Shadows over Innistrad spoiler season
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Re: Shadows over Innistrad spoiler season
by Hanmac » 22 Mar 2016, 07:10
about the 13 card, can't we just use $LifeTotal or something like that?
PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 09:17
Another weird one: Fevered Visions triggers for all players, but does something extra if the player is an opponent.
Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 10:32
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Name:Hanweir Militia Captain
ManaCost:1 W
Types:Creature Human Soldier
PT:2/2
T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if you control four or more creatures, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/hanweir_militia_captain.jpg
AlternateMode:DoubleFaced
Oracle:At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
ALTERNATE
Name:Westvale Cult Leader
ManaCost:no cost
Colors:white
Types:Creature Human Cleric
PT:*/*
S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.
SVar:X:Count$Valid Creature.YouCtrl
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenName$ Human Cleric | TokenColors$ White,Black | TokenTypes$ Creature,Human,Cleric | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | TokenAmount$ 1
SVar:BuffedBy:Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/westvale_cult_leader.jpg
Oracle:Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.\nAt the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
Re: Shadows over Innistrad spoiler season
by swordshine » 22 Mar 2016, 12:42
Use "Player.LifeEquals_13".Hanmac wrote:about the 13 card, can't we just use $LifeTotal or something like that?
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Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 13:13
swordshine: OK, then it's
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Name:Triskaidekaphobia
ManaCost:3 B
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, choose one - Each player with exactly 13 life loses the game, then each player gains 1 life; Each player with exactly 13 life loses the game, then each player loses 1 life.
SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBLoseGame1,DBLoseGame2 | CharmNum$ 1
SVar:DBLoseGame1:AB$ LosesGame | Cost$ 0 | Defined$ Player.LifeEquals_13 | SubAbility DBGainLife | SpellDescription$ Each player with exactly 13 life loses the game, then each player gains 1 life.
SVar:DBGainLife:DB$ GainLife | Defined$ Player | LifeAmount$ 1
SVar:DBLoseGame2:AB$ LosesGame | Cost$ 0 | Defined$ Player.LifeEquals_13 | SubAbility DBLoseLife | SpellDescription$ Each player with exactly 13 life loses the game, then each player loses 1 life.
SVar:DBLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/triskaidekaphobia.jpg
Oracle:At the beginning of your upkeep, choose one -\n• Each player with exactly 13 life loses the game, then each player gains 1 life.\n• Each player with exactly 13 life loses the game, then each player loses 1 life.
Re: Shadows over Innistrad spoiler season
by friarsol » 22 Mar 2016, 14:32
Hey Marek,
Delirium works the same as Metalcraft for all ability flavors, so for conditional statics it'll be like Ardent Recruit:
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
So instead of Condition$ Metalcraft it'll be Condition$ Delirium. Metalcraft has a "BuffedBy" helper SVar that I don't think has an equivilant for Delirium.
For an activation restriction, it'll be like Argent Sphinx:
For a conditional effect, it'll be like Dispatch
If you didn't see already, I converted Silumgar Assassin to use Skulk. Not sure if you were still waiting for that keyword, but it's been functional for a while. It's just a simple "K:Skulk", thought I mentioned that when I did it?
Delirium works the same as Metalcraft for all ability flavors, so for conditional statics it'll be like Ardent Recruit:
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
So instead of Condition$ Metalcraft it'll be Condition$ Delirium. Metalcraft has a "BuffedBy" helper SVar that I don't think has an equivilant for Delirium.
For an activation restriction, it'll be like Argent Sphinx:
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A:AB$ ChangeZone | Cost$ U | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | Activation$ Metalcraft | PrecostDesc$ Metalcraft - | SpellDescription$ Exile CARDNAME. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
For a conditional effect, it'll be like Dispatch
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SVar:DBExile:DB$ ChangeZone | Condition$ Metalcraft | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDescription$ If you control three or more artifacts,
If you didn't see already, I converted Silumgar Assassin to use Skulk. Not sure if you were still waiting for that keyword, but it's been functional for a while. It's just a simple "K:Skulk", thought I mentioned that when I did it?
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Re: Shadows over Innistrad spoiler season
by Hanmac » 22 Mar 2016, 14:41
for Silumgar Assassin i am unsure because i don't know if it gets an errata to use skulk or not, we will see.
because it does effect other cards that does react to Skulk like the new Odric card.
because it does effect other cards that does react to Skulk like the new Odric card.
