Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Xitax » 30 Oct 2012, 06:11
AI activates the "loses ability to resist all damage" of its own Glittering Lion.
Re: Card AI (Improvements) Requests
by cc-drake » 30 Oct 2012, 23:06
AI doesn't use mana generated by his own Magus of the Vineyard.
Re: Card AI (Improvements) Requests
by yagi » 01 Nov 2012, 12:04
AI has 5 lands, an Arbor Elf and Avacyn`s Pilgrim. AI casts Revenge of the Hunted, targeting Avacyn`s Pilgrim but tapping Avacyn`s Pilgrim to get the mana. It should tap Arbor Elf to untap a Forest or target Arbor Elf and tap Avacyn`s Pilgrim.
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Re: Card AI (Improvements) Requests
by cc-drake » 03 Nov 2012, 08:29
AI casts Diabolic Servitude without creatures in his graveyard.
Re: Card AI (Improvements) Requests
by krevett » 03 Nov 2012, 15:24
AI targets fetchlands with land dstruction spells. Also AI always sacrifice Scythe Tiger and similar creatures rather than sacrificing a forest, this makes the hulk duel deck in quest mode rather easy to beat 

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Re: Card AI (Improvements) Requests
by jmartus » 04 Nov 2012, 10:20
AI should always play Primal Forcemage as soon as it can.
Re: Card AI (Improvements) Requests
by hdouble » 04 Nov 2012, 19:48
AI sometimes plays Dimir Aqueduct and then instantly returns it (rather than another land) to its hand.
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Re: Card AI (Improvements) Requests
by Sloth » 04 Nov 2012, 20:10
cc-drake wrote:AI shouldn't equip colorless creatures with Civic Saber.
Both fixed! Thanks cc-drake.cc-drake wrote:AI casts Diabolic Servitude without creatures in his graveyard.
Fixed! Thanks Xitax.Xitax wrote:AI activates the "loses ability to resist all damage" of its own Glittering Lion.
This has already been fixed. Unfortunately this affects all cards with "sacrifice ~ unless".krevett wrote:AI targets fetchlands with land dstruction spells. Also AI always sacrifice Scythe Tiger and similar creatures rather than sacrificing a forest, this makes the hulk duel deck in quest mode rather easy to beat
Please don't report cards that are flagged as non-playable by the AI.hdouble wrote:AI sometimes plays Dimir Aqueduct and then instantly returns it (rather than another land) to its hand.
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Re: Card AI (Improvements) Requests
by jmartus » 04 Nov 2012, 23:28
Ai doesn't know that I have glory of warfare on my side because he attacked me with all his creatures now i can kill him because of glory of warfare.
Re: Card AI (Improvements) Requests
by yagi » 05 Nov 2012, 17:15
AI didn't use Sign in Blood on me when I'm at 2 life. Instead used it to draw 2 cards.
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Re: Card AI (Improvements) Requests
by cc-drake » 05 Nov 2012, 18:27
AI casts Cease-Fire in his draw step.
Re: Card AI (Improvements) Requests
by Spatzi » 06 Nov 2012, 17:46
AI attacks with 2/2 Goblin Roughrider when I have a 0/4 Aetherflame Wall and two red mana, letting me pump the wall to 2/4 and killing the goblin.
Re: Card AI (Improvements) Requests
by Zirbert » 08 Nov 2012, 03:40
The AI never sacs a creature to tap my Desecration Demon ("Flying - At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it."), even when that's the only chance it has to live to see another turn (e.g., when the AI has no fliers, and its life is less that the Demon's power).
(Edited to add the Demon's Oracle text, since it doesn't have mouseover yet, and for typos as usual.)
(Edited to add the Demon's Oracle text, since it doesn't have mouseover yet, and for typos as usual.)
Re: Card AI (Improvements) Requests
by cc-drake » 10 Nov 2012, 10:38
AI doesn't activate Sorceress Queen.
Re: Card AI (Improvements) Requests
by Andy9973 » 10 Nov 2012, 19:36
When AEther Membrane was the only creature which I had on the battlefield, AI cast Cessation on it.
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