Shadows over Innistrad spoiler season
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Re: Shadows over Innistrad spoiler season
 by Hanmac » 22 Mar 2016, 07:10
by Hanmac » 22 Mar 2016, 07:10 
about the 13 card, can't we just use $LifeTotal or something like that?
PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
			
		PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 09:17
by Marek14 » 22 Mar 2016, 09:17 
Another weird one: Fevered Visions triggers for all players, but does something extra if the player is an opponent.
			
		Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 10:32
by Marek14 » 22 Mar 2016, 10:32 
- Code: Select all
- Name:Hanweir Militia Captain
 ManaCost:1 W
 Types:Creature Human Soldier
 PT:2/2
 T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if you control four or more creatures, transform CARDNAME.
 SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 SVar:Picture:http://www.wizards.com/global/images/magic/general/hanweir_militia_captain.jpg
 AlternateMode:DoubleFaced
 Oracle:At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
 ALTERNATE
 Name:Westvale Cult Leader
 ManaCost:no cost
 Colors:white
 Types:Creature Human Cleric
 PT:*/*
 S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.
 SVar:X:Count$Valid Creature.YouCtrl
 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
 SVar:TrigToken:AB$Token | Cost$ 0 | TokenName$ Human Cleric | TokenColors$ White,Black | TokenTypes$ Creature,Human,Cleric | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | TokenAmount$ 1
 SVar:BuffedBy:Creature
 SVar:Picture:http://www.wizards.com/global/images/magic/general/westvale_cult_leader.jpg
 Oracle:Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.\nAt the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
Re: Shadows over Innistrad spoiler season
 by swordshine » 22 Mar 2016, 12:42
by swordshine » 22 Mar 2016, 12:42 
Use "Player.LifeEquals_13".Hanmac wrote:about the 13 card, can't we just use $LifeTotal or something like that?
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Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 13:13
by Marek14 » 22 Mar 2016, 13:13 
swordshine: OK, then it's
			
		- Code: Select all
- Name:Triskaidekaphobia
 ManaCost:3 B
 Types:Enchantment
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, choose one - Each player with exactly 13 life loses the game, then each player gains 1 life; Each player with exactly 13 life loses the game, then each player loses 1 life.
 SVar:TrigCharm:AB$ Charm | Cost$ 0 | Choices$ DBLoseGame1,DBLoseGame2 | CharmNum$ 1
 SVar:DBLoseGame1:AB$ LosesGame | Cost$ 0 | Defined$ Player.LifeEquals_13 | SubAbility DBGainLife | SpellDescription$ Each player with exactly 13 life loses the game, then each player gains 1 life.
 SVar:DBGainLife:DB$ GainLife | Defined$ Player | LifeAmount$ 1
 SVar:DBLoseGame2:AB$ LosesGame | Cost$ 0 | Defined$ Player.LifeEquals_13 | SubAbility DBLoseLife | SpellDescription$ Each player with exactly 13 life loses the game, then each player loses 1 life.
 SVar:DBLoseLife:DB$ LoseLife | Defined$ Player | LifeAmount$ 1
 SVar:RemAIDeck:True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/triskaidekaphobia.jpg
 Oracle:At the beginning of your upkeep, choose one -\n• Each player with exactly 13 life loses the game, then each player gains 1 life.\n• Each player with exactly 13 life loses the game, then each player loses 1 life.
Re: Shadows over Innistrad spoiler season
 by friarsol » 22 Mar 2016, 14:32
by friarsol » 22 Mar 2016, 14:32 
Hey Marek,
Delirium works the same as Metalcraft for all ability flavors, so for conditional statics it'll be like Ardent Recruit:
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
So instead of Condition$ Metalcraft it'll be Condition$ Delirium. Metalcraft has a "BuffedBy" helper SVar that I don't think has an equivilant for Delirium.
For an activation restriction, it'll be like Argent Sphinx:
For a conditional effect, it'll be like Dispatch
If you didn't see already, I converted Silumgar Assassin to use Skulk. Not sure if you were still waiting for that keyword, but it's been functional for a while. It's just a simple "K:Skulk", thought I mentioned that when I did it?
			
