Forge version 1.2.12
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Forge version 1.2.12
by Chris H. » 03 Aug 2012, 12:27
Starting a next version thread.
Tentative release target date: Late August is a possibility but sometime in September is more likely.
Tentative release target date: Late August is a possibility but sometime in September is more likely.
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Chris H. - Forge Moderator
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Re: Forge version 1.2.12
by Sloth » 03 Aug 2012, 18:28
Have a good move Chris.
I will be on vacation for the next two weeks, but will have lots of time to code afterwards. Someone please fix some bugs to keep the loyal reporter crew busy.
I will be on vacation for the next two weeks, but will have lots of time to code afterwards. Someone please fix some bugs to keep the loyal reporter crew busy.

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Sloth - Programmer
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Re: Forge version 1.2.12
by moomarc » 03 Aug 2012, 20:37
Just finished the most hectic part of my contract so should find an hour or so each day to keep trying to fix bugs that I can manage.Sloth wrote:Have a good move Chris.
I will be on vacation for the next two weeks, but will have lots of time to code afterwards. Someone please fix some bugs to keep the loyal reporter crew busy.
So Chris, hope you have a great move without complications and Sloth, enjoy your holiday.
-Marc
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Re: Forge version 1.2.12
by Chris H. » 04 Aug 2012, 01:36
Thank you Sloth and Marc for the good wishes.
I will be somewhat out of the loop for a few weeks or so.
Have a relaxing vacation Sloth and I hope that Marc does not have to wait too long before the next contract comes in.

Have a relaxing vacation Sloth and I hope that Marc does not have to wait too long before the next contract comes in.

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Chris H. - Forge Moderator
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Re: Forge version 1.2.12
by Chris H. » 13 Aug 2012, 22:25
Most of my stuff has now been moved and I now have a high speed internet connection in my new home.
Still have a large pile of boxes to unpack and sort through.
Still have a large pile of boxes to unpack and sort through.
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Chris H. - Forge Moderator
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Re: Forge version 1.2.12
by moomarc » 14 Aug 2012, 04:44
Glad its gone well so far! Hope the new home is everything you want it to be.Chris H. wrote:Most of my stuff has now been moved and I now have a high speed internet connection in my new home.
Still have a large pile of boxes to unpack and sort through.
-Marc
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Re: Forge version 1.2.12
by Jaedayr » 21 Aug 2012, 21:09
Just leave everything in the boxes and only take it out if you need it. After a suitable length of time, throw the boxes and everything left in them away.Chris H. wrote:Most of my stuff has now been moved and I now have a high speed internet connection in my new home.
Still have a large pile of boxes to unpack and sort through.

Re: Forge version 1.2.12
by Chris H. » 03 Sep 2012, 23:03
It has been about a month since the last release and I am getting closer to being settled into my new home. When would people like to release 1.2.12?
I see that Sol mentioned that he is starting work on a feature that will likely take a few weeks (or more
) and I would guess that he expects that his work would be a part of the following 1.2.13 release.
How does everyone else stand on their projects?
I see that Sol mentioned that he is starting work on a feature that will likely take a few weeks (or more

How does everyone else stand on their projects?
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Chris H. - Forge Moderator
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Re: Forge version 1.2.12
by Sloth » 04 Sep 2012, 07:43
I think 1.2.13 can also be the release of Return to Ravnica cards (prerelease will be on september the 29th). So i would suggest releasing 1.2.12 soonish: this friday?Chris H. wrote:It has been about a month since the last release and I am getting closer to being settled into my new home. When would people like to release 1.2.12?
I see that Sol mentioned that he is starting work on a feature that will likely take a few weeks (or more) and I would guess that he expects that his work would be a part of the following 1.2.13 release.
How does everyone else stand on their projects?
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Sloth - Programmer
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Re: Forge version 1.2.12
by Jaedayr » 04 Sep 2012, 20:48
My project (testing
) is moving along just fine. Unfortunately, I don't think I will be finished any time in the foreseeable future so you should probably plan on releasing whenever the developers are ready.
Oh, have I mentioned that Sol fixed the problem with missing cards at the start of a game?
That alone is worth a new release.




Re: Forge version 1.2.12
by Chris H. » 06 Sep 2012, 10:34
Sloth wrote:I think 1.2.13 can also be the release of Return to Ravnica cards (prerelease will be on september the 29th). So i would suggest releasing 1.2.12 soonish: this friday?
I will release 1.2.12 tomorrow, Friday September 7.
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Re: Forge version 1.2.12
by Hellfish » 06 Sep 2012, 13:18
Being sick and still having to pull through a surge of work at the office brought my ETB Replacement work to a screeching halt.As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable) and a real problem with clones entering the battlefield from zones other than the hand. (Yet again. Pretty noticeable.) 
EDIT: Turns out the clone problem was rather simple

EDIT: Turns out the clone problem was rather simple

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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Re: Forge version 1.2.12
by Chris H. » 07 Sep 2012, 10:36
Hellfish wrote:Being sick and still having to pull through a surge of work at the office brought my ETB Replacement work to a screeching halt.
We are sorry to hear about your illness and we hope that your health will soon improve.

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Chris H. - Forge Moderator
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