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Forge Beta: 11-30-2012 ver 1.3.2

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Alico » 08 Dec 2012, 16:47

Aura Finesse from Rise of the Edrazi is marked as rare by the computer, but is actually a common.

A question about rarities when buying from the shop, is each rare/mythic in the set given equal chances to appear when buying a card pack? I know mythics are less common than rares, but if you roll getting a mythic, you should have an equal chance at any of the sets mythics, right? Or is each rare/mythic given its own probability?

My reason for asking this is because I recently bought 57 fatpacks of Rise of the Eldrazi to look for Emrakul, the Aeons Torn, but have had absolutely no luck in getting even one. Even though I have received full playsets or at least a couple of every other rare/mythic in the set.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 08 Dec 2012, 21:09

If Compy uses Sneak Attack during an end step, it never has to sacrifice the creature.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Trent Almighty » 09 Dec 2012, 01:33

It's my understanding that when you flip over several spells with Epic Experiment you can chose the order that they go on the stack. To that end if a spell with a target is flipped, then after selecting the order of the spells you need to select the target for the targeted spell and it then gets put on the top of the stack regardless of where you want it to go?

Sorry if this doesn't make much sense, its my first post :)
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 09 Dec 2012, 03:58

Not sure whether you're talking about how Forge should handle Epic Experiment or how it actually does. But according to the rules, you don't put the spells onto the stack all at once, and choosing targets doesn't make a spell rise to the top. You do get to choose the order that you cast them (one after another) during Epic's resolution, and you choose any targets they might have along the way.

Actually, I just noticed it lets me cast Sudden Shock, then something else. That might be lax enforcement or I could be interpreting the dialogs wrong (there are a lot).

If Gilded Lotus is tapped while casting an X spell, the chosen color defaults to white, {W} is spent on {X}, and {W} {W} is added to your pool without any warning. It also defaults to white (without spending just one mana) if used to pay other colorless costs.

Compy can't seem to handle cascade -- Bloodbraid Elf causes a non-fatal error when Apu Nahasapeemapetilon 4 casts it, more often than not.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Niv-Mizzet » 09 Dec 2012, 04:19

The activation cost on the Forge version of Engineered Explosives includes Tapping, but the actual card does not.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Trent Almighty » 09 Dec 2012, 12:47

Not sure whether you're talking about how Forge should handle Epic Experiment or how it actually does. But according to the rules, you don't put the spells onto the stack all at once, and choosing targets doesn't make a spell rise to the top. You do get to choose the order that you cast them (one after another) during Epic's resolution, and you choose any targets they might have along the way.
Haha, I knew I'd confuse someone :) ! I agree that that's the way Epic Experiment should work, however its not the way forge handles it.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 09 Dec 2012, 13:26

Storm copies of Ignite Memories are not doing any damage to my opponent. The original spell is, though.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 09 Dec 2012, 13:40

My opponent had a Wild Defiance and a creature in play. When he cast Blessings of Nature (with miracle, don't think this matters) and distributed all 4 +1/+1 counters onto the creatre, Wild Defiance triggered 4 times.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 09 Dec 2012, 13:52

gos wrote:My opponent had a Wild Defiance and a creature in play. When he cast Blessings of Nature (with miracle, don't think this matters) and distributed all 4 +1/+1 counters onto the creatre, Wild Defiance triggered 4 times.
This is a known bug and has to do with how "distribute" works incorrectly in Forge at this time.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Chris H. » 09 Dec 2012, 15:13

Niv-Mizzet wrote:The activation cost on the Forge version of Engineered Explosives includes Tapping, but the actual card does not.
 
Fixed, thank you Niv-Mizzet.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 09 Dec 2012, 16:31

When I turned Echo Tracer face up with Ixidor, Reality Sculptor, its triggered ability did not trigger.

Edit: Neither did Unstable Hulk 's, so the problem seems to lie with Ixidor.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 09 Dec 2012, 17:03

I used Elfhame Sanctuary 's ability, but still got to draw.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby krevett » 09 Dec 2012, 19:29

When I'm under yawgmoth's will effect, cards don't get removed from my graveyard and I can flashback them more than once!
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 09 Dec 2012, 21:13

I beat quest6 while he had Forethought Amulet in play. The effect seemed to continue into the next game, in which it never hit the field.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 09 Dec 2012, 22:58

I got this error on a draw: my opponent and I both had 1 life, and I used Squallmonger 's ability.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.2-r18484

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.7.0_07 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
   at forge.game.MatchController.getGamesWonBy(MatchController.java:235)
   at forge.gui.match.ViewWinLose.<init>(ViewWinLose.java:107)
   at forge.GameAction.checkStateEffects(GameAction.java:1040)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:1053)
   at forge.card.abilityfactory.AbilityFactory.resolveSubAbilities(AbilityFactory.java:1746)
   at forge.card.abilityfactory.AbilityFactory.passUnlessCost(AbilityFactory.java:1585)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:1724)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:909)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:724)
   at forge.game.player.ComputerAIGeneral.playSpellAbilities(ComputerAIGeneral.java:376)
   at forge.control.input.InputControl.getActualInput(InputControl.java:252)
   at forge.gui.GuiInput.update(GuiInput.java:50)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.util.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:140)
   at forge.control.input.InputControl.resetInput(InputControl.java:136)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:729)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:74)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:91)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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