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Forge version 1.2.12

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Forge version 1.2.12

Postby Chris H. » 03 Aug 2012, 12:27

Starting a next version thread.

Tentative release target date: Late August is a possibility but sometime in September is more likely.
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Re: Forge version 1.2.12

Postby Sloth » 03 Aug 2012, 18:28

Have a good move Chris.

I will be on vacation for the next two weeks, but will have lots of time to code afterwards. Someone please fix some bugs to keep the loyal reporter crew busy. :D
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Re: Forge version 1.2.12

Postby moomarc » 03 Aug 2012, 20:37

Sloth wrote:Have a good move Chris.

I will be on vacation for the next two weeks, but will have lots of time to code afterwards. Someone please fix some bugs to keep the loyal reporter crew busy. :D
Just finished the most hectic part of my contract so should find an hour or so each day to keep trying to fix bugs that I can manage.

So Chris, hope you have a great move without complications and Sloth, enjoy your holiday.
-Marc
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Re: Forge version 1.2.12

Postby Chris H. » 04 Aug 2012, 01:36

Thank you Sloth and Marc for the good wishes. :) I will be somewhat out of the loop for a few weeks or so.

Have a relaxing vacation Sloth and I hope that Marc does not have to wait too long before the next contract comes in. :)
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Re: Forge version 1.2.12

Postby Chris H. » 13 Aug 2012, 22:25

Most of my stuff has now been moved and I now have a high speed internet connection in my new home.

Still have a large pile of boxes to unpack and sort through.
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Re: Forge version 1.2.12

Postby moomarc » 14 Aug 2012, 04:44

Chris H. wrote:Most of my stuff has now been moved and I now have a high speed internet connection in my new home.

Still have a large pile of boxes to unpack and sort through.
Glad its gone well so far! Hope the new home is everything you want it to be.
-Marc
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Re: Forge version 1.2.12

Postby Jaedayr » 21 Aug 2012, 21:09

Chris H. wrote:Most of my stuff has now been moved and I now have a high speed internet connection in my new home.

Still have a large pile of boxes to unpack and sort through.
Just leave everything in the boxes and only take it out if you need it. After a suitable length of time, throw the boxes and everything left in them away. :mrgreen: (You probably didn't need it anyway.)
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Re: Forge version 1.2.12

Postby Chris H. » 03 Sep 2012, 23:03

It has been about a month since the last release and I am getting closer to being settled into my new home. When would people like to release 1.2.12?

I see that Sol mentioned that he is starting work on a feature that will likely take a few weeks (or more :wink: ) and I would guess that he expects that his work would be a part of the following 1.2.13 release.

How does everyone else stand on their projects?
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Re: Forge version 1.2.12

Postby Sloth » 04 Sep 2012, 07:43

Chris H. wrote:It has been about a month since the last release and I am getting closer to being settled into my new home. When would people like to release 1.2.12?

I see that Sol mentioned that he is starting work on a feature that will likely take a few weeks (or more :wink: ) and I would guess that he expects that his work would be a part of the following 1.2.13 release.

How does everyone else stand on their projects?
I think 1.2.13 can also be the release of Return to Ravnica cards (prerelease will be on september the 29th). So i would suggest releasing 1.2.12 soonish: this friday?
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Re: Forge version 1.2.12

Postby Jaedayr » 04 Sep 2012, 20:48

My project (testing #-o ) is moving along just fine. Unfortunately, I don't think I will be finished any time in the foreseeable future so you should probably plan on releasing whenever the developers are ready. :D Oh, have I mentioned that Sol fixed the problem with missing cards at the start of a game? =D> =D> That alone is worth a new release.
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Re: Forge version 1.2.12

Postby Chris H. » 06 Sep 2012, 10:34

Sloth wrote:I think 1.2.13 can also be the release of Return to Ravnica cards (prerelease will be on september the 29th). So i would suggest releasing 1.2.12 soonish: this friday?
 
I will release 1.2.12 tomorrow, Friday September 7.
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Re: Forge version 1.2.12

Postby Hellfish » 06 Sep 2012, 13:18

Being sick and still having to pull through a surge of work at the office brought my ETB Replacement work to a screeching halt.As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable) and a real problem with clones entering the battlefield from zones other than the hand. (Yet again. Pretty noticeable.) :(
EDIT: Turns out the clone problem was rather simple :D
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge version 1.2.12

Postby Chris H. » 07 Sep 2012, 10:36

Hellfish wrote:Being sick and still having to pull through a surge of work at the office brought my ETB Replacement work to a screeching halt.
 
We are sorry to hear about your illness and we hope that your health will soon improve. :)
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