It is currently 06 May 2025, 19:11
   
Text Size

Forge Beta: 12-14-2012 ver 1.3.3

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 12-14-2012 ver 1.3.3

Postby Chris H. » 14 Dec 2012, 13:43

Forge Beta: 12-14-2012 ver 1.3.3

(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

11674 cards in total.


The Alara Reborn set is now 100% implemented.

Schemes have been added to the Archenemy mode. This is a work in progress and there may be a bug or two for us to find. Please discuss this new feature in the 1.3.3 beta release topic.


This version of forge includes a few sound files for the new sound effect system. While we have several sounds assigned to a few of the available events there are a number of events that do not yet have a assigned sound file. This should be considered a work in progress and we could use some help in finding interesting sounds that we can add to forge.

The sound files need to be in wav or au format, wav appears to be more wide spread but the code can handle either format. The sound files need to be copy right free and they should be in the public domain.

You can either record your own sounds if you have the necessary equipment or you may be able to find an appropriate sound on a web site such as this site:

http://www.freesound.org/browse/

You should note that sound files can be large sized and we would like to avoid this if possible. A good size to shoot for would be 50 K or less. There is a freeware sound editor that may have versions for all operating systems. This app is named Audacity.

We have a forge forum topic at the Collectible Card Games Headquarters web site that is devoted to finding sounds for this new sound system. Please visit this topic and contribute a sound or two. We can use your help and assistance. :)

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=8570

--

On several occasions people have noticed that the forge deck editor and/or quest mode card shop would not open or display. We have also received reports that some of the tabs/panels in the deck editor are missing. Try deleting the file named "editor_preferred.xml" which is found in the "res/layouts" folder. This should force forge to then use the "editor_default.xml" file instead.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with eachother. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

It seems like the front face of double faced cards aren't triggering properly, but the back face and single faced cards are.

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there are two remaining issues that we hope will be addressed in the near future.

1. Leave play triggers don't work correct for clones.
2. Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

We are now using a different system for our snapshot and beta releases. Unfortunately, this new system builds a jar file which does not accurately display the SVN revision number.

Forge is likely to be compatible with Java 7 at this time. Some people have used forge with Java 7 and have not reported any problems that are related to Java 7. If you would like to upgrade to Java 7 and have held off because of Forge then you may upgrade as we do not think that it will cause an incompatibility type of problem at this time. We will continue to try to maintain compatibility with Java 6 for the foreseeable future.

--

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.


Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

Agetian
ArsenalNut
Gos
Hellfish
Marc
RumbleBBU
Sloth
Sol
Swordshine
Chris H


Added the following Schemes:

NEW Schemes LIST | Open
A Display of My Dark Power
All Shall Smolder in My Wake
Approach My Molten Realm
Behold the Power of Destruction
Dance, Pathetic Marionette
Embrace My Diabolical Vision
Every Hope Shall Vanish
Every Last Vestige Shall Rot
Evil Comes to Fruition
I Call on the Ancient Magics
I Delight in Your Convulsions
I Know All, I See All
Ignite the Cloneforge!
Imprison This Insolent Wretch
Look Skyward and Despair
Mortal Flesh Is Weak
My Genius Knows No Bounds
My Wish Is Your Command
Nothing Can Stop Me Now
Perhaps You've Met My Cohort
Plots That Span Centuries
Realms Befitting My Majesty
Roots of All Evil
The Iron Guardian Stirs
The Pieces Are Coming Together
The Very Soil Shall Shake
Tooth, Claw, and Tail
Which of You Burns Brightest?
Your Fate Is Thrice Sealed
Your Puny Minds Cannot Fathom
Your Will Is Not Your Own



Added the following Vanguard Avatars:

NEW AVATAR LIST | Open
Flametongue Kavu Avatar



Added the following cards:

NEW CARD LIST | Open
AEther Rift
AEther Snap
Argothian Wurm
Aura Graft
Barbarian Bully
Brain Gorgers
Bruna, Light of Alabaster
Catalyst Stone
Chameleon Spirit
Cinder Cloud
Consecrate Land
Crown of the Ages
Cursed Monstrosity
Dash Hopes
Desperate Research
Dong Zhou, the Tyrant
Evershrike
Exalted Dragon
Flooded Woodlands
Harmony of Nature
Impromptu Raid
Junk Golem
Kindle the Carnage
Kithkin Zealot
Kitsune Mystic // Autumn-Tail, Kitsune Sage
Leviathan
Luminescent Rain
Marshaling the Troops
Mercadian Lift
Mtenda Lion
Nakaya Shade
Opal-Eye, Konda's Yojimbo
Pack Hunt
Phantasmagorian
Phantasmal Sphere
Quest for the Holy Relic
Ravenous Vampire
Read the Runes
Reclamation
Retether
Rhystic Cave
Riptide Mangler
Scarab of the Unseen
Scrounge
Sen Triplets
Shivan Wumpus
Sirocco
Soul Strings
Spelltithe Enforcer
Wand of Ith
Withdraw



