Card AI (Improvements) Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card AI (Improvements) Requests
by cc-drake » 21 Nov 2012, 12:07
Ai doesn't activate Tamiyo, the Moon Sage, when I control no creatures.
Re: Card AI (Improvements) Requests
by Spatzi » 21 Nov 2012, 21:29
AI plays Zombie Mob without any summon cards in graveyard.
Re: Card AI (Improvements) Requests
by cc-drake » 21 Nov 2012, 23:29
How about Water Servant? Up to now, AI pumps it to 0/7 before combat and doesn't attack...Sloth wrote:Yes. We had a big conversion to seperate all effects from AI code of abilities. One function of Pump spell AI accidently switched power and toughness bonus. Easy fix.cc-drake wrote:- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
[...]
Does the fix apply also for similar cards?
Re: Card AI (Improvements) Requests
by gos » 25 Nov 2012, 16:58
AI cast Karn Liberated and targeted itself with his first ability, exiling a Deathmark. I had both cards in hand and creatures in play.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by brainbag » 25 Nov 2012, 17:39
Jinxed idol allows you to sacrifice a creature and pick an opponent, but it doesn't actually exchange control. You continue to take 2 damage every upkeep.
- brainbag
- Posts: 1
- Joined: 25 Nov 2012, 17:29
- Has thanked: 0 time
- Been thanked: 0 time
Re: Card AI (Improvements) Requests
by cc-drake » 28 Nov 2012, 21:40
AI removes counters from Umezawa's Jitte for nothing.
Re: Card AI (Improvements) Requests
by Sloth » 29 Nov 2012, 22:13
Fixed! Thanks Bundy.Bundy wrote:Snapshot r17955 - forge-1.3.2-20121119.111928-3
Computer casts Aegis Angel and targets my Axebane Guardian. Not only very stupid to make my creature indestructible, but also impossible since it was equipped with Swiftfoot Boots.
Fixed! Thanks Spatzi.Spatzi wrote:AI plays Zombie Mob without any summon cards in graveyard.
Fixed! Thanks gos.gos wrote:AI cast Karn Liberated and targeted itself with his first ability, exiling a Deathmark. I had both cards in hand and creatures in play.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by cc-drake » 03 Dec 2012, 21:53
AI is at 1 life and casts Caress of Phyrexia
Re: Card AI (Improvements) Requests
by friarsol » 04 Dec 2012, 03:22
AI shouldn't cast Sunken City on its second turn. Not only does it do next to nothing in the next 3 turns, it doesn't benefit anything on the BF since it rarely casts a 1 drop Blue creature.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Card AI (Improvements) Requests
by Agetian » 06 Dec 2012, 04:42
The AI overvalues using Walking Wall's ability and uses it even when it doesn't need to (like when it's tapped on my turn)
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Card AI (Improvements) Requests
by Sloth » 06 Dec 2012, 14:01
cc-drake wrote:- AI doesn't activate Lu Su, Wu Advisor.
Both fixed! Thanks cc-drake.cc-drake wrote:AI is at 1 life and casts Caress of Phyrexia
Fixed! Thanks sol. [it will only cast it if it controls a blue creature already]friarsol wrote:AI shouldn't cast Sunken City on its second turn. Not only does it do next to nothing in the next 3 turns, it doesn't benefit anything on the BF since it rarely casts a 1 drop Blue creature.
Fixed! Thanks Agetian.Agetian wrote:The AI overvalues using Walking Wall's ability and uses it even when it doesn't need to (like when it's tapped on my turn)
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by Agetian » 07 Dec 2012, 14:33
Thanks for the fixes, Sloth!
Here's another AI bug: the AI doesn't really understand Jade Statue, and attacked me with a 2/3 creature despite me having the statue and the mana to use it.
And one more thing: the "zero Fireball" AI bug is still in - the AI will always just tap one red mana to cast Fireball and cast it with X=0, choosing no targets, I assume.
- Agetian
Here's another AI bug: the AI doesn't really understand Jade Statue, and attacked me with a 2/3 creature despite me having the statue and the mana to use it.
And one more thing: the "zero Fireball" AI bug is still in - the AI will always just tap one red mana to cast Fireball and cast it with X=0, choosing no targets, I assume.
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Card AI (Improvements) Requests
by Agetian » 08 Dec 2012, 05:22
A little question/improvement proposal about snow-covered AI: it looks like the current AI isn't super great at Coldsnap (and the concept of 'snow' in general); it doesn't really take advantage of the "snow permanent" concept, and I've never seen it play a Snow Covered basic land, at least in Limited - perhaps it can be tweaked to use those more? In a 10-booster Sealed Coldsnap pool, there is usually 1-4 of each snow covered basic land, and a few nonbasic snow lands. I think the AI could have benefitted even simply from adding those to the deck, and the next step after that could have been making it aware of how they may be useful.
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Card AI (Improvements) Requests
by cc-drake » 08 Dec 2012, 07:00
AI's Titan Forge is at 3 counters, but AI still continues to put additional charge counters on it.
Who is online
Users browsing this forum: No registered users and 87 guests