Forge Beta: 10-26-2012 ver 1.3.0
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 10-26-2012 ver 1.3.0
by serrasmurf » 28 Oct 2012, 07:59
Winter Orb doesn't trigger (can't untap 1 land)
Small request: upper left corner of the screen I prefer to gave the "Stack" as active TAB.
Every new game however the "Log" is the active TAB
PS
great job on this new version!
Small request: upper left corner of the screen I prefer to gave the "Stack" as active TAB.
Every new game however the "Log" is the active TAB
PS
great job on this new version!
Last edited by Chris H. on 28 Oct 2012, 11:04, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by cc-drake » 28 Oct 2012, 08:06
I don't like the new damage distribution panel - imagine the following scenario:
AI blocks your trampling 1000/1000 creature with 100 1/1 creatures. With the origin damage distribution system, you had to distribute all 1000 damage separately. With the old damage distribution panel from Forge 1.2.x, you had to press "Next" 100 times. Now, you have to (Ctrl+)click each creature once, scrolling to the right for each 3 creatures.
Therefore, I want to suggest a new "Auto"-Button, which will automatically assign lethal damage to each blocking creature and the remaining trample damage to the defending player (or planeswalker).
AI blocks your trampling 1000/1000 creature with 100 1/1 creatures. With the origin damage distribution system, you had to distribute all 1000 damage separately. With the old damage distribution panel from Forge 1.2.x, you had to press "Next" 100 times. Now, you have to (Ctrl+)click each creature once, scrolling to the right for each 3 creatures.
Therefore, I want to suggest a new "Auto"-Button, which will automatically assign lethal damage to each blocking creature and the remaining trample damage to the defending player (or planeswalker).
Re: Forge Beta: 10-26-2012 ver 1.3.0
by serrasmurf » 28 Oct 2012, 08:40
How exactly works the "quest mode sets unlocks" ?
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by jmartus » 28 Oct 2012, 08:42
k got the gauntlet to work but it seams every game I play I'm playing against the same exact deck even though it says im playing against a different deck after I win. Is there something I'm doing wrong or is their a bug?
Re: Forge Beta: 10-26-2012 ver 1.3.0
by jmartus » 28 Oct 2012, 08:56
as u can see I'm still paying Goul Keeper deck from DOPT 2012
Re: Forge Beta: 10-26-2012 ver 1.3.0
by goldaryn » 28 Oct 2012, 10:48
Serra: I believe that when a new game starts whatever tab is the first tab becomes active.
I agree about the new trample dialog. I might be doing something wrong but there really should be a 1 click option "do lethal to all blockers and the rest to face take that sucka" option.
I love the new format enforce. It is brill!
I agree about the new trample dialog. I might be doing something wrong but there really should be a 1 click option "do lethal to all blockers and the rest to face take that sucka" option.
I love the new format enforce. It is brill!

Re: Forge Beta: 10-26-2012 ver 1.3.0
by krishkrush » 28 Oct 2012, 12:35
Well I don't really get it. What for ist the format enforce? To control yourself? Do you really need the software for that? ^^ As I mentioned before, it would be great if the AI is also enforced to the chosen format ... at least I think that would make more sense. That would make it possible to play a strictly modern quest mode for example without playing against legacy decks etc. Or am I missing something?goldaryn wrote:Serra: I believe that when a new game starts whatever tab is the first tab becomes active.
I agree about the new trample dialog. I might be doing something wrong but there really should be a 1 click option "do lethal to all blockers and the rest to face take that sucka" option.
I love the new format enforce. It is brill!
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by friarsol » 28 Oct 2012, 12:52
The functionality for an auto button is already there, but Doublestrike hasn't had time to add the buttons in yet.cc-drake wrote:Therefore, I want to suggest a new "Auto"-Button, which will automatically assign lethal damage to each blocking creature and the remaining trample damage to the defending player (or planeswalker).
Edit: Also, you don't need to Ctrl+Click, by just clicking you can assign lethal damage to the next creature in line.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by serrasmurf » 28 Oct 2012, 13:10
personally i love the possibility to create my personal "standard" looking for fun cross-set synergy and having a higher chance of getting the cards you need (i think i was one of the people suggesting this 2 years agokrishkrush wrote:Well I don't really get it. What for ist the format enforce? To control yourself? Do you really need the software for that? ^^ As I mentioned before, it would be great if the AI is also enforced to the chosen format ... at least I think that would make more sense. That would make it possible to play a strictly modern quest mode for example without playing against legacy decks etc. Or am I missing something?goldaryn wrote:Serra: I believe that when a new game starts whatever tab is the first tab becomes active.
I agree about the new trample dialog. I might be doing something wrong but there really should be a 1 click option "do lethal to all blockers and the rest to face take that sucka" option.
I love the new format enforce. It is brill!

After some games however it's time for news sets to unlock and explore. Hence i'm curious how the sets unlock works as it hasn't happened to me yet..
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by gwurb » 28 Oct 2012, 17:08
Thrumming Stone isn't allowing me to reveal cards from my library when I cast a spell, so that spell isn't getting ripple and the effect just goes on the stone.
Last edited by Chris H. on 28 Oct 2012, 17:55, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
Re: Forge Beta: 10-26-2012 ver 1.3.0
by gos » 28 Oct 2012, 19:47
I got an error when the AI played Tablet of the Guilds. I didn't save the error, but I think it has to do with choosing the the two colors.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by schnautzr » 28 Oct 2012, 20:45
Good timing on this new release; the latest subversion of 1.2 won't run on Windows 8, but 1.3 seems to so far. 
Edit: Spoke too soon. Can't seem to start a duel:

Windows 8, Java 7.9, Forge 1.3.0

Edit: Spoke too soon. Can't seem to start a duel:

Windows 8, Java 7.9, Forge 1.3.0
Last edited by schnautzr on 28 Oct 2012, 21:26, edited 1 time in total.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by gos » 28 Oct 2012, 21:25
The flashback granted by Past in Flames remains past the end of the turn.
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by friarsol » 28 Oct 2012, 21:39
Please read the blurb in the original post, there is something very specifically mentioning you can't use the old XML files for layout. There's already been a handful of other people all reporting this "issue" and a few of us have already pointed out to other people for this exact error that you can't use your old Layout files.schnautzr wrote:Good timing on this new release; the latest subversion of 1.2 won't run on Windows 8, but 1.3 seems to so far.
Edit: Spoke too soon. Can't seem to start a duel:
Windows 8, Java 7.9, Forge 1.3.0
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Re: Forge Beta: 10-26-2012 ver 1.3.0
by schnautzr » 29 Oct 2012, 02:25
Ah, thanks. I had scanned through the posts, but was looking specifically for people complaining about incompatibility with Windows 8-- but it looks like I had the wrong suspect. 

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