[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[fixed by Gargaroz]Izzet Charm
by stassy » 12 Nov 2012, 17:19
Describe the Bug:
When player cast Izzet Charm, unless for using the counterspell effect, the mana spent will be rejected into the mana pool once and the card will go back to hand, then after playing the card a second time the windows choice will pop if there is any choice to be made.
Which card did behave improperly ?
Izzet Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When player cast Izzet Charm, unless for using the counterspell effect, the mana spent will not be rejected into the mana pool once and the card will go back to hand but resolve immediately and show the window choice if there is any choice to be made
Are any other cards possibly affected by this bug ?
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This is a minor bug maybe due to the counterspell effect, you can recast again the spell but it's still a weird behavior
When player cast Izzet Charm, unless for using the counterspell effect, the mana spent will be rejected into the mana pool once and the card will go back to hand, then after playing the card a second time the windows choice will pop if there is any choice to be made.
Which card did behave improperly ?
Izzet Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When player cast Izzet Charm, unless for using the counterspell effect, the mana spent will not be rejected into the mana pool once and the card will go back to hand but resolve immediately and show the window choice if there is any choice to be made
Are any other cards possibly affected by this bug ?
-
This is a minor bug maybe due to the counterspell effect, you can recast again the spell but it's still a weird behavior
- Attachments
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1.zip- (2.1 KiB) Downloaded 200 times
Last edited by stassy on 13 Nov 2012, 16:43, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Dreg Mangler
by stassy » 12 Nov 2012, 17:38
Describe the Bug:
When Dreg Mangler Scavenge ability is activated from RuleEngine, instead the game show the Unearth ability and Dreg Mangler come back from gy to bf with an empty legacy effect attached to him and will immediately be exiled without giving +1/+1 x 3 counters to target creature.
Which card did behave improperly ?
Dreg Mangler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Dreg Mangler Scavenge ability is activated from RuleEngine, +1/+1 x 3 counters is given to target creature and Dreg Mangler is exiled.
Are any other cards possibly affected by this bug ?
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When Dreg Mangler Scavenge ability is activated from RuleEngine, instead the game show the Unearth ability and Dreg Mangler come back from gy to bf with an empty legacy effect attached to him and will immediately be exiled without giving +1/+1 x 3 counters to target creature.
Which card did behave improperly ?
Dreg Mangler
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When Dreg Mangler Scavenge ability is activated from RuleEngine, +1/+1 x 3 counters is given to target creature and Dreg Mangler is exiled.
Are any other cards possibly affected by this bug ?
-

- Attachments
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1.zip- (2.34 KiB) Downloaded 209 times
Last edited by Aswan jaguar on 13 Nov 2012, 18:18, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed byGargaroz]Deathrite Shaman
by RanDomino » 12 Nov 2012, 18:10
Describe the Bug:
Deathrite Shaman's code is borked. I can't even get it to be broken consistently. Sometimes it only lets you "get mana". Sometimes it lets you use one of the other abilities, but NOT "get mana". It seems like "get mana" supersedes the others, maybe? Sometimes, particularly if you hit "cancel", it asks for two green mana. And then it shows your graveyard and asks you to pick an instant/sorcery. The lose-2-life ability seems to work. In any case, it never lets you pick the opponent's graveyard, even if they have a land, a creature, and a sorcery, and your graveyard is empty.
Also, it doesn't show up in the Green Creatures list when "putting a specific card into play" although it gets the bonus from Kaysa and can be found with Green Sun's Zenith. Probably not a problem.
Which card did behave improperly ?
Deathrite Shaman
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
It should function
Are any other cards possibly affected by this bug ?
Probably not
Deathrite Shaman's code is borked. I can't even get it to be broken consistently. Sometimes it only lets you "get mana". Sometimes it lets you use one of the other abilities, but NOT "get mana". It seems like "get mana" supersedes the others, maybe? Sometimes, particularly if you hit "cancel", it asks for two green mana. And then it shows your graveyard and asks you to pick an instant/sorcery. The lose-2-life ability seems to work. In any case, it never lets you pick the opponent's graveyard, even if they have a land, a creature, and a sorcery, and your graveyard is empty.
Also, it doesn't show up in the Green Creatures list when "putting a specific card into play" although it gets the bonus from Kaysa and can be found with Green Sun's Zenith. Probably not a problem.
Which card did behave improperly ?
Deathrite Shaman
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Ravnicas
What exactly should be the correct behavior/interaction ?
It should function
Are any other cards possibly affected by this bug ?
Probably not
- Attachments
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Deathrite Shaman.zip- (6.65 KiB) Downloaded 202 times
Last edited by Aswan jaguar on 13 Nov 2012, 18:22, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Keyrunes
by stassy » 12 Nov 2012, 18:21
Describe the Bug:
- All Keyrunes can generate colorless mana
- Animated Izzet Keyrune ability does not trigger when dealing combat damage to player (draw & discard 1 card)
Which card did behave improperly ?
Azorius Keyrune
Golgari Keyrune
Izzet Keyrune
Rakdos Keyrune
Selesnya Keyrune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
- All Keyrunes cannot generate colorless mana
- Animated Izzet Keyrune ability does trigger when dealing combat damage to player (draw & discard 1 card)
Are any other cards possibly affected by this bug ?
-

