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Forge Beta: 11-30-2012 ver 1.3.2

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby jwallstone » 10 Dec 2012, 06:00

Under Quest Settings, the Booster Pack Ratios settings have no effect. The booster packs you win always give the default number of commons, uncommons, rares.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Niv-Mizzet » 10 Dec 2012, 07:53

When the charge counter comes off my Coalition Relic I'm not getting any mana added to my pool.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Sloth » 10 Dec 2012, 09:45

Xitax wrote:AI casts Telekinesis, and now my creature never untaps.
Fixed! Thanks Xitax.

gos wrote:When I cast Tower Above on a creature, and then attack with it, I get the following error:
I used Elfhame Sanctuary 's ability, but still got to draw.
Both fixed! Thanks gos.

correioalternativo wrote:Yawgmoth's Will – "... If a card would be put into your graveyard from anywhere this turn, exile that card instead" – in 1.3.2 this doesn't happen.
krevett wrote:When I'm under yawgmoth's will effect, cards don't get removed from my graveyard and I can flashback them more than once!
Yawgmoth's Will is fixed! Thanks correioalternativo and krevett.

Niv-Mizzet wrote:When the charge counter comes off my Coalition Relic I'm not getting any mana added to my pool.
This has already been fixed.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Andy9973 » 10 Dec 2012, 10:28

When I activate Tamiyo, the Moon Sage 's last ability, I don't get an emblem.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 10 Dec 2012, 13:07

Andy9973 wrote:When I activate Tamiyo, the Moon Sage 's last ability, I don't get an emblem.
Did you check your command zone?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby sagephoenix » 10 Dec 2012, 13:57

. Warden of the Wall makes everything a 2/3 flying gargoyle when it is not your turn. And the ability is active even if it's in your library, not just on the battlefield.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gwurb » 10 Dec 2012, 15:18

sagephoenix wrote:. Warden of the Wall makes everything a 2/3 flying gargoyle when it is not your turn.
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=8996#p104479
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 10 Dec 2012, 17:37

Illegal play:
When casting Mwonvuli Beast Tracker, caster clicks "cancel" on the "select card" dialog.

Also, not sure if this got noticed, but another illegal play:
A player evades the effect of The Abyss by clicking on a card in hand.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby krevett » 10 Dec 2012, 18:09

I'm still able to cast a card for its miracle cost when under the effect of silence! (It worked with silence but I think it would also work with orim's chant and abeyance)

Will try if it prevents casting of spells using isochron scepter (the situation din't show up...) because I suspect alternate cost of miracle is causing the problem so alternate cost of isochron scepter might also cause the same.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 10 Dec 2012, 18:11

schnautzr wrote:Illegal play:
When casting Mwonvuli Beast Tracker, caster clicks "cancel" on the "select card" dialog.
Why do you think this is an illegal play? If you are searching a zone with hidden information for a card that has specific properties, you are not required to find a card, even if you have one.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby krevett » 10 Dec 2012, 18:15

Sorry for the double post I just remembered a thing from an old playtest! I had two different planeswalker in play and the AI burned my face to redirect the damage on one of the planeswalker but a window opened and let me choose to wich planeswalker I wanted the damage to be redirected!
I thought that it was the player controlling the burn spell that choose wich planeswalker to redirect to...Am I wrong?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby timmermac » 10 Dec 2012, 18:25

jwallstone wrote:Under Quest Settings, the Booster Pack Ratios settings have no effect. The booster packs you win always give the default number of commons, uncommons, rares.
Did you change the settings in the middle of an established quest? If so, the changes (IIRC) won't work. You have to start a new quest. Sol, Chris, anyone - if I happen to be wrong, feel free to correct me. #-o
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby jwallstone » 11 Dec 2012, 01:26

I also tested it by starting a new quest. Neither case worked.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby timmermac » 11 Dec 2012, 01:50

Hmm.... You might want to try editing the file using a text editor. That also tends to work better.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby Chris H. » 11 Dec 2012, 02:33

timmermac wrote:Hmm.... You might want to try editing the file using a text editor. That also tends to work better.
 
The quest Preferences that are set within the game tend to be limited to an upper and lower setting within the code itself. This prevents people from changing the prefs to a level that can unbalance the game.

To go beyond these min max settings we have to edit the quest presences file itself as timmermac suggests.
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