Re: Shadows over Innistrad spoiler season
by friarsol » 22 Mar 2016, 14:45
I'd be shocked if it doesn't get errata'd. If it doesn't, it's not hard to wind it back.Hanmac wrote:for Silumgar Assassin i am unsure because i don't know if it gets an errata to use skulk or not, we will see.
because it does effect other cards that does react to Skulk like the new Odric card.
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Re: Shadows over Innistrad spoiler season
by Hanmac » 22 Mar 2016, 14:54
@friarsol:
There are the tokens:
http://magic.wizards.com/en/articles/ar ... 2016-03-22
i found some card bugs while searching the code.Hanmac wrote:PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
There are the tokens:
http://magic.wizards.com/en/articles/ar ... 2016-03-22
Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 15:18
There's a high number of Clue tokens -- shall we add five alternate images to each card with investigate for now?
Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 15:48
Burn from Within -- I skip it for now because I'm not sure whether "that creature" in last sentence is the target or any creature damaged with the spell.
Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
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Name:Call the Bloodline
ManaCost:1 B
Types:Enchantment
A:AB$ Token | Cost$ 1 Discard<1/Card> | ActivationLimit$ 1 | TokenAmount$ 1 | TokenName$ Vampire Knight | TokenTypes$ Creature,Vampire,Knight | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | SpellDescription$ Put a 2/2 black Zombie creature token onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/call_the_bloodline.jpg
Oracle:{1} Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.
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Name:Goldnight Castigator
ManaCost:2 R R
Types:Creature Angel
PT:4/9
K:Flying
K:Haste
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ You | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to you, it deals double that damage to you instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ You | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to you, it deals double that damage to you instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Self | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to CARDNAME, it deals double that damage to CARDNAME instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Self | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to CARDNAME, it deals double that damage to CARDNAME instead.
SVar:DmgTwice:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:DmgTwiceCombat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Twice
SVar:Picture:http://www.wizards.com/global/images/magic/general/goldnight_castigator.jpg
Oracle:Flying, haste\nIf a source would deal damage to you, it deals double that damage to you instead.\nIf a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
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Name:Descend upon the Sinful
ManaCost:4 W W
Types:Sorcery
A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile all creatures. Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
SVar:DBToken:DB$ Token | Condition$ Delirium | Cost$ 0 | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenImage$ w 4 4 angel SOI
SVar:Picture:http://www.wizards.com/global/images/magic/general/descend_upon_the_sinful.jpg
Oracle:Exile all creatures.\nDelirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
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Name:Odric, Lunarch Marshal
ManaCost:3 W
Types:Legendary Creature Human Soldier
PT:3/3
T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
SVar:TrigPump:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Skulk & Trample & Vigilance | SharedKeywordsZone$ Battlefield | SharedRestrictions$ Creature.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/odric_lunarch_marshal.jpg
Oracle:At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Name:Paranoid Parish-Blade
ManaCost:2 W
Types:Creature Human Soldier
PT:3/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | Condition$ Delirium | Description$ Delirium - CARDNAME gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SVar:Picture:http://www.wizards.com/global/images/magic/general/paranoid_parish_blade.jpg
Oracle:Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Name:Reaper of Flight Moonsilver
ManaCost:3 W W
Types:Creature Angel
PT:3/3
K:Flying
A:AB$ Pump | Cost$ Sac<1/Creature> | NumAtt$ +2 | NumDef$ +1 | Activation$ Delirium | PrecostDesc$ Delirium - | SpellDescription$ CARDNAME gets +2/+1 until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/reaper_of_flight_moonsilver.jpg
Oracle:Flying\nDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
Last edited by Marek14 on 26 Mar 2016, 08:19, edited 1 time in total.
Re: Shadows over Innistrad spoiler season
by friarsol » 22 Mar 2016, 17:15
Burn fron Within - That creature has to be any creature damaged by the spell, it seems like it's specifically talking about that creature that lost indestructible.Marek14 wrote:Burn from Within -- I skip it for now because I'm not sure whether "that creature" in last sentence is the target or any creature damaged with the spell.
Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
Corrupted Grafstone - Looks like the answer is yes, but it's clunky. Definitely would be better to add a small bit of code to accept ValidZone like we have in other effects.
