Forge Beta: 10-26-2012 ver 1.3.0
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 10-26-2012 ver 1.3.0
by yagi » 27 Oct 2012, 14:29
I can click on AI's Sphinx of Jwar Isle and able to view its top deck.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by saturnine » 27 Oct 2012, 16:45
Two-Headed Dragon is listed as a 2/5 in-game. It's actually a 4/4.
Realms Uncharted is broken: I chose Grove of the Burnwillows, Mountain, Forest, Stomping Ground. The AI chooses Forest for me, while I choose two cards to put into the graveyard--Stomping Ground and Mountain. The Grove of the Burnwillows just disappeared.
Realms Uncharted is broken: I chose Grove of the Burnwillows, Mountain, Forest, Stomping Ground. The AI chooses Forest for me, while I choose two cards to put into the graveyard--Stomping Ground and Mountain. The Grove of the Burnwillows just disappeared.
Last edited by Chris H. on 27 Oct 2012, 19:39, edited 1 time in total.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by krishkrush » 27 Oct 2012, 18:07
Oh well, I thought "multiplayer" involves actual other players (online or LAN), but it's "only" against multiple AI opponents...You got me there.
Anyway, a really major update, gonna try it out now. Thanks for your dedication and hard work
Anyway, a really major update, gonna try it out now. Thanks for your dedication and hard work

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Re: Forge Beta: 10-26-2012 ver 1.3.0
by krishkrush » 27 Oct 2012, 18:26
Hm, i just downloaded the XLHQs for RTR and only those cards without space between the words in the title (sorry english is not my mother tongue, don't know how to describe this in a better way) will show their image (e.g. Pyroconvergence is showing but Minotaur Agressor isn't). Am I doing something wrong? Or are the XLHQ scans not compatible?
Another thing: The new enforce quest format mode enforces only the player, isn't it? I was hoping for a way to enforce the AI to use only mode specific decks.
Another thing: The new enforce quest format mode enforces only the player, isn't it? I was hoping for a way to enforce the AI to use only mode specific decks.
Last edited by krishkrush on 27 Oct 2012, 18:42, edited 1 time in total.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Nordos » 27 Oct 2012, 18:42
Hows the cardname of Minotaur Agressor? To be read properl, it has to be along the line of Minotaur_Agressor.jpg. If it has a space in its name, try to replace it with a _
I know that there are programms which can help doing it (by replacing a special symbol for all names in a folder for example)
BTW, english isn't my mother tongue either
I hope, you could understand it anyway
I know that there are programms which can help doing it (by replacing a special symbol for all names in a folder for example)
BTW, english isn't my mother tongue either

Re: Forge Beta: 10-26-2012 ver 1.3.0
by krishkrush » 27 Oct 2012, 18:45
Nordos, i could understand you 
I thought of that as well, and there actually isn't a "_" between the words. The only thing i cannot understand is that the other sets on my HD aren't featuring these "_" either and are working despite that...
edit: could you tell me the name of such a software? ^^
edit2: yes, it's really as you say...if i do set a "_", its working. But why only with this set??