		Delirium works the same as Metalcraft for all ability flavors, so for conditional statics it'll be like Ardent Recruit:
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft - CARDNAME gets +2/+2 as long as you control three or more artifacts.
So instead of Condition$ Metalcraft it'll be Condition$ Delirium. Metalcraft has a "BuffedBy" helper SVar that I don't think has an equivilant for Delirium.
For an activation restriction, it'll be like Argent Sphinx:
- Code: Select all
- A:AB$ ChangeZone | Cost$ U | Defined$ Self | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | Activation$ Metalcraft | PrecostDesc$ Metalcraft - | SpellDescription$ Exile CARDNAME. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
For a conditional effect, it'll be like Dispatch
- Code: Select all
- SVar:DBExile:DB$ ChangeZone | Condition$ Metalcraft | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | ConditionDescription$ If you control three or more artifacts,
If you didn't see already, I converted Silumgar Assassin to use Skulk. Not sure if you were still waiting for that keyword, but it's been functional for a while. It's just a simple "K:Skulk", thought I mentioned that when I did it?
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Re: Shadows over Innistrad spoiler season
 by Hanmac » 22 Mar 2016, 14:41
by Hanmac » 22 Mar 2016, 14:41 
for Silumgar Assassin i am unsure because i don't know if it gets an errata to use skulk or not, we will see.
because it does effect other cards that does react to Skulk like the new Odric card.
			
		because it does effect other cards that does react to Skulk like the new Odric card.
Re: Shadows over Innistrad spoiler season
 by friarsol » 22 Mar 2016, 14:45
by friarsol » 22 Mar 2016, 14:45 
I'd be shocked if it doesn't get errata'd. If it doesn't, it's not hard to wind it back.Hanmac wrote:for Silumgar Assassin i am unsure because i don't know if it gets an errata to use skulk or not, we will see.
because it does effect other cards that does react to Skulk like the new Odric card.
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Re: Shadows over Innistrad spoiler season
 by Hanmac » 22 Mar 2016, 14:54
by Hanmac » 22 Mar 2016, 14:54 
@friarsol:
There are the tokens:
http://magic.wizards.com/en/articles/ar ... 2016-03-22
			
		i found some card bugs while searching the code.Hanmac wrote:PS: Blood Tyrant is wrong, it should have been AFLifeLost
also Urborg Syphon-Mage has Player.Opponent but should have Player.Other
There are the tokens:
http://magic.wizards.com/en/articles/ar ... 2016-03-22
Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 15:18
by Marek14 » 22 Mar 2016, 15:18 
There's a high number of Clue tokens -- shall we add five alternate images to each card with investigate for now?
			
		Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 15:48
by Marek14 » 22 Mar 2016, 15:48 
Burn from Within -- I skip it for now because I'm not sure whether "that creature" in last sentence is the target or any creature damaged with the spell.
Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
			
				Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
- Code: Select all
- Name:Call the Bloodline
 ManaCost:1 B
 Types:Enchantment
 A:AB$ Token | Cost$ 1 Discard<1/Card> | ActivationLimit$ 1 | TokenAmount$ 1 | TokenName$ Vampire Knight | TokenTypes$ Creature,Vampire,Knight | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | SpellDescription$ Put a 2/2 black Zombie creature token onto the battlefield.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/call_the_bloodline.jpg
 Oracle:{1} Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.
- Code: Select all
- Name:Goldnight Castigator
 ManaCost:2 R R
 Types:Creature Angel
 PT:4/9
 K:Flying
 K:Haste
 R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ You | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to you, it deals double that damage to you instead.
 R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ You | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to you, it deals double that damage to you instead.
 R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Self | ReplaceWith$ DmgTwice | IsCombat$ False | Description$ If a source would deal damage to CARDNAME, it deals double that damage to CARDNAME instead.
 R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Self | ReplaceWith$ DmgTwiceCombat | IsCombat$ True | Secondary$ True | Description$ If a source would deal damage to CARDNAME, it deals double that damage to CARDNAME instead.
 SVar:DmgTwice:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
 SVar:DmgTwiceCombat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
 SVar:X:ReplaceCount$DamageAmount/Twice
 SVar:Picture:http://www.wizards.com/global/images/magic/general/goldnight_castigator.jpg
 Oracle:Flying, haste\nIf a source would deal damage to you, it deals double that damage to you instead.\nIf a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
- Code: Select all
- Name:Descend upon the Sinful
 ManaCost:4 W W
 Types:Sorcery
 A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | SpellDescription$ Exile all creatures. Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
 SVar:DBToken:DB$ Token | Condition$ Delirium | Cost$ 0 | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenImage$ w 4 4 angel SOI
 SVar:Picture:http://www.wizards.com/global/images/magic/general/descend_upon_the_sinful.jpg
 Oracle:Exile all creatures.\nDelirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.
- Code: Select all
- Name:Odric, Lunarch Marshal
 ManaCost:3 W
 Types:Legendary Creature Human Soldier
 PT:3/3
 T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
 SVar:TrigPump:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ First Strike & Flying & Deathtouch & Double Strike & Haste & Hexproof & Indestructible & Lifelink & Menace & Reach & Skulk & Trample & Vigilance | SharedKeywordsZone$ Battlefield | SharedRestrictions$ Creature.YouCtrl
 SVar:Picture:http://www.wizards.com/global/images/magic/general/odric_lunarch_marshal.jpg
 Oracle:At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
- Code: Select all
- Name:Paranoid Parish-Blade
 ManaCost:2 W
 Types:Creature Human Soldier
 PT:3/2
 S:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | Condition$ Delirium | Description$ Delirium - CARDNAME gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/paranoid_parish_blade.jpg
 Oracle:Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
- Code: Select all
- Name:Reaper of Flight Moonsilver
 ManaCost:3 W W
 Types:Creature Angel
 PT:3/3
 K:Flying
 A:AB$ Pump | Cost$ Sac<1/Creature> | NumAtt$ +2 | NumDef$ +1 | Activation$ Delirium | PrecostDesc$ Delirium - | SpellDescription$ CARDNAME gets +2/+1 until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/reaper_of_flight_moonsilver.jpg
 Oracle:Flying\nDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
Last edited by Marek14 on 26 Mar 2016, 08:19, edited 1 time in total.
					
				
			
