[Not Solved] + [Unfixable] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Argentum Armor
by stassy » 13 Oct 2012, 06:13
confirmed, it only happen on creature that can be choosen as blocker though, all others permanent are correctly buried just after attack declaration phase.
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Re: [confirmed]Argentum Armor
by Gargaroz » 13 Oct 2012, 13:49
It's an old bug and involves hardcoded stuff, so it's not fixable right now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable]Counters and hexproof/shroud
by baka » 16 Oct 2012, 14:01
i have a hexproof/shroud creature deck,
the "bug" occurred in the challenge 1:1 tribal trials against the zombie deck.
the only creature i have in the battlefield is a Invisible Stalker
when it got hit and died when AI casted Skinrender and of course loosed the game because of that.
the counter card Skinrender should not work against a hexproofed card, as i have also investigated
in magic-forums around the net, as hexproof protects both against targeted spells and abilities.
some dude believed that maybe Black Sun's Zenith can work as it not target anything, just everything.
i have made a search but couldn't find it, but im sorry if its reported already.
the "bug" occurred in the challenge 1:1 tribal trials against the zombie deck.
the only creature i have in the battlefield is a Invisible Stalker
when it got hit and died when AI casted Skinrender and of course loosed the game because of that.
the counter card Skinrender should not work against a hexproofed card, as i have also investigated
in magic-forums around the net, as hexproof protects both against targeted spells and abilities.
some dude believed that maybe Black Sun's Zenith can work as it not target anything, just everything.
i have made a search but couldn't find it, but im sorry if its reported already.
Last edited by stassy on 12 Nov 2012, 11:55, edited 1 time in total.
Reason: bug non fixable
Reason: bug non fixable
Re: Counters and hexproof/shroud
by Gargaroz » 16 Oct 2012, 14:46
Hexproof is an approximation, so since we'll be able to recode the targeting function you'll have to wait.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[C coded card only]Turn to Frog
by mbodrov » 25 Oct 2012, 08:43
Describe the Bug:
Turn to Frog sets the target's P/T to 1/1, but that's it.
Which card did behave improperly ?
Turn to Frog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The target should change its creature type, lose abilities, etc.
Are any other cards possibly affected by this bug ?
Turn to Frog sets the target's P/T to 1/1, but that's it.
Which card did behave improperly ?
Turn to Frog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
The target should change its creature type, lose abilities, etc.
Are any other cards possibly affected by this bug ?
- Attachments
-
turn to frog.zip
- (2.25 KiB) Downloaded 351 times
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Re: Turn to Frog
by stassy » 25 Oct 2012, 09:12
When loading your savegame, all I see is a deck filled with Manabond, Barrow Ghoul and Shrine of Burning Rage, are you sure to use the latest version?

Anyway Turn to frog ability disabling only work on C coded cards so it will work on creatures like Azure Mage but not on Llanowar Elves

Anyway Turn to frog ability disabling only work on C coded cards so it will work on creatures like Azure Mage but not on Llanowar Elves
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[unsolvable]Vesuva and Mishra's Factory
by mox » 30 Oct 2012, 03:46
Describe the Bug:
When Vesuva copies Mishra's Factory and it is activated to become an Assembly Worker, it remains a Mishra's Factory land.
(Still, it can pump anoter Assembly Worker).
Which card did behave improperly ?
Vesuva
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, Gauntlet in Challenge mode.
What exactly should be the correct behavior/interaction ?
Vesuva that copied a Mishra's Factory should become an Assembly Worker when activated to do that.
Are any other cards possibly affected by this bug ?
None that I can think of.
When Vesuva copies Mishra's Factory and it is activated to become an Assembly Worker, it remains a Mishra's Factory land.
(Still, it can pump anoter Assembly Worker).
Which card did behave improperly ?
Vesuva
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML 3.0, Gauntlet in Challenge mode.
What exactly should be the correct behavior/interaction ?
Vesuva that copied a Mishra's Factory should become an Assembly Worker when activated to do that.
Are any other cards possibly affected by this bug ?
None that I can think of.
Last edited by stassy on 30 Oct 2012, 04:31, edited 1 time in total.