I thought of that as well, and there actually isn't a "_" between the words. The only thing i cannot understand is that the other sets on my HD aren't featuring these "_" either and are working despite that...
edit: could you tell me the name of such a software? ^^
edit2: yes, it's really as you say...if i do set a "_", its working. But why only with this set??
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Xitax » 27 Oct 2012, 18:54
Why not use the HQ scans? The filenames are already correctly formatted and Forge doesn't look good with full card border scans.krishkrush wrote:Hm, i just downloaded the XLHQs for RTR and only those cards without space between the words in the title (sorry english is not my mother tongue, don't know how to describe this in a better way) will show their image (e.g. Pyroconvergence is showing but Minotaur Agressor isn't). Am I doing something wrong? Or are the XLHQ scans not compatible?
Re: Forge Beta: 10-26-2012 ver 1.3.0
by krishkrush » 27 Oct 2012, 18:56
He, funny had the same idea this moment.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Spatzi » 27 Oct 2012, 20:02
I attack with Inkfathom Witch and Silhana Ledgewalker. AI has green creatures, no artifacts, no flying creatures. After attack phase I activate the witch ability to give my unblocked creatures (Silhana and the witch) 4/1. I pay the mana, the info comes up on the screen confirming that unblocked creatures will be 4/1, but they remain 1/1. Happens every time.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by friarsol » 27 Oct 2012, 20:26
An unblocked attacker doesn't exist till after declare blockers. Wait till after the AI declares blockers before activating the Witch.Spatzi wrote:I attack with Inkfathom Witch and Silhana Ledgewalker. AI has green creatures, no artifacts, no flying creatures. After attack phase I activate the witch ability to give my unblocked creatures (Silhana and the witch) 4/1. I pay the mana, the info comes up on the screen confirming that unblocked creatures will be 4/1, but they remain 1/1. Happens every time.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Spatzi » 27 Oct 2012, 20:28
I attack with a 7/7 Predator Ooze, 2/5 Stingerfling Spider, 1/1 Silhana Ledgewalker, 1/1 Inkfathom Witch, and the AI untaps Predator Ooze with a Maze of Ith. It then uses its second Maze of Ith to untap it again instead of untapping one of the other 3 creatures that are also attacking, taking 4 damage when it could have reduced it to 2.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by serrasmurf » 27 Oct 2012, 20:41
Cataclysm doens't destroy planeswalkers
Last edited by Chris H. on 27 Oct 2012, 21:24, edited 1 time in total.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by Sloth » 27 Oct 2012, 21:27
serrasmurf wrote:I use Viral Drake proliferate ability and target my opponent (who already has some poison counters).
I get the following crash report:
Both fixed! Thanks serrasmurf.serrasmurf wrote: Cataclysm doens't destroy planeswalkers
saturnine wrote:...Overkill
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file
Triple fixed! Thanks saturnine.saturnine wrote: Two-Headed Dragon is listed as a 2/5 in-game. It's actually a 4/4.
Realms Uncharted is broken: I chose Grove of the Burnwillows, Mountain, Forest, Stomping Ground. The AI chooses Forest for me, while I choose two cards to put into the graveyard--Stomping Ground and Mountain. The Grove of the Burnwillows just disappeared.
Fixed! Thanks yagi.yagi wrote:I can click on AI's Sphinx of Jwar Isle and able to view its top deck.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by gwurb » 27 Oct 2012, 23:05
I'm a bit curious as to how Gauntlet Mode is supposed to work.
When playing a quick gauntlet, after I've won both games, Continue just continues with the same opponent without resetting the game number. Are we supposed to Save and Quit after winning each match? If I do continue after winning and quit that game, my current record is also applied to the second opponent. If I then Save and Quit, my record is also applied to the third opponent.
Save and Quit after winning from a new quick gauntlet works, but the save doesn't appear in Load Gauntlet until I've restarted Forge. After that, the gauntlet will load fine but what I'm assuming to be the month in the last activity line is always off.
Losing the gauntlet with an existing save seems to delete the file but doesn't update the Load Gauntlet gui without restarting, so loading the old data will cause a crash.
When playing a quick gauntlet, after I've won both games, Continue just continues with the same opponent without resetting the game number. Are we supposed to Save and Quit after winning each match? If I do continue after winning and quit that game, my current record is also applied to the second opponent. If I then Save and Quit, my record is also applied to the third opponent.
Save and Quit after winning from a new quick gauntlet works, but the save doesn't appear in Load Gauntlet until I've restarted Forge. After that, the gauntlet will load fine but what I'm assuming to be the month in the last activity line is always off.
Losing the gauntlet with an existing save seems to delete the file but doesn't update the Load Gauntlet gui without restarting, so loading the old data will cause a crash.
Re: Forge Beta: 10-26-2012 ver 1.3.0
by jmartus » 27 Oct 2012, 23:14
how do you get the quick gauntlet to work every time i try the game crashes and i get a crash report
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