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Card Creation Request Thread
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Re: Card Creation Request Thread
by Scion of Darkness » 18 Apr 2013, 10:34
Thanks i wast unsure how to make it 

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Re: Card Creation Request Thread
by Blue Ghost » 18 Apr 2013, 19:14
Reposting my request. Can I have a Trade Secrets, please? The numerical choice function has me stumped.
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Re: Card Creation Request Thread
by thefiremind » 18 Apr 2013, 23:29
I totally overlooked your last post, sorry! Here's what I made up. I'm not sure about how the AI will react to the card: I left it totally free to decide, but if it makes dumb decisions (like drawing the whole deck) let me know and I'll try to "guide" the decision.Blue Ghost wrote:Reposting my request. Can I have a Trade Secrets, please? The numerical choice function has me stumped.
There are 2 new query strings to define.
- Attachments
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TRADE_SECRETS_247356.zip
- (120.24 KiB) Downloaded 264 times
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Re: Card Creation Request Thread
by damienx45 » 19 Apr 2013, 05:19
i want to request 10 cards hopefully they can be created.
1:Greatbow Doyen
2:Glissa Sunseeker
3:Gyre Sage
4:Hunter of Eyeblights
5:Raven's Run Dragoon
6:Seeker of Skybreak
7:Titania's Chosen
8:Voice of the Woods
9:Eladamri, Lord of Leaves
10:Allosaurus Rider
if any of these creatures can possibly be created.
1:Greatbow Doyen
2:Glissa Sunseeker
3:Gyre Sage
4:Hunter of Eyeblights
5:Raven's Run Dragoon
6:Seeker of Skybreak
7:Titania's Chosen
8:Voice of the Woods
9:Eladamri, Lord of Leaves
10:Allosaurus Rider
if any of these creatures can possibly be created.
Re: Card Creation Request Thread
by Vasht » 19 Apr 2013, 08:20
Hi,damienx45 wrote:i want to request 10 cards hopefully they can be created.
1:Greatbow Doyen
2:Glissa Sunseeker
3:Gyre Sage
4:Hunter of Eyeblights
5:Raven's Run Dragoon
6:Seeker of Skybreak
7:Titania's Chosen
8:Voice of the Woods
9:Eladamri, Lord of Leaves
10:Allosaurus Rider
if any of these creatures can possibly be created.
Greatbow Doyen is in thefireminds mods.
Following this thread and asking for a couple of cards:
i am quite sure cards 4-10 can be created
There is no real Mana Pool in the game (Effect Glissa Sunseeker)
Gyre Sage: i don't know (maybe with "this" mana tokens)
Re: Card Creation Request Thread
by thefiremind » 19 Apr 2013, 10:10
Right: Glissa cannot exist in DotP games.Vasht wrote:There is no real Mana Pool in the game (Effect Glissa Sunseeker)
Gyre Sage could be coded without mana tokens by setting an upper limit (say, 15Vasht wrote:Gyre Sage: i don't know (maybe with "this" mana tokens)

At the moment my desktop PC is broken so I'm using a notebook that doesn't have everything I usually need/use to code cards, so my support will be limited for some time.

