It is currently 15 Aug 2025, 11:17
   
Text Size

SVN Bug Reports

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: SVN Bug Reports

Postby Jaedayr » 16 Feb 2011, 21:06

r6475

I know the text for Lignify says it is kinda buggy, so ignore this if it falls into that realm.

I had Wingrattle Scarecrow (still testing) and a blue and a black creature in play. Got the following message after Lignify was cast. The scarecrow was 0/4 but still had Flying and Persist.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


2


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 2
   at forge.GameActionUtil$7.removeStaticEffect(GameActionUtil.java:10143)
   at forge.GameActionUtil$7.removeStaticEffect(GameActionUtil.java:10135)
   at forge.GameActionUtil$7.execute(GameActionUtil.java:10018)
   at forge.GameAction.checkStateEffects(GameAction.java:490)
   at forge.MagicStack.resolveStack(MagicStack.java:715)
   at forge.Phase.passPriority(Phase.java:514)
   at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
   at forge.GuiInput.selectButtonOK(GuiInput.java:35)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:946)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:945)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:733)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby Sloth » 16 Feb 2011, 21:53

Another counterspell issue:

The AI had Flashfreeze in hand, but not enough mana to pay for it. The game crashed when I cast a red spell (sorry, no error message, but I was able to reproduce it).
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: SVN Bug Reports

Postby lazylockie » 17 Feb 2011, 03:46

r6490

I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)

AI is activating Tolsimir Wolfblood 's ability even when AI has the Voja token into play. If I recall correctly, before AFs Tolsimir's ability was fine for AI.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: SVN Bug Reports

Postby friarsol » 17 Feb 2011, 04:20

lazylockie wrote:r6490

I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
What Planeswalkers?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby lazylockie » 17 Feb 2011, 15:42

friarsol wrote:
lazylockie wrote:r6490

I can't activate 2 U from Azorius Guildmage to counter Planeswalkers activated ability. Other activated abilities (such as 1 life from Plant Wall works fine)
What Planeswalkers?
I've tested with Chandra Nalaar
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: SVN Bug Reports

Postby friarsol » 17 Feb 2011, 16:04

Jaedayr wrote:r6475

I know the text for Lignify says it is kinda buggy, so ignore this if it falls into that realm.
I think Lignify is the most buggy card out there. I don't trust anything it does.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby friarsol » 17 Feb 2011, 16:26

My Ally with 3 +1/+1 counters got hit with 2 wither damage. Now has 3 +1/+1 and 2 -1/-1 instead of just 1 +1/+1.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Corwin72 » 17 Feb 2011, 19:44

build 6495
Issues with ally.
I have duplicated this in 2 seperate games but sometimes the card works correctly.The Jwari Shapeshifter does not always allow me to click on it to cast it. I don't know if it does not see any allies in play or what.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby SoulStorm » 17 Feb 2011, 21:45

I've had this problem too. I've noticed that Jwari Shapeshifter doesn't always leave your hand after being played. Then it just sits in your hand taking up space. This may be the cause of the bug in subsequent games but I don't know for certain.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby friarsol » 18 Feb 2011, 16:39

r6529
My quest is complaining of: Invalid Deck, Fix me:Marge Simpson 3
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Fnoed » 18 Feb 2011, 21:31

Ah good. That just means that that deck's description is missing. It should play normally.
Fnoed
 
Posts: 84
Joined: 20 Dec 2010, 01:03
Has thanked: 0 time
Been thanked: 3 times

Re: SVN Bug Reports

Postby friarsol » 18 Feb 2011, 21:41

Fnoed wrote:Ah good. That just means that that deck's description is missing. It should play normally.
Oh ok. I'm just going to tweak the message. Invalid Deck makes it seem like something bad would happen if I tried to play against it.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby lazylockie » 18 Feb 2011, 21:48

r6533

when attaching Spreading Seas to a land the card itself gains the mana abilities of the enchanted land. (say, I attach Seas into Taiga and Spreading Seas gains T: Add R or G). I didn't test others like Convincing Mirage.

Vedalken Anatomist is putting -1/-1 counters fine, though it's not tapping in the the process

Brimstone Mage is 3 R to level up, and it needs to "forget" it had T:1 dmg when its level is 3 or higher.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: SVN Bug Reports

Postby Corwin72 » 18 Feb 2011, 22:08

Build 6538
I am having a problem finishing a draft.
I added the cube draft files from the main thread and now I can not get past the 3rd pack. No error message but I can not get through the draft.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby Corwin72 » 19 Feb 2011, 16:37

Build 6561
Still trying to complete a draft.
This time I did not include my Pics folder when creating a new build.
This screen shot is after 19 cards were drafted. My task manager shows that forge is using 310 megs of ram and using between 48 and 50% of the process. This is the second machine that I have tried to complete a draft.
Is anyone else having this problem?

Edit:
Tried a draft using the 2/19/2011 build. Success..
Tried a draft using the cube rarity files and it worked too.
Trying an SVN build now.
Regular draft rarity files worked but the cube froze me at 19 cards.
Attachments
forge freeze.jpg
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 14 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 14 users online :: 0 registered, 0 hidden and 14 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 14 guests

Login Form