Reason: bug non fixable
Reason: bug non fixable
Re: Vesuva and Mishra's Factory
by stassy » 30 Oct 2012, 04:30
This is a known bug with copy effect and unsolvable for now
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Re: [unsolvable]Vesuva and Mishra's Factory
by mox » 30 Oct 2012, 22:59
Thank you for your quick reply stassy. Apologies if I posted an already known bug.
Re: [unsolvable]Vesuva and Mishra's Factory
by Aswan jaguar » 31 Oct 2012, 15:29
If I understood well Gargaroz has "deactivated" part of the code so AI wouldn't abuse the "infinite cloned Mogg Fanatic" bug we had and similar causing all those weird bugs.
Anyway it has been a year since then and maybe Gargaroz can think of a solution now.
Anyway it has been a year since then and maybe Gargaroz can think of a solution now.
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Trying to squash some bugs and playtesting.
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[Unsolvable-Engine limitations]Pyromancer Ascension
by Tyranix95 » 31 Oct 2012, 22:12
I. Describe the Bug:
When a Beacon of Tomorrows (BoT) card is played from the hand, and a Pyromancer Ascension (PA) card makes a copy of the BoT card just played from the hand; then, the PA's BoT effect resloves by also shuffling the BoT card in the graveyard back into the deck as if the BoT card in the graveyard was just played from the graveyard.
II. Which card behaved improperly?
Pyromancer Ascension
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
Pyromancer Ascension:
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. (Works.) Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. (Partially Works.) You may choose new targets for the copy. (Works.)
V. Are any other cards possibly affected by this bug?
I do not know.
But, BoT works.
Target player takes an extra turn after this one. (Works.) Shuffle Beacon of Tomorrows into its owner's library. (Works.)
VI. Save Game(s).
When a Beacon of Tomorrows (BoT) card is played from the hand, and a Pyromancer Ascension (PA) card makes a copy of the BoT card just played from the hand; then, the PA's BoT effect resloves by also shuffling the BoT card in the graveyard back into the deck as if the BoT card in the graveyard was just played from the graveyard.
II. Which card behaved improperly?
Pyromancer Ascension
III. Which update are you using: Date, name? And which game are you playing: Duel, Gauntlet, or Sealed Deck?
Manalink 3.0 : 09162012_m13_v3 : Duel.
IV. What exactly should be the correct behavior/interaction?
Pyromancer Ascension:
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. (Works.) Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. (Partially Works.) You may choose new targets for the copy. (Works.)
V. Are any other cards possibly affected by this bug?
I do not know.
But, BoT works.
Target player takes an extra turn after this one. (Works.) Shuffle Beacon of Tomorrows into its owner's library. (Works.)
VI. Save Game(s).
- Attachments
-
Pyromancer Ascension.zip
- Pyromancer Ascension plays Beacon Of Tomorrows from the graveyard.
- (4.39 KiB) Downloaded 304 times
Last edited by Aswan jaguar on 12 Dec 2012, 15:55, edited 2 times in total.
Reason: Unsolvable-Engine limitations
Reason: Unsolvable-Engine limitations
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Re: Pyromancer Ascension
by Aswan jaguar » 01 Nov 2012, 14:59
I am not able to understand which is the problem-bug,hopefully Gargaroz or Stassy are.
If there is a bug is it significant?and how?,if you can give me an example please do.
If there is a bug is it significant?and how?,if you can give me an example please do.
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Re: Pyromancer Ascension
by stassy » 01 Nov 2012, 16:03
Seems to be working as intended :
- Pyromancer Ascension has 2 or more counter
- Beacon of Tomorrows is cast, ask for a target player
- Pyromancer Ascension is then highlighted after target choosen
- If it's not activated, Beacon of Tomorrows resolve and shuffle into library
- If it's activated, Beacon of Tomorrows's Pyromancer Ascension is cast, ask for a target player, then the 1st Beacon of Tomorrows resolve and both are shuffled into library
Maybe the last part might be suspicious, as Beacon of Tomorrows's Pyromancer Ascension should shuffle before the 1st Beacon of Tomorrows (both are shuffled after both effect resolve), but not sure if it's an issue...
- Pyromancer Ascension has 2 or more counter
- Beacon of Tomorrows is cast, ask for a target player
- Pyromancer Ascension is then highlighted after target choosen
- If it's not activated, Beacon of Tomorrows resolve and shuffle into library
- If it's activated, Beacon of Tomorrows's Pyromancer Ascension is cast, ask for a target player, then the 1st Beacon of Tomorrows resolve and both are shuffled into library
Maybe the last part might be suspicious, as Beacon of Tomorrows's Pyromancer Ascension should shuffle before the 1st Beacon of Tomorrows (both are shuffled after both effect resolve), but not sure if it's an issue...
