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Forge Beta: 11-30-2012 ver 1.3.2

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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 12 Dec 2012, 14:59

The AI blocked my (well, his, I controlled him through Ink-Eyes, Servant of Oni) Tolarian Entrancer, triggering his ability, and then killed him before combat damage.

I did not gain control of the creature blocking him at the end of combat, despite:

he control change has no duration; you’ll retain control of that creature until the game ends or until some other effect causes it to change control. It doesn’t matter if Tolarian Entrancer leaves the battlefield, or if Tolarian Entrancer has already left the battlefield by the time the “at end of combat” ability triggers.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 12 Dec 2012, 18:34

I used Momentary Blink on my Avalanche Riders while its echo cost was on the stack. It returned to the battlefield, and when I didn't pay the echo cost, it died.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 12 Dec 2012, 21:06

Strange behavior...

My Birds of Paradise card is currently enchanted by Wanderlust. Three Song of Serenity cards are in play. It's DA phase for the PC, and Birds of Paradise is currently tapped. I accidentally clicked it attempting (a bit early) to declare a blocker. Surprisingly, the "Select mana color" dialogue popped up-- indicating the system was allowing me to activate the tap ability, even though Song of Serenity says I can't, and even though it's already tapped!
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 12 Dec 2012, 21:36

schnautzr wrote:My Birds of Paradise card is currently enchanted by Wanderlust. Three Song of Serenity cards are in play. It's DA phase for the PC, and Birds of Paradise is currently tapped. I accidentally clicked it attempting (a bit early) to declare a blocker. Surprisingly, the "Select mana color" dialogue popped up-- indicating the system was allowing me to activate the tap ability, even though Song of Serenity says I can't, and even though it's already tapped!
Song of Serenity just prevents it from attacking or blocking, not activating abilities. Are you sure it wasn't untapped? You wouldn't get that dialog if it was (in your explanation you even say you are attempting to declare it as a blocker, but how could you if it were tapped?)
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby freestorageaccount » 13 Dec 2012, 04:15

I tried to Mana Leak a fetchland ability. It didn't work, but it was amusing for being possible in the first place.

With two Grand Architects in play, I went to cast Batterskull. When prompted to pay, I clicked one of them twice then the other. I don't remember exactly what happened, but I got more than {4} out of them.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby gos » 13 Dec 2012, 19:55

When I cast Ulamog, the Infinite Gyre from my opponent's library using Jace, Architect of Thought 's ultimate ability, my opponent chose the target of Ulamog's triggered ability.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 13 Dec 2012, 20:15

friarsol wrote:
schnautzr wrote:My Birds of Paradise card is currently enchanted by Wanderlust. Three Song of Serenity cards are in play. It's DA phase for the PC, and Birds of Paradise is currently tapped. I accidentally clicked it attempting (a bit early) to declare a blocker. Surprisingly, the "Select mana color" dialogue popped up-- indicating the system was allowing me to activate the tap ability, even though Song of Serenity says I can't, and even though it's already tapped!
Song of Serenity just prevents it from attacking or blocking, not activating abilities. Are you sure it wasn't untapped? You wouldn't get that dialog if it was (in your explanation you even say you are attempting to declare it as a blocker, but how could you if it were tapped?)
When you are clicking quickly, like I often do while playing, it's easy to click something without thinking (which accounts for a lot of my game losses!). My intention was to declare a different creature a blocker, but I misclicked and hit the already-tapped Birds of Paradise instead. And yes, I'm absolutely sure; I spent several minutes analyzing this. My guess is the combination of Song of Serenity x3 + Wanderlust must have caused a logic arithmetic error of some sort.

Edit: Gah. I see what you are saying now; there was so much going on in that game I found it hard to tell which of my creatures weren't disabled. Disregard... :^o
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby jwallstone » 14 Dec 2012, 00:53

I just played a draft game where Revive didn't work. Upon clicking the card, the only thing that happened was an animation where the card itself went into the hand. I think it's the same animation as drawing a card. The game didn't prompt me to pay costs, select a target, or anything. Just the animation, and the card was back in my hand again, unused and unusable.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 14 Dec 2012, 01:31

jwallstone wrote:I just played a draft game where Revive didn't work. Upon clicking the card, the only thing that happened was an animation where the card itself went into the hand. I think it's the same animation as drawing a card. The game didn't prompt me to pay costs, select a target, or anything. Just the animation, and the card was back in my hand again, unused and unusable.
That animation is used when there aren't any valid targets either. Did you have any green cards in your graveyard?
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby jwallstone » 14 Dec 2012, 21:55

friarsol wrote:That animation is used when there aren't any valid targets either. Did you have any green cards in your graveyard?
Yes. I checked and double checked. I had at least a Yeva in the graveyard.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 14 Dec 2012, 22:11

jwallstone wrote:
friarsol wrote:That animation is used when there aren't any valid targets either. Did you have any green cards in your graveyard?
Yes. I checked and double checked. I had at least a Yeva in the graveyard.
Maybe something in play was preventing it from being targeted, like Ground Seal. I just tested this and it worked just fine for me.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby jwallstone » 14 Dec 2012, 22:21

Yeah Ground Seal is a possibility. Will let you know if I see it again.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby schnautzr » 17 Dec 2012, 15:32

Two separate issues:

*Crucible of Worlds in play. Armored Skaab is summoned. Forest and two flashback cards are among the cards discarded, but the Flashback count is not updated-- still shows 0. Clicked on the icon and both flashback cards and Forest are in fact listed.

*Academy Researchers summoned with enchantment Eldrazi Conscription attached. Academy Researchers attacks, but Annihilator 2 does not happen. The next turn it attacks again and it does happen.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby TastetheJace » 18 Dec 2012, 03:18

When Necroskitter's ability triggers multiple times and is placed on the stack, I can't tell which card is which when choosing whether to have it come back under my control or not. It's a guessing game.
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Re: Forge Beta: 11-30-2012 ver 1.3.2

Postby friarsol » 18 Dec 2012, 03:29

Please don't report bugs on old betas, download the latest one, confirm its still an issue and post there so we know if something hasn't already been fixed.
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