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Re: Card Creation Request Thread
by damienx45 » 19 Apr 2013, 18:15
4:Hunter of Eyeblights
7:Titania's Chosen
8:Voice of the Woods
9:Eladamri, Lord of Leaves
10:Allosaurus Rider
if you can give a quick tut. on how to code these cards / or similar cards to compare these to / or if you have the time to create these cards for me i would be very grateful.
7:Titania's Chosen
8:Voice of the Woods
9:Eladamri, Lord of Leaves
10:Allosaurus Rider
if you can give a quick tut. on how to code these cards / or similar cards to compare these to / or if you have the time to create these cards for me i would be very grateful.
Re: Card Creation Request Thread
by Blue Ghost » 19 Apr 2013, 21:24
I'm pretty new to the coding stuff myself, but lemme see if I can be of help on that. Looking mostly through Thefiremind's mods. I presume you have those?
Hunter of Eyeblights: Thefiremind's Kulrath Knight uses a HasAnyCounter filter option, which will be helpful in coding its activated ability.
Titania's Chosen: Fable of Wolf and Owl in the Simic DLC has a "whenever you cast a green spell" trigger, which can probably be modified to remove the controller-only restriction.
Voice of the Woods: Thefiremind's Devout Chaplain has a similar tap cost. The token should be easy to make; just take any existing token as your model.
Eladamri: Forestwalk and Shroud are both preset characteristics, which can be given to other cards. Krenko's Goblin Chieftain's second ability can serve as a model for it. To exclude itself, use FilteredCard ~= Object(), as can be seen in Nefarox's Deathbringer Liege.
Allosaurus Rider: Thefiremind's Terravore has a similar power/toughness setting ability. I'm not quite sure on how to implement the cost, but Fireblast in Chandra's deck has an alternate casting cost; maybe you can extrapolate from that?
I hope that can help a little bit. Again, I'm still really new at this. :blush:
EDIT: To thefiremind: Thanks for the card. I never would have thought to implement it this way myself.
Hunter of Eyeblights: Thefiremind's Kulrath Knight uses a HasAnyCounter filter option, which will be helpful in coding its activated ability.
Titania's Chosen: Fable of Wolf and Owl in the Simic DLC has a "whenever you cast a green spell" trigger, which can probably be modified to remove the controller-only restriction.
Voice of the Woods: Thefiremind's Devout Chaplain has a similar tap cost. The token should be easy to make; just take any existing token as your model.
Eladamri: Forestwalk and Shroud are both preset characteristics, which can be given to other cards. Krenko's Goblin Chieftain's second ability can serve as a model for it. To exclude itself, use FilteredCard ~= Object(), as can be seen in Nefarox's Deathbringer Liege.
Allosaurus Rider: Thefiremind's Terravore has a similar power/toughness setting ability. I'm not quite sure on how to implement the cost, but Fireblast in Chandra's deck has an alternate casting cost; maybe you can extrapolate from that?
I hope that can help a little bit. Again, I'm still really new at this. :blush:
EDIT: To thefiremind: Thanks for the card. I never would have thought to implement it this way myself.
Last edited by Blue Ghost on 19 Apr 2013, 22:42, edited 2 times in total.
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Re: Card Creation Request Thread
by thefiremind » 19 Apr 2013, 22:21
I managed to make 4 out of 5. Only Voice of the Woods is missing.
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4 cards out of 5.zip
- Hunter of Eyeblights, Titania's Chosen, Eladamri, Allosaurus Rider (no illustrations and untested)
- (8.01 KiB) Downloaded 227 times
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Re: Card Creation Request Thread
by damienx45 » 20 Apr 2013, 00:53
Awesome thanks for the cards firemind. hey was just wondering if the stasis card can be created?
Re: Card Creation Request Thread
by Scion of Darkness » 20 Apr 2013, 02:20
CAn someone kindly create killing wave? Thanks
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Re: Card Creation Request Thread
by NEMESiS » 20 Apr 2013, 04:21
Ok this is a bit late but Venser's Journal is not working right. I was doing a 4 FFA, the AI had the journal out with 2 cards in hand then on its upkeep it went from 31 life to 40 and it had no draw engine of any kind. This is from page 32.nivmizzet1 wrote:Oh right, I see how that works nowthefiremind wrote:I can't see anything wrong, either. Counting the cards in a PLAY_TIME_ACTION would be wrong if you turn off automatic resolution and use a means to draw a card in response to its activation. I'd suggest to test the card again. You didn't have a Howling Mine or something similar while you were testing, did you?RiiakShiNal wrote:With Venser's Journal, I don't see anything wrong, but if it is counting the cards in hand after the draw step then you could try counting the cards in a PLAY_TIME_ACTION instead of in the RESOLUTION_TIME_ACTION and see if that makes a difference.
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Re: Card Creation Request Thread
by Blue Ghost » 20 Apr 2013, 06:51
I've finally finished coding all the cards for my first deck! So... uh... how do I make the pictures for my deck and planeswalker?
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Re: Card Creation Request Thread
by sulivandhi » 20 Apr 2013, 08:02
Hello it's me again.
I'm coding the card "Blight" - Whenever enchanted land becomes tapped, destroy it.
Would you please see if the codes are correct
Here is some parts of the codes, where I wonder whether they are correct.
<TRIGGER value="BECAME_TAPPED">
return TriggerObject() == Object():GetParent()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():Destroy()
end
</RESOLUTION_TIME_ACTION>
I'm quite sure that the other parts of the code should work well.
Besides, I don't know how to include card codes in my post as you did. I used the "Code" button in my reply but seems that the system asked me to remove something.
I cannot upload xml file as well.
I'm coding the card "Blight" - Whenever enchanted land becomes tapped, destroy it.
Would you please see if the codes are correct

Here is some parts of the codes, where I wonder whether they are correct.
<TRIGGER value="BECAME_TAPPED">
return TriggerObject() == Object():GetParent()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():Destroy()
end
</RESOLUTION_TIME_ACTION>
I'm quite sure that the other parts of the code should work well.
Besides, I don't know how to include card codes in my post as you did. I used the "Code" button in my reply but seems that the system asked me to remove something.

I cannot upload xml file as well.
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Re: Card Creation Request Thread
by Vasht » 20 Apr 2013, 09:02
- Attachments
-
Voice.rar
- Voice Of the Wood + Token
- (940.59 KiB) Downloaded 209 times
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