- All Keyrunes can generate colorless mana
- Animated Izzet Keyrune ability does not trigger when dealing combat damage to player (draw & discard 1 card)
Which card did behave improperly ?
Azorius Keyrune
Golgari Keyrune
Izzet Keyrune
Rakdos Keyrune
Selesnya Keyrune
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
- All Keyrunes cannot generate colorless mana
- Animated Izzet Keyrune ability does trigger when dealing combat damage to player (draw & discard 1 card)
Are any other cards possibly affected by this bug ?
-

- Attachments
-
1.zip- (2.03 KiB) Downloaded 193 times
Last edited by stassy on 13 Nov 2012, 16:42, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Falkenrath Exterminator
by BAgate » 13 Nov 2012, 01:04
Describe the Bug:
Falkenrath Exterminator's activated ability can't be activated.
Which card did behave improperly ?
Falkenrath Exterminator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
You should be able to use the activated ability if you have the mana.
Are any other cards possibly affected by this bug ?
no
Falkenrath Exterminator's activated ability can't be activated.
Which card did behave improperly ?
Falkenrath Exterminator
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
You should be able to use the activated ability if you have the mana.
Are any other cards possibly affected by this bug ?
no
- Attachments
-
falkenrath exterminator.rar- (2.77 KiB) Downloaded 199 times
Last edited by stassy on 14 Nov 2012, 03:41, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
[fixed by Gargaroz]vein drinker
by BAgate » 13 Nov 2012, 01:10
Describe the Bug:
When a creature dealt damage by vein drinker dies, vein drinker doesn't get a +1/+1 counter.
Which card did behave improperly ?
Vein Drinker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When a creature dealt damage by vein drinker that turn dies, Vein Drinker should get a +1/+1 counter.
Are any other cards possibly affected by this bug ?
no
Note: In the save game there is a Mephidross Vampire in play whose ability works with other creatures but not with the Vein Drinker, so maybe it is an interaction.
When a creature dealt damage by vein drinker dies, vein drinker doesn't get a +1/+1 counter.
Which card did behave improperly ?
Vein Drinker
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR
What exactly should be the correct behavior/interaction ?
When a creature dealt damage by vein drinker that turn dies, Vein Drinker should get a +1/+1 counter.
Are any other cards possibly affected by this bug ?
no
Note: In the save game there is a Mephidross Vampire in play whose ability works with other creatures but not with the Vein Drinker, so maybe it is an interaction.
- Attachments
-
vein drinker.rar- (2.8 KiB) Downloaded 208 times
Last edited by stassy on 13 Nov 2012, 16:43, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
Re: Izzet Charm
by Aswan jaguar » 13 Nov 2012, 06:41
Stassy most of the times works fine for me only few times when auto-tapping is that behaviour.
There is a bug that Izzet Charm can counter creature spells,too.
There is a bug that Izzet Charm can counter creature spells,too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Enlisted Wurm
by Gargaroz » 13 Nov 2012, 13:07
Whops, I accidentaly corrupted the code for Cascade, Bloodbraid Elf and the other cards with cascade are affected
V2 on next weekend, damn.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hanweir Lancer
by Gargaroz » 13 Nov 2012, 13:10
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed partly]Blessings of Nature
by Gargaroz » 13 Nov 2012, 13:12
Fixed the confirmed bug.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dual casting
by Gargaroz » 13 Nov 2012, 13:20
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Whispering Specter
by Gargaroz » 13 Nov 2012, 13:27
Could you please test with other creatures with infect + triggered ability on damaging ?
Also, try to give infect to a creature with a triggered ability on damaging.
Also, try to give infect to a creature with a triggered ability on damaging.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Coalition Relic
by Gargaroz » 13 Nov 2012, 13:40
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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