		Re: Shadows over Innistrad spoiler season
 by friarsol » 22 Mar 2016, 17:15
by friarsol » 22 Mar 2016, 17:15 
Burn fron Within - That creature has to be any creature damaged by the spell, it seems like it's specifically talking about that creature that lost indestructible.Marek14 wrote:Burn from Within -- I skip it for now because I'm not sure whether "that creature" in last sentence is the target or any creature damaged with the spell.
Avacyn's Judgment -- same mechanic as Welcome to the Fold
Corrupted Grafstone -- can I specify, in ManaReflected, that I want it to look in the graveyard?
Corrupted Grafstone - Looks like the answer is yes, but it's clunky. Definitely would be better to add a small bit of code to accept ValidZone like we have in other effects.
// Should work now
ColorOrType$ Color | Valid$ Defined.ValidGraveyard Card.YouOwn | ReflectProperty$ Is
// Would work with small code addition
ColorOrType$ Color | ValidZone$ Graveyard | Valid$ Card.YouOwn | ReflectProperty$ Is
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Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 17:30
by Marek14 » 22 Mar 2016, 17:30 
- Code: Select all
- Name:Angelic Purge
 ManaCost:2 W
 Types:Sorcery
 A:SP$ ChangeZone | Cost$ 2 W Sac<1/Permanent> | ValidTgts$ Artifact,Creature,Enchantment | TgtPrompt$ Select target artifact, creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact, creature or enchantment.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/altars_light.jpg
 Oracle:As an additional cost to cast Angelic Purge, sacrifice a permanent.\nExile target artifact, creature or enchantment.
- Code: Select all
- Name:Furtive Homunculus
 ManaCost:1 U
 Types:Creature Homunculus
 PT:2/1
 K:Skulk
 SVar:Picture:http://www.wizards.com/global/images/magic/general/furtive_homunculus.jpg
 Oracle:Skulk (This creature can't be blocked by creatures with greater power.)
- Code: Select all
- Name:Invasive Surgery
 ManaCost:U
 Types:Instant
 A:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Sorcery | RememberCountered$ True | ForgetOtherTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Counter target sorcery spell. Delirium - If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
 SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.sameName | Condition$ Delirium | Origin$ Graveyard,Hand,Library | Defined$ TargetedController | Destination$ Exile | Search$ True | Shuffle$ True | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/invasive_surgery.jpg
 Oracle:Counter target sorcery spell.\nDelirium - If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles his or her library.
- Code: Select all
- Name:Startled Awake
 ManaCost:3 U U
 Types:Sorcery
 A:SP$ Mill | Cost$ 3 U U | NumCards$ 13 | ValidTgts$ Opponent | TgtPrompt$ Choose an opponent | SpellDescription$ Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
 A:AB$ ChangeZone | Cost$ 3 U U | Origin$ Graveyard | Destination$ Battlefield | Transformed$ True | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard onto the battlefield transformed.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/startled_awake.jpg
 AlternateMode:DoubleFaced
 Oracle:Target opponent puts the top thirteen cards of his or her library into his or her graveyard.\n{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
 ALTERNATE
 Name:Persistent Nightmare
 ManaCost:no cost
 Colors:blue
 Types:Creature Nightmare
 PT:1/1
 K:Skulk
 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBounce | TriggerDescription$ When CARDNAME deals combat damage to a player, return it to its owner's hand.
 SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Battlefield | Destination$ Hand
 SVar:Picture:http://www.wizards.com/global/images/magic/general/persistent_nightmare.jpg
 Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhen Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
- Code: Select all
- Name:Farbog Revenant
 ManaCost:2 B
 Types:Creature Spirit
 PT:1/3
 K:Skulk
 K:Lifelink
 SVar:Picture:http://www.wizards.com/global/images/magic/general/farbog_revenant.jpg
 Oracle:Skulk (This creature can't be blocked by creatures with greater power.)\nLifelink (Damage dealt by this creature also causes you to gain that much life.)
- Code: Select all
- Name:Pick the Brain
 ManaCost:2 B
 Types:Sorcery
 A:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. Delirium - If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
 SVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Remembered.sameName | Condition$ Delirium | Origin$ Graveyard,Hand,Library | Defined$ TargetedOwner | Destination$ Exile | Search$ True | Shuffle$ True | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/pick_the_brain.jpg
 Oracle:Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.\nDelirium - If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
- Code: Select all
- Name:Soul Swallower
 ManaCost:2 G G
 Types:Creature Wurm
 PT:3/3
 K:Trample
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Condition$ Delirium | Execute$ DBPutCounter | TriggerDescription$ Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on CARDNAME
 SVar:DBPutCounter :AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 3
 SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_swallower.jpg
 Oracle:Trample\Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Last edited by Marek14 on 27 Mar 2016, 07:57, edited 2 times in total.
					
				
			
		Re: Shadows over Innistrad spoiler season
 by Marek14 » 22 Mar 2016, 20:41
by Marek14 » 22 Mar 2016, 20:41 
- Code: Select all
- Name:Howlpack Resurgence
 ManaCost:2 G
 Types:Enchantment
 K:Flash
 S:Mode$ Continuous | Affected$ Creature.Wolf+YouCtrl,Creature.Werewolf+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
 SVar:Picture:Picture:http://www.wizards.com/global/images/magic/general/howlpack_resurgence.jpg
 Oracle:Flash (You may cast this spell any time you could cast an instant.)\nEach creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Re: Shadows over Innistrad spoiler season
 by Marek14 » 23 Mar 2016, 06:37
by Marek14 » 23 Mar 2016, 06:37 
- Code: Select all
- Name:Scourge Wolf
 ManaCost:R R
 Types:Creature Wolf Horror
 PT:2/2
 K:First Strike
 S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Double Strike | Condition$ Delirium | Description$ Delirium - CARDNAME has double strike as long as there are four or more card types among cards in your graveyard.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/scourge_wolf.jpg
 Oracle:First strike\nDelirium - Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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