SVN Bug Reports
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Re: SVN Bug Reports
by Jaedayr » 16 Feb 2011, 21:06
r6475
I know the text for Lignify says it is kinda buggy, so ignore this if it falls into that realm.
I had Wingrattle Scarecrow (still testing) and a blue and a black creature in play. Got the following message after Lignify was cast. The scarecrow was 0/4 but still had Flying and Persist.
I know the text for Lignify says it is kinda buggy, so ignore this if it falls into that realm.
I had Wingrattle Scarecrow (still testing) and a blue and a black creature in play. Got the following message after Lignify was cast. The scarecrow was 0/4 but still had Flying and Persist.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
2
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 2
at forge.GameActionUtil$7.removeStaticEffect(GameActionUtil.java:10143)
at forge.GameActionUtil$7.removeStaticEffect(GameActionUtil.java:10135)
at forge.GameActionUtil$7.execute(GameActionUtil.java:10018)
at forge.GameAction.checkStateEffects(GameAction.java:490)
at forge.MagicStack.resolveStack(MagicStack.java:715)
at forge.Phase.passPriority(Phase.java:514)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:946)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:945)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:733)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: SVN Bug Reports
by Sloth » 16 Feb 2011, 21:53
Another counterspell issue:
The AI had Flashfreeze in hand, but not enough mana to pay for it. The game crashed when I cast a red spell (sorry, no error message, but I was able to reproduce it).
The AI had Flashfreeze in hand, but not enough mana to pay for it. The game crashed when I cast a red spell (sorry, no error message, but I was able to reproduce it).
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Re: SVN Bug Reports
by lazylockie » 17 Feb 2011, 03:46
r6490
I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
AI is activating Tolsimir Wolfblood 's ability even when AI has the Voja token into play. If I recall correctly, before AFs Tolsimir's ability was fine for AI.
I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
AI is activating Tolsimir Wolfblood 's ability even when AI has the Voja token into play. If I recall correctly, before AFs Tolsimir's ability was fine for AI.
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Re: SVN Bug Reports
by friarsol » 17 Feb 2011, 04:20
What Planeswalkers?lazylockie wrote:r6490
I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
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Re: SVN Bug Reports
by lazylockie » 17 Feb 2011, 15:42
I've tested with Chandra Nalaarfriarsol wrote:What Planeswalkers?lazylockie wrote:r6490
I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
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Re: SVN Bug Reports
by friarsol » 17 Feb 2011, 16:04
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Re: SVN Bug Reports
by friarsol » 17 Feb 2011, 16:26
My Ally with 3 +1/+1 counters got hit with 2 wither damage. Now has 3 +1/+1 and 2 -1/-1 instead of just 1 +1/+1.
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Re: SVN Bug Reports
by Corwin72 » 17 Feb 2011, 19:44
build 6495
Issues with ally.
I have duplicated this in 2 seperate games but sometimes the card works correctly.The Jwari Shapeshifter does not always allow me to click on it to cast it. I don't know if it does not see any allies in play or what.
Issues with ally.
I have duplicated this in 2 seperate games but sometimes the card works correctly.The Jwari Shapeshifter does not always allow me to click on it to cast it. I don't know if it does not see any allies in play or what.
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Re: SVN Bug Reports
by SoulStorm » 17 Feb 2011, 21:45
I've had this problem too. I've noticed that Jwari Shapeshifter doesn't always leave your hand after being played. Then it just sits in your hand taking up space. This may be the cause of the bug in subsequent games but I don't know for certain.
Re: SVN Bug Reports
by friarsol » 18 Feb 2011, 16:39
r6529
My quest is complaining of: Invalid Deck, Fix me:Marge Simpson 3
My quest is complaining of: Invalid Deck, Fix me:Marge Simpson 3
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Re: SVN Bug Reports
by Fnoed » 18 Feb 2011, 21:31
Ah good. That just means that that deck's description is missing. It should play normally.
Re: SVN Bug Reports
by friarsol » 18 Feb 2011, 21:41
Oh ok. I'm just going to tweak the message. Invalid Deck makes it seem like something bad would happen if I tried to play against it.Fnoed wrote:Ah good. That just means that that deck's description is missing. It should play normally.
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Re: SVN Bug Reports
by lazylockie » 18 Feb 2011, 21:48
r6533
when attaching Spreading Seas to a land the card itself gains the mana abilities of the enchanted land. (say, I attach Seas into Taiga and Spreading Seas gains T: Add R or G). I didn't test others like Convincing Mirage.
Vedalken Anatomist is putting -1/-1 counters fine, though it's not tapping in the the process
Brimstone Mage is 3 R to level up, and it needs to "forget" it had T:1 dmg when its level is 3 or higher.
when attaching Spreading Seas to a land the card itself gains the mana abilities of the enchanted land. (say, I attach Seas into Taiga and Spreading Seas gains T: Add R or G). I didn't test others like Convincing Mirage.
Vedalken Anatomist is putting -1/-1 counters fine, though it's not tapping in the the process
Brimstone Mage is 3 R to level up, and it needs to "forget" it had T:1 dmg when its level is 3 or higher.
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Re: SVN Bug Reports
by Corwin72 » 18 Feb 2011, 22:08
Build 6538
I am having a problem finishing a draft.
I added the cube draft files from the main thread and now I can not get past the 3rd pack. No error message but I can not get through the draft.
I am having a problem finishing a draft.
I added the cube draft files from the main thread and now I can not get past the 3rd pack. No error message but I can not get through the draft.
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Re: SVN Bug Reports
by Corwin72 » 19 Feb 2011, 16:37
Build 6561
Still trying to complete a draft.
This time I did not include my Pics folder when creating a new build.
This screen shot is after 19 cards were drafted. My task manager shows that forge is using 310 megs of ram and using between 48 and 50% of the process. This is the second machine that I have tried to complete a draft.
Is anyone else having this problem?
Edit:
Tried a draft using the 2/19/2011 build. Success..
Tried a draft using the cube rarity files and it worked too.
Trying an SVN build now.
Regular draft rarity files worked but the cube froze me at 19 cards.
Still trying to complete a draft.
This time I did not include my Pics folder when creating a new build.
This screen shot is after 19 cards were drafted. My task manager shows that forge is using 310 megs of ram and using between 48 and 50% of the process. This is the second machine that I have tried to complete a draft.
Is anyone else having this problem?
Edit:
Tried a draft using the 2/19/2011 build. Success..
Tried a draft using the cube rarity files and it worked too.
Trying an SVN build now.
Regular draft rarity files worked but the cube froze me at 19 cards.
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