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Forge Beta: 11-30-2012 ver 1.3.2

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Nordos » 02 Dec 2012, 10:38

Under your life display, there are all 6 colours of mana (colorless, black, green, ...), each one has a number next to it. This number symbolizes your manapool. If you want to use the mana, just press onto the number to pay one of the mana
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby ttdic » 02 Dec 2012, 10:43

Nordos wrote:Under your life display, there are all 6 colours of mana (colorless, black, green, ...), each one has a number next to it. This number symbolizes your manapool. If you want to use the mana, just press onto the number to pay one of the mana
Thanks a lot!
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Xitax » 02 Dec 2012, 17:01

Highlighting cards in the Command zone doesn't work right if there's a stack in the zone (i.e. Naf's Asp effects) with card mouseover.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby kvothe » 02 Dec 2012, 18:51

Venser's second ability has the line that indicates the name of the emblem's image, but the ultimate, which creates the emblem, doesn't have it. Could this be corrected, please?

for reference:
Code: Select all
A:AB$ Effect | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Name$ Venser, the Sojourner Effect | [b]Image$ venser_the_sojourner_emblem[/b] | StaticAbilities$ KWPump | SpellDescription$ Creatures are unblockable this turn. SVar:KWPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature | AddHiddenKeyword$ Unblockable | Description$ creatures are unblockable this turn.
Code: Select all
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Venser, the Sojourner emblem | Triggers$ TrigSpellCast | SVars$ EffSpellCast | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever you cast a spell, exile target permanent."
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby cc-drake » 02 Dec 2012, 19:04

I control Ageless Sentinels which have already blocked. When cast Heat Shimmer copying the Sentinels, the token is a Wall with Defender. Is this the correct behavior?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 02 Dec 2012, 19:11

cc-drake wrote:I control Ageless Sentinels which have already blocked. When cast Heat Shimmer copying the Sentinels, the token is a Wall with Defender. Is this the correct behavior?
Yep, copies copy the base characteristics of a card, not the current state they are in.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 02 Dec 2012, 19:54

The targeting arrows are a cute addition, but they all seem to be displaced one card to the right.

If you draw a miracle card as the first card in your opening hand, you're prompted to cast it. This is never legal. (It's probably not relevant either without Gemstone Caverns, but the ordinary "draw a card" action shouldn't be used here.)

I vaguely recall having a 1/1 Malignus when Compy had -2 life and Phyrexian Unlife. I don't think there were any other effects here.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby missalexis » 02 Dec 2012, 20:12

Love all the functionality of the new release!

When I try to create a "Quick Gauntlet" I get the crash below; perhaps because I don't have anything in my decks/constructed folder?

Also I was wondering if where I actually put sound files and if there is a list of sound events supported?

Thanks. :)

---


Version:
Forge version 1.3.2-SNAPSHOT-r18445

OS: Mac OS X Version: 10.8.2 Architecture: x86_64

Java Version: 1.6.0_37 Vendor: Apple Inc.

Detailed error trace:
java.lang.ArrayIndexOutOfBoundsException: 0
at forge.deck.DeckgenUtil.getRandomCustomDeck(DeckgenUtil.java:156)
at forge.gui.home.gauntlet.CSubmenuGauntletQuick.startGame(CSubmenuGauntletQuick.java:270)
at forge.gui.home.gauntlet.CSubmenuGauntletQuick.access$3(CSubmenuGauntletQuick.java:207)
at forge.gui.home.gauntlet.CSubmenuGauntletQuick$4.actionPerformed(CSubmenuGauntletQuick.java:77)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.Component.processMouseEvent(Component.java:6382)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3275)
at java.awt.Component.processEvent(Component.java:6147)
at java.awt.Container.processEvent(Container.java:2083)
at java.awt.Component.dispatchEventImpl(Component.java:4744)
at java.awt.Container.dispatchEventImpl(Container.java:2141)
at java.awt.Component.dispatchEvent(Component.java:4572)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4619)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4280)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4210)
at java.awt.Container.dispatchEventImpl(Container.java:2127)
at java.awt.Window.dispatchEventImpl(Window.java:2489)
at java.awt.Component.dispatchEvent(Component.java:4572)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:704)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:663)
at java.awt.EventQueue$2.run(EventQueue.java:661)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$3.run(EventQueue.java:677)
at java.awt.EventQueue$3.run(EventQueue.java:675)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:674)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 03 Dec 2012, 01:38

the card Liliana of the Veil is broken.
The -6 ultimate does not work.
I am asked to divide the AI's permanents into 2 piles.
I leave all of them in pile one.
AI chooses Pile 1.
All permanents are sacrificed.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Corwin72 » 03 Dec 2012, 01:57

Should Sever the Bloodline kill all morphs?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 03 Dec 2012, 02:15

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby TastetheJace » 03 Dec 2012, 04:18

Defang doesn't stop Scalding Devil's activated ability.

EDIT: Disregard that. Appears the AI is continually tapping out and activating the Devil's ability on my end step but it isn't damaging.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 03 Dec 2012, 06:15

[The Abyss] allows a player to evade its effect by selecting a card in hand, which is not discarded.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 03 Dec 2012, 12:35

I cast Ember Gale targeting the AI, but my creatures were blocked. The only thing I can imagine interacting with the Ember Gale is a Tattermunge Duo I controlled.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 03 Dec 2012, 13:16

gos wrote:I cast Ember Gale targeting the AI, but my creatures were blocked. The only thing I can imagine interacting with the Ember Gale is a Tattermunge Duo I controlled.
No, Ember Gale is an Effect that didn't have it's EffectZone changed to the Command Zone prior to this release. It's already been fixed.
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