// Should work now
ColorOrType$ Color | Valid$ Defined.ValidGraveyard Card.YouOwn | ReflectProperty$ Is
// Would work with small code addition
ColorOrType$ Color | ValidZone$ Graveyard | Valid$ Card.YouOwn | ReflectProperty$ Is
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Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 17:30
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Name:Angelic Purge
ManaCost:2 W
Types:Sorcery
A:SP$ ChangeZone | Cost$ 2 W Sac<1/Permanent> | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact, creature or enchantment.
SVar:Picture:http://www.wizards.com/global/images/magic/general/altars_light.jpg
Oracle:As an additional cost to cast Angelic Purge, sacrifice a permanent.\nExile target artifact, creature or enchantment.
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Name:Furtive Homunculus
ManaCost:1 U
Types:Creature Homunculus
PT:2/1
K:Skulk
SVar:Picture:http://www.wizards.com/global/images/magic/general/furtive_homunculus.jpg
Oracle:Skulk (This creature can't be blocked by creatures with greater power.)
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Name:Invasive Surgery
ManaCost:U
Types:Instant
A:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Sorcery | RememberCountered$ True | ForgetOtherTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Counter target sorcery spell. Delirium - If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.sameName | Condition$ Delirium | Origin$ Graveyard,Hand,Library | Defined$ TargetedController | Destination$ Exile | Search$ True | Shuffle$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/invasive_surgery.jpg
Oracle:Counter target sorcery spell.\nDelirium - If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
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Name:Startled Awake
ManaCost:3 U U
Types:Sorcery
A:SP$ Mill | Cost$ 3 U U | NumCards$ 13 | ValidTgts$ Opponent | TgtPrompt$ Choose an opponent | SpellDescription$ Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
A:AB$ ChangeZone | Cost$ 3 U U | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard onto the battlefield transformed.
SVar:Picture:http://www.wizards.com/global/images/magic/general/startled_awake.jpg
AlternateMode:DoubleFaced
Oracle:Target opponent puts the top thirteen cards of his or her library into his or her graveyard.\n{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
ALTERNATE
Name:Persistent Nightmare
ManaCost:no cost
Colors:blue
Types:Creature Nightmare
PT:1/1
K:Skulk
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBounce | TriggerDescription$ When CARDNAME deals combat damage to a player, return it to its owner's hand.
SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Battlefield | Destination$ Hand
SVar:Picture:http://www.wizards.com/global/images/magic/general/persistent_nightmare.jpg
Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
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Name:Farbog Revenant
ManaCost:2 B
Types:Creature Spirit
PT:1/3
K:Skulk
K:Lifelink
SVar:Picture:http://www.wizards.com/global/images/magic/general/farbog_revenant.jpg
Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
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Name:Pick the Brain
ManaCost:2 B
Types:Sorcery
A:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. Delirium - If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.sameName | Condition$ Delirium | Origin$ Graveyard,Hand,Library | Defined$ TargetedOwner | Destination$ Exile | Search$ True | Shuffle$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/pick_the_brain.jpg
Oracle:Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.\nDelirium - If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
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Name:Soul Swallower
ManaCost:2 G G
Types:Creature Wurm
PT:3/3
K:Trample
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Condition$ Delirium | Execute$ DBPutCounter | TriggerDescription$ Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on CARDNAME
SVar:DBPutCounter :AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_swallower.jpg
Oracle:Trample\Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Last edited by Marek14 on 27 Mar 2016, 07:57, edited 2 times in total.
Re: Shadows over Innistrad spoiler season
by Marek14 » 22 Mar 2016, 20:41
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Name:Howlpack Resurgence
ManaCost:2 G
Types:Enchantment
K:Flash
S:Mode$ Continuous | Affected$ Creature.Wolf+YouCtrl,Creature.Werewolf+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
SVar:Picture:Picture:http://www.wizards.com/global/images/magic/general/howlpack_resurgence.jpg
Oracle:Flash (You may cast this spell any time you could cast an instant.)\nEach creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Re: Shadows over Innistrad spoiler season
by Marek14 » 23 Mar 2016, 06:37
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Name:Scourge Wolf
ManaCost:R R
Types:Creature Wolf Horror
PT:2/2
K:First Strike
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Delirium | Description$ Delirium - CARDNAME has double strike as long as there are four or more card types among cards in your graveyard.
SVar:Picture:http://www.wizards.com/global/images/magic/general/scourge_wolf.jpg
Oracle:First strike\nDelirium - Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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