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Re: Pyromancer Ascension
by Tyranix95 » 01 Nov 2012, 21:27
This is the way I see the stack:
0. Notable Cards:
- Beacon of Tomorrows (#1) in graveyard.
- Pyromancer Ascension, with 2 counters, in play.
- Beacon of Tomorrows (#2) in hand.
=================
1. Start Stack.
2. Player plays BoT#2 from Hand, and targets the player to take an extra turn. (Works.)
3. The PA, in play, with two quest counter on it, triggers and asks player to copy (aka "fork") the BoT#2 card being cast. (Works.)
4. When the player accpts the PA request to fork the BoT#2 card being cast, then the PA card forks the BoT#2 card being cast from the players hand. (Works.)
5. Next, player plays the forked BoT from the playing field and targets the player to take an extra turn. (Works.)
6. The forked BoT card reloves by creating an extra turn for the player (Works) and by shuffling the BoT#1 card, in the graveyard, back into the player's deck (Not working corret / Problem-bug).
6.A. The way I see things, the forked BoT should not shuffle the BoT#1 card in the graveyard back into the player's deck because the BoT#1 card in the graveyard is not being played.
6.B. The way I see things, the forked BoT should be shuffled back inot the player's deck and then the forked BoT should be removed from the player's deck (becuase a forked copy of a card disappeards from the game after it is played).
7. Finally, BoT#2 reloves by creating an extra turn for the player, and then reshuffes itself back into the players deck. (Works.)
8. End Stack.
Please feel free to correct me if I missed something.
And, Thank You for your review.
0. Notable Cards:
- Beacon of Tomorrows (#1) in graveyard.
- Pyromancer Ascension, with 2 counters, in play.
- Beacon of Tomorrows (#2) in hand.
=================
1. Start Stack.
2. Player plays BoT#2 from Hand, and targets the player to take an extra turn. (Works.)
3. The PA, in play, with two quest counter on it, triggers and asks player to copy (aka "fork") the BoT#2 card being cast. (Works.)
4. When the player accpts the PA request to fork the BoT#2 card being cast, then the PA card forks the BoT#2 card being cast from the players hand. (Works.)
5. Next, player plays the forked BoT from the playing field and targets the player to take an extra turn. (Works.)
6. The forked BoT card reloves by creating an extra turn for the player (Works) and by shuffling the BoT#1 card, in the graveyard, back into the player's deck (Not working corret / Problem-bug).
6.A. The way I see things, the forked BoT should not shuffle the BoT#1 card in the graveyard back into the player's deck because the BoT#1 card in the graveyard is not being played.
6.B. The way I see things, the forked BoT should be shuffled back inot the player's deck and then the forked BoT should be removed from the player's deck (becuase a forked copy of a card disappeards from the game after it is played).
7. Finally, BoT#2 reloves by creating an extra turn for the player, and then reshuffes itself back into the players deck. (Works.)
8. End Stack.
Please feel free to correct me if I missed something.
And, Thank You for your review.
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Re: Pyromancer Ascension
by stassy » 02 Nov 2012, 04:43
Ok I see now, the issue is if there is you need at least one card instant or sorcery in your gy in order to copy it with Pyromancer Ascension.
When Pyromancer Ascension is activated the trigger card in the gy should stay in the gy, however it's re shuffled in the library so next turn if there was only one copy of the card in the gy you no longer be able to use Pyromancer Ascension because there is no card to copy in the gy.
The bug only occur if only one copy of the card is in the gy, if several copy of the card is in gy only one is reshuffled to library and the others stay in the gy, allowing to use Pyromancer Ascension.
When Pyromancer Ascension is activated the trigger card in the gy should stay in the gy, however it's re shuffled in the library so next turn if there was only one copy of the card in the gy you no longer be able to use Pyromancer Ascension because there is no card to copy in the gy.
The bug only occur if only one copy of the card is in the gy, if several copy of the card is in gy only one is reshuffled to library and the others stay in the gy, allowing to use Pyromancer Ascension.
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