make sure I am updating it right, Do i only have to click "update and build" to update it each time? Or do I need to click on "run-first" first?
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Re: SVN Bug Reports
by Sloth » 29 Jan 2011, 08:20
Welcome lovinthegame. This is how infect works.lovinthegame wrote:...and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage.
"update and build" is enough.lovinthegame wrote:Oh and just a quick question i update this every few days or so and I wanna make sure I am updating it right, Do i only have to click "update and build" to update it each time? Or do I need to click on "run-first" first?
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Re: SVN Bug Reports
by friarsol » 29 Jan 2011, 15:29
Nissa is fixed.lovinthegame wrote:Also Nissa Revane 3rd ability to pull elf creatures fails every time.
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Re: SVN Bug Reports
by Jaedayr » 29 Jan 2011, 21:05
r5916
The pic for Rally the Forces does not show up in quest card shop. There is also no set info showing for it. The jpg is in the pics folder.
The pic for Rally the Forces does not show up in quest card shop. There is also no set info showing for it. The jpg is in the pics folder.
Re: SVN Bug Reports
by friarsol » 29 Jan 2011, 21:14
When cards are recently added before they get SetInfo the card image doesn't show up. This is known and expected.Jaedayr wrote:r5916
The pic for Rally the Forces does not show up in quest card shop. There is also no set info showing for it. The jpg is in the pics folder.
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Re: SVN Bug Reports
by Jaedayr » 29 Jan 2011, 21:33
I noticed the console saysJaedayr wrote:r5868
The pic for Voja (ability of Tolsimir Wolfblood) does not appear on the battlefield. I have gw_2_2_voja.jpg in the tokens folder.
- Code: Select all
AF_Token imageName = WG 2 2 Voja
Re: SVN Bug Reports
by lovinthegame » 30 Jan 2011, 01:51
Welcome lovinthegame. This is how infect works.Sloth wrote:lovinthegame wrote:...and all infect damage that computer takes only goes to poison counters it doesnt actually do any damage.
Wow I have been playing all wrong thanks for clearing that up. Did Primalcrux get fixed too?
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Re: SVN Bug Reports
by Rob Cashwalker » 30 Jan 2011, 20:47
Playing in Quest against bam-bam easy (domain deck). Needed to float mana from a storage land at the beginning of combat in order to pay for Collective Restraint at the end of Declare Attackers.
As soon as I went into Declare Attackers, the mana had emptied. Shouldn't the mana only empty between phases, not between steps?
As soon as I went into Declare Attackers, the mana had emptied. Shouldn't the mana only empty between phases, not between steps?
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Re: SVN Bug Reports
by friarsol » 30 Jan 2011, 21:47
That used to be the case but they changed it at some point (I don't remember exactly when. You could float mana from upkeep to draw steps. But new players found that too confusing.Rob Cashwalker wrote:Playing in Quest against bam-bam easy (domain deck). Needed to float mana from a storage land at the beginning of combat in order to pay for Collective Restraint at the end of Declare Attackers.
As soon as I went into Declare Attackers, the mana had emptied. Shouldn't the mana only empty between phases, not between steps?
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Re: SVN Bug Reports
by Rob Cashwalker » 31 Jan 2011, 00:44
OK, nevermind.
Shouldn't the Begin Combat prompt actually be part of the declare attackers step? If not, then there needs to be another stop for that, in order for this sort of effects to be useful.
But still, the colored multi-mana part of storage lands can't be used to pay costs directly.106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.
Shouldn't the Begin Combat prompt actually be part of the declare attackers step? If not, then there needs to be another stop for that, in order for this sort of effects to be useful.
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Re: SVN Bug Reports
by friarsol » 31 Jan 2011, 00:56
Unfortunately the mana batteries and similar cards needed to be written in a way that made them unable to be paid for costs directly. It used to be that most cards with an extra cost (like the Signets) couldn't be used, but they now can. As things get more refined all of these should be able to pay for costs directly.
Once we add in X to remove counters we should be able to move it into a direct mana ability.
And no. Begin Combat is when you would tap opposing creatures before they can be declared attackers. Then you can declare attackers. The real solution is to get storage lands working natively with AF_Mana and then by default they'll work with Propaganda effects. Adding an extra stop just to float mana would be very awkward based on how things have been setup.
Once we add in X to remove counters we should be able to move it into a direct mana ability.
And no. Begin Combat is when you would tap opposing creatures before they can be declared attackers. Then you can declare attackers. The real solution is to get storage lands working natively with AF_Mana and then by default they'll work with Propaganda effects. Adding an extra stop just to float mana would be very awkward based on how things have been setup.
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Re: SVN Bug Reports
by lazylockie » 31 Jan 2011, 01:57
r5948
Scion of Oona isn't buffing Bitterblossom tokens. Mistbind Clique can't champion BB tokens as well, so the problem might be on Bitterblossom
Found it:
from:
Scion of Oona isn't buffing Bitterblossom tokens. Mistbind Clique can't champion BB tokens as well, so the problem might be on Bitterblossom
Found it:
from:
- Code: Select all
Name:Bitterblossom
ManaCost:1 B
Types:Tribal Enchantment Faerie
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You |TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Faerie Rogue | TokenTypes$ Creature,Faerie Rogue | TokenOwner$ Controller | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SubAbility$ SVar=DB
SVar:DB:DB$LoseLife | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterblossom.jpg
SVar:Rarity:Rare
SetInfo:MOR|Rare|http://magiccards.info/scans/en/mt/58.jpg
End
- Code: Select all
Name:Bitterblossom
ManaCost:1 B
Types:Tribal Enchantment Faerie
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You |TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Faerie Rogue | TokenTypes$ Creature,Faerie,Rogue | TokenOwner$ Controller | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SubAbility$ SVar=DB
SVar:DB:DB$LoseLife | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/bitterblossom.jpg
SVar:Rarity:Rare
SetInfo:MOR|Rare|http://magiccards.info/scans/en/mt/58.jpg
End
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Re: SVN Bug Reports
by slapshot5 » 31 Jan 2011, 03:37
committed. Thanks.lazylockie wrote:r5948
Scion of Oona isn't buffing Bitterblossom tokens. Mistbind Clique can't champion BB tokens as well, so the problem might be on Bitterblossom
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Re: SVN Bug Reports
by Corwin72 » 31 Jan 2011, 18:21
build 5967
Use Liliana Vess -8 to put all creatures in the grave yard back into play under my control. All of the opponents characters were put into play on my side. The tokens that were generated by the opponents creatures coming into play were on the opponents side of the board.
After I ended my turn and the opponent did the same I could not attack with my opponents creatures even though they did not have summoning sickness.
Use Liliana Vess -8 to put all creatures in the grave yard back into play under my control. All of the opponents characters were put into play on my side. The tokens that were generated by the opponents creatures coming into play were on the opponents side of the board.
After I ended my turn and the opponent did the same I could not attack with my opponents creatures even though they did not have summoning sickness.
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Re: SVN Bug Reports
by friarsol » 31 Jan 2011, 19:09
Someone else reported a similar issue with returning opponents cards from the graveyard under your control. I'll take a look and see what's going on.Corwin72 wrote:build 5967
Use Liliana Vess -8 to put all creatures in the grave yard back into play under my control. All of the opponents characters were put into play on my side. The tokens that were generated by the opponents creatures coming into play were on the opponents side of the board.
After I ended my turn and the opponent did the same I could not attack with my opponents creatures even though they did not have summoning sickness.
Edit: Should be fixed now.
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