[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Pestilence Demon
by Gargaroz » 02 Nov 2012, 20:34
Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Court Hussar
by Gargaroz » 02 Nov 2012, 20:35
Bad data in "ct_all". Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Arbalest Elite
by Gargaroz » 02 Nov 2012, 20:38
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-renamed]Disciple of the Vault-Summoning Sickn
by Gargaroz » 02 Nov 2012, 20:45
The code was cleaned, it will probably work now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Memnarch
by Gargaroz » 02 Nov 2012, 20:48
Fixed. Also improved the code, so probably the other bug is fixed too.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Random Singleton
by Gargaroz » 02 Nov 2012, 20:49
The "Random Singleton" card will hit the battlefield only for a brief mode, and the it should be disappear, since it hasn't any proper function in game.
I'll improve the set selection system.
I'll improve the set selection system.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Unbreathing Horde,Phantom Nishoba,Centaur
by BAgate » 03 Nov 2012, 21:50
Describe the Bug:
When Unbreathing Horde has no counters on it but has a toughness greater than one, damage will kill it.
Which card did behave improperly ?
Unbreathing Horde
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
Damage done to Unbreathing Horde is prevented even if no counter is there to be removed.
Are any other cards possibly affected by this bug ?
When Unbreathing Horde has no counters on it but has a toughness greater than one, damage will kill it.
Which card did behave improperly ?
Unbreathing Horde
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
Damage done to Unbreathing Horde is prevented even if no counter is there to be removed.
Are any other cards possibly affected by this bug ?
- Attachments
-
unbreathing horde.rar- (3 KiB) Downloaded 212 times
Last edited by Aswan jaguar on 05 Nov 2012, 14:29, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
[fixed by Gargaroz]Numot, the Devastator
by RanDomino » 04 Nov 2012, 04:18
Describe the Bug:
Numot, the Devastator destroys creatures instead of lands.
Which card did behave improperly ?
Numot, the Devastator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
Numot, the Devastator should destroy lands, not creatures.
Are any other cards possibly affected by this bug ?
Probably not
Numot, the Devastator destroys creatures instead of lands.
Which card did behave improperly ?
Numot, the Devastator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
m13v3
What exactly should be the correct behavior/interaction ?
Numot, the Devastator should destroy lands, not creatures.
Are any other cards possibly affected by this bug ?
Probably not
- Attachments
-
Numot.zip- (5.56 KiB) Downloaded 210 times
Last edited by stassy on 05 Nov 2012, 13:34, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
[fixed by Gargaroz]Cursed Scroll
by Aswan jaguar » 04 Nov 2012, 09:30
Describe the Bug:
Cursed Scroll when played by AI at least will crash the game when selects card.I don't know if it is the card that it selects or Cursed Scroll itself.
Which card did behave improperly ?
Cursed Scroll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-M13V3 SEALED
What exactly should be the correct behavior/interaction ?
Cursed Scroll no crash
Are any other cards possibly affected by this bug ?
Cursed Scroll when played by AI at least will crash the game when selects card.I don't know if it is the card that it selects or Cursed Scroll itself.
Which card did behave improperly ?
Cursed Scroll
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-M13V3 SEALED
What exactly should be the correct behavior/interaction ?
Cursed Scroll no crash
Are any other cards possibly affected by this bug ?
- Attachments
-
AUTOSAVE.zip- (20.55 KiB) Downloaded 218 times
Last edited by stassy on 05 Nov 2012, 14:28, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Cursed Scroll crash game
by stassy » 04 Nov 2012, 13:17
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Re: Cursed Scroll crash game
by Aswan jaguar » 04 Nov 2012, 13:29
Are you sure you have chosen sealed then the autosave I attached?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Cursed Scroll crash game
by stassy » 04 Nov 2012, 15:25
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Re: Cursed Scroll crash game
by Aswan jaguar » 04 Nov 2012, 16:15
This is really strange every time I load the savegame (6 out of 6 attempts) the game crashes while it worked for you right away. 
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Thragtusk
by stassy » 05 Nov 2012, 07:23
Describe the Bug:
When Thragtusk is affected by a flickering effect (Cloudshift, Conjurer's Closet...), no 3/3 green beast creature token is created in the bf when leaving the bf (and coming back immediately after).
Which card did behave improperly ?
Thragtusk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
When Thragtusk is affected by a flickering effect (Cloudshift, Conjurer's Closet...), a 3/3 green beast creature token is created in the bf when leaving the bf(and coming back immediately after).
Are any other cards possibly affected by this bug ?
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The gain life effect is working correctly
When Thragtusk is affected by a flickering effect (Cloudshift, Conjurer's Closet...), no 3/3 green beast creature token is created in the bf when leaving the bf (and coming back immediately after).
Which card did behave improperly ?
Thragtusk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
When Thragtusk is affected by a flickering effect (Cloudshift, Conjurer's Closet...), a 3/3 green beast creature token is created in the bf when leaving the bf(and coming back immediately after).
Are any other cards possibly affected by this bug ?
-
The gain life effect is working correctly
- Attachments
-
1.zip- (3.05 KiB) Downloaded 209 times
Last edited by stassy on 05 Nov 2012, 13:34, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
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[fixed by Gargaroz]Conjurer's Closet
by stassy » 05 Nov 2012, 07:24
Describe the Bug:
Conjurer's Closet can be triggered at AI end turn.
Which card did behave improperly ?
Conjurer's Closet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Conjurer's Closet cannot be triggered at AI end turn.
Are any other cards possibly affected by this bug ?
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Conjurer's Closet can be triggered at AI end turn.
Which card did behave improperly ?
Conjurer's Closet
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M13V3
What exactly should be the correct behavior/interaction ?
Conjurer's Closet cannot be triggered at AI end turn.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip- (3.05 KiB) Downloaded 204 times
Last edited by stassy on 05 Nov 2012, 16:42, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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