[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Infinite Reflection
by stassy » 12 Dec 2012, 18:28
Confirmed, the 2nd part of the enchantment doesn't seems to apply when creatures are cast after it, not sure if it's doable though since it would require constant bf check on non token creatures...
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[fixed by Gargaroz]Flame Fusillade
by stassy » 13 Dec 2012, 12:49
Describe the Bug:
When cast, Flame Fusillade does not give the ping ability to permanent caster control.
Which card did behave improperly ?
Flame Fusillade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Flame Fusillade does give the ping ability to permanent caster control.
Are any other cards possibly affected by this bug ?
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When cast, Flame Fusillade does not give the ping ability to permanent caster control.
Which card did behave improperly ?
Flame Fusillade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Flame Fusillade does give the ping ability to permanent caster control.
Are any other cards possibly affected by this bug ?
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- Attachments
-
1.zip
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Last edited by Aswan jaguar on 20 Dec 2012, 14:54, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Hunted Horror
by stassy » 13 Dec 2012, 13:27
Describe the Bug:
Hunted Horror generate three 3/3 green Centaur creature tokens under opponent control instead of 2.
Which card did behave improperly ?
Hunted Horror
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Hunted Horror generate two 3/3 green Centaur creature tokens under opponent control instead of 3.
Are any other cards possibly affected by this bug ?
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Hunted Horror generate three 3/3 green Centaur creature tokens under opponent control instead of 2.
Which card did behave improperly ?
Hunted Horror
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Hunted Horror generate two 3/3 green Centaur creature tokens under opponent control instead of 3.
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 14 Dec 2012, 14:32, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Dimir Doppleganger
by stassy » 13 Dec 2012, 13:47
Describe the Bug:
As soon as there is enough mana to activate Dimir Doppleganger ability, game will crash
Which card did behave improperly ?
Dimir Doppleganger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
As soon as there is enough mana to activate Dimir Doppleganger ability, game will not crash
Are any other cards possibly affected by this bug ?
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Crash happen regardless of the presence or not of a creature in the gy, it can happen at next turn when land are untapped or if land are untapped manually in debug mode.
As soon as there is enough mana to activate Dimir Doppleganger ability, game will crash
Which card did behave improperly ?
Dimir Doppleganger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
As soon as there is enough mana to activate Dimir Doppleganger ability, game will not crash
Are any other cards possibly affected by this bug ?
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Crash happen regardless of the presence or not of a creature in the gy, it can happen at next turn when land are untapped or if land are untapped manually in debug mode.
- Attachments
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1.zip
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Last edited by Aswan jaguar on 14 Dec 2012, 14:43, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Glare of Subdual
by stassy » 14 Dec 2012, 12:22
Describe the Bug:
Glare of Subdual cannot be activated even if the requirements are met (untapped creature and creature or artifact to tap)
Which card did behave improperly ?
Glare of Subdual
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Glare of Subdual cannot be activated if the requirements are met (untapped creature and creature or artifact to tap)
Are any other cards possibly affected by this bug ?
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Glare of Subdual cannot be activated even if the requirements are met (untapped creature and creature or artifact to tap)
Which card did behave improperly ?
Glare of Subdual
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Glare of Subdual cannot be activated if the requirements are met (untapped creature and creature or artifact to tap)
Are any other cards possibly affected by this bug ?
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- Attachments
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1.zip
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Last edited by Aswan jaguar on 20 Dec 2012, 14:56, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Chant of Vitu-Ghazi
by stassy » 14 Dec 2012, 12:33
Describe the Bug:
When cast, Chant of Vitu-Ghazi does not prevent combat damage nor make caster gain life from combat damage.
Which card did behave improperly ?
Chant of Vitu-Ghazi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Chant of Vitu-Ghazi does prevent combat damage and make caster gain life from combat damage.
Are any other cards possibly affected by this bug ?
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When cast, Chant of Vitu-Ghazi does not prevent combat damage nor make caster gain life from combat damage.
Which card did behave improperly ?
Chant of Vitu-Ghazi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
When cast, Chant of Vitu-Ghazi does prevent combat damage and make caster gain life from combat damage.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
1.zip
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Last edited by Aswan jaguar on 14 Dec 2012, 14:42, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Copy Enchantment
by stassy » 14 Dec 2012, 13:42
Describe the Bug:
Copy Enchantment cannot be cast even if the requirement is met (aura or global enchantment in play)
Which card did behave improperly ?
Copy Enchantment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Copy Enchantment can be cast if the requirement is met (aura or global enchantment in play)
Are any other cards possibly affected by this bug ?
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Copy Enchantment cannot be cast even if the requirement is met (aura or global enchantment in play)
Which card did behave improperly ?
Copy Enchantment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Copy Enchantment can be cast if the requirement is met (aura or global enchantment in play)
Are any other cards possibly affected by this bug ?
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- Attachments
-
1.zip
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Last edited by Aswan jaguar on 14 Dec 2012, 14:44, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: [confirmed]Infinite Reflection
by Gargaroz » 14 Dec 2012, 14:12
Fixed. However, if you copy a creature with a CIP triggered ability, it probably won't work for the other creatures affected, but it's impossible to completely replicate these kinds of effects in Manalink.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Hunted Horror
by Gargaroz » 14 Dec 2012, 14:15
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Dimir Doppleganger
by Gargaroz » 14 Dec 2012, 14:32
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Chant of Vitu-Ghazi
by Gargaroz » 14 Dec 2012, 14:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Copy Enchantment
by Gargaroz » 14 Dec 2012, 14:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Brindle Shoat
by doran7 » 15 Dec 2012, 08:45
Describe the Bug:
It dont put the token
Which card did behave improperly ?
Brindle Shoat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
It dont put the token
Which card did behave improperly ?
Brindle Shoat
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ravnica v2
What exactly should be the correct behavior/interaction ?
When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
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brinde.rar
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Last edited by Aswan jaguar on 20 Dec 2012, 14:55, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Path to Exile
by mbodrov » 16 Dec 2012, 00:28
Describe the Bug:
When player's creature is removed with Path to Exile, player is not offered the choice whether to search his library, is forced to search and shuffle. This can mess up your game if you've got a tutored-for card sitting on top.
Which card did behave improperly ?
Path to Exile
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Ask the player whether to search the library or not.
Are any other cards possibly affected by this bug ?
Other similar "may search" cards?
When player's creature is removed with Path to Exile, player is not offered the choice whether to search his library, is forced to search and shuffle. This can mess up your game if you've got a tutored-for card sitting on top.
Which card did behave improperly ?
Path to Exile
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONRv2
What exactly should be the correct behavior/interaction ?
Ask the player whether to search the library or not.
Are any other cards possibly affected by this bug ?
Other similar "may search" cards?
Last edited by Aswan jaguar on 12 Jan 2013, 05:53, edited 4 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Yavimaya's Hollow
by 0rion79 » 16 Dec 2012, 08:12
: The ability to regenerate creatures owned by Yavimaya's Hollow activates only if there is an untapped forest on the battlefield. If there are not-forest sources of green mana, the land does not activates and the player misses the chance to regenerate them.
Last edited by Aswan jaguar on 17 Dec 2012, 14:50, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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