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[Fixed] Bug Archive

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

[fixed by Gargaroz]Blessed Reversal

Postby Aswan jaguar » 27 Oct 2012, 13:30

Describe the Bug:
Blessed Reversal has no effect.

Which card did behave improperly ?
Blessed Reversal

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-M13V3 SEALED

What exactly should be the correct behavior/interaction ?
Gain 3 life for each creature attacking you.

Are any other cards possibly affected by this bug ?
Attachments
blessed reversal.zip
(20.33 KiB) Downloaded 178 times
Last edited by stassy on 28 Oct 2012, 05:06, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Blessed Reversal

Postby Gargaroz » 27 Oct 2012, 23:33

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Grab the Reins

Postby mbodrov » 29 Oct 2012, 21:45

Describe the Bug:
Use Grab the Reins to steal a creature with summoning sickness. This creature will still have summoning sickness.

Which card did behave improperly ?
Grab the Reins

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The creature should gain haste.
Last edited by Aswan jaguar on 30 Oct 2012, 14:32, edited 2 times in total.
Reason: fixed bug
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Re: Grab the Reins

Postby mbodrov » 29 Oct 2012, 21:52

Another bug:

Describe the Bug:
A creature stolen with Grab the Reins will remain under your control indefinitely.

Which card did behave improperly ?
Grab the Reins

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The creature should return to its owner's control at EOT.
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[fixed both by Gargaroz]Painful Quandary

Postby mbodrov » 29 Oct 2012, 22:43

Describe the Bug:
Player must manually click the Painful Quandary for it to trigger, can choose not to click and it will not trigger.

Which card did behave improperly ?
Painful Quandary

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
Painful Quandary effect is not optional.
Attachments
painful quandary.zip
(2.79 KiB) Downloaded 174 times
Last edited by Aswan jaguar on 30 Oct 2012, 14:32, edited 2 times in total.
Reason: fixed all bugs
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Re: Painful Quandary

Postby mbodrov » 29 Oct 2012, 22:44

Another bug

Describe the Bug:
AI will choose to lose 5 life even if it causes immediate game loss

Which card did behave improperly ?
Painful Quandary / AI

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
AI should behave more intelligently
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[fixed by Gargaroz]Maze of Ith

Postby mox » 30 Oct 2012, 03:29

Describe the Bug:
After a few activations, Maze of Ith crashed the game with a message "wrong parameter address". On one duel this happened after 3 activations, on another duel after 5 activations.

I don't know if this is important, but any activation of Maze of Ith was followed by the appearance of a window (superimposed on the duel window) with Maze of Ith and a few card backs (face-down cards) at its right side. The number of those face-down cards was the same as the number of the previous+current Maze of Ith activations, i.e. it increased at any activation.

Which card did behave improperly ?
Maze of Ith

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, Gauntlet in Challenge mode

What exactly should be the correct behavior/interaction ?
Maze of Ith should work independently from the number of previous activations

Are any other cards possibly affected by this bug ?
None that I can think of

I am unable to attach a savegame or screenshot as a few seconds after the "wrong parameter address" message the game crashed and its window disappeared.
Last edited by Aswan jaguar on 30 Oct 2012, 14:34, edited 1 time in total.
Reason: fixed bug
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Re: Maze of Ith

Postby stassy » 30 Oct 2012, 04:58

You can retrieve the last turn of your crashed game by fetching the file AUTOSAVE in your SAVEGAME folder (each AUTOSAVE file extension is linked to the type of game you played, eg. AUTOSAVE.E1M is a normal duel mode savegame, while AUTOSAVE.E1G is is a gauntlet duel savegame.

Unfortunately I was unable to reproduce this bug Maze of Ith work correctly for me against normal or face down creature so it must be another interaction.
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Re: Painful Quandary

Postby stassy » 30 Oct 2012, 05:02

Confirmed, there is no word "may" so Painful Quandary is not supposed to be skippable.

For AI behavior you might post the issue in the appropriate thread here.
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Re: [confirmed]Grab the Reins

Postby stassy » 30 Oct 2012, 06:12

confirmed for both
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[fixed by Gargaroz]Tarmogoyf

Postby mbodrov » 30 Oct 2012, 10:26

Describe the Bug:
When the player casts Tarmogoyf, the game locks up

Which card did behave improperly ?
Tarmogoyf

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?

Are any other cards possibly affected by this bug ?
Attachments
tarmogoyf.zip
(3.49 KiB) Downloaded 178 times
Last edited by Aswan jaguar on 30 Oct 2012, 14:31, edited 2 times in total.
Reason: fixed bug
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[fixed by Gargaroz]Crucible of Worlds + Strip Mine

Postby mbodrov » 30 Oct 2012, 11:14

Describe the Bug:
Use the attached savegame.
On your turn, use Crucible of Worlds to play Strip Mine from your graveyard.
On the opponent's turn, sac the Strip Mine to kill his land.
On your next turn, at the cleanup step, you'll be asked to discard 1 card only, even if you have 9 or more cards in hand.

Which card did behave improperly ?
Unknown. This seems to be a very peculiar bug.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3

What exactly should be the correct behavior/interaction ?
The player should have to discard to 7.

Are any other cards possibly affected by this bug ?
Attachments
hand size.zip
(3.47 KiB) Downloaded 181 times
Last edited by Aswan jaguar on 30 Oct 2012, 14:30, edited 2 times in total.
Reason: fixed bug
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Re: Crucible of Worlds + Strip Mine

Postby stassy » 30 Oct 2012, 11:36

confirmed but it seems to be a recurrent bug, unfortunately it happen on lot on random cases but I can't seems to narrow the cause, it happen also with draw/discard spell
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Re: Tarmogoyf

Postby stassy » 30 Oct 2012, 11:41

confirmed on your savegame, in a clean game player can cast it but AI will crash when trying to cast it.
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Re: Maze of Ith

Postby Gargaroz » 30 Oct 2012, 12:12

Oh, I see, it's just a little, nasty bug. It's fixed now.
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