The links to the various archives:

The Forge 12/14/2012 Windows and Linux archive (requires java 6):

forge-1.3.3.tar.bz2 (46.6 MB, at cardforge.org)


Forge 12/14/2012 BETA packaged as a Mac OS application:

forge-1.3.3-osx.tar.bz2 (47.7 MB, at cardforge.org)
 
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 14 Dec 2012, 14:03

Set Percentages | Open
Dark Ascension: 158 (0) / 158 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Innistrad: 253 (1) / 254 = 99.61%
Magic 2013: 232 (2) / 234 = 99.15%
Portal Three Kingdoms: 168 (2) / 170 = 98.82%
Starter 1999: 156 (2) / 158 = 98.73%
Conflux: 143 (2) / 145 = 98.62%
Urza's Destiny: 141 (2) / 143 = 98.6%
Tenth Edition: 362 (6) / 368 = 98.37%
Avacyn Restored: 230 (4) / 234 = 98.29%
Portal Second Age: 152 (3) / 155 = 98.06%
Portal: 196 (4) / 200 = 98.0%
Seventh Edition: 328 (7) / 335 = 97.91%
Magic 2012: 229 (5) / 234 = 97.86%
Scars of Mirrodin: 229 (5) / 234 = 97.86%
Ninth Edition: 336 (8) / 344 = 97.67%
Shards of Alara: 228 (6) / 234 = 97.44%
Magic 2011: 228 (6) / 234 = 97.44%
Magic 2010: 228 (6) / 234 = 97.44%
Eighth Edition: 333 (9) / 342 = 97.37%
Legions: 141 (4) / 145 = 97.24%
Rise of the Eldrazi: 225 (8) / 233 = 96.57%
New Phyrexia: 164 (6) / 170 = 96.47%
Zendikar: 226 (9) / 235 = 96.17%
Classic Sixth Edition: 322 (13) / 335 = 96.12%
Tempest: 321 (14) / 335 = 95.82%
Urza's Legacy: 137 (6) / 143 = 95.8%
Urza's Saga: 320 (15) / 335 = 95.52%
Worldwake: 138 (7) / 145 = 95.17%
Fifth Dawn: 157 (8) / 165 = 95.15%
Eventide: 170 (10) / 180 = 94.44%
Nemesis: 135 (8) / 143 = 94.41%
Torment: 135 (8) / 143 = 94.41%
Lorwyn: 267 (19) / 286 = 93.36%
Saviors of Kamigawa: 154 (11) / 165 = 93.33%
Fifth Edition: 404 (30) / 434 = 93.09%
Morningtide: 139 (11) / 150 = 92.67%
Shadowmoor: 265 (21) / 286 = 92.66%
Planeshift: 132 (11) / 143 = 92.31%
Scourge: 132 (11) / 143 = 92.31%
Mercadian Masques: 309 (26) / 335 = 92.24%
Revised Edition: 273 (23) / 296 = 92.23%
Future Sight: 166 (14) / 180 = 92.22%
Guildpact: 152 (13) / 165 = 92.12%
Fourth Edition: 339 (29) / 368 = 92.12%
Mirrodin: 268 (23) / 291 = 92.1%
Time Spiral: 263 (23) / 286 = 91.96%
Magic: The Gathering-Commander: 278 (25) / 303 = 91.75%
Time Spiral "Timeshifted": 111 (10) / 121 = 91.74%
Stronghold: 131 (12) / 143 = 91.61%
Planar Chaos: 151 (14) / 165 = 91.52%
Onslaught: 304 (31) / 335 = 90.75%
Unlimited Edition: 264 (28) / 292 = 90.41%
Limited Edition Beta: 264 (28) / 292 = 90.41%
Ravnica: City of Guilds: 263 (28) / 291 = 90.38%
Limited Edition Alpha: 262 (28) / 290 = 90.34%
Masters Edition: 167 (18) / 185 = 90.27%
Prophecy: 129 (14) / 143 = 90.21%
Exodus: 129 (14) / 143 = 90.21%
Champions of Kamigawa: 262 (29) / 291 = 90.03%
Darksteel: 148 (17) / 165 = 89.7%
Antiquities: 76 (9) / 85 = 89.41%
Weatherlight: 149 (18) / 167 = 89.22%
Odyssey: 298 (37) / 335 = 88.96%
Judgment: 127 (16) / 143 = 88.81%
Invasion: 297 (38) / 335 = 88.66%
Archenemy: 167 (24) / 191 = 87.43%
Dissension: 157 (23) / 180 = 87.22%
Apocalypse: 124 (19) / 143 = 86.71%
Coldsnap: 134 (21) / 155 = 86.45%
Betrayers of Kamigawa: 142 (23) / 165 = 86.06%
Arabian Nights: 67 (11) / 78 = 85.9%
Mirage: 287 (48) / 335 = 85.67%
Homelands: 98 (17) / 115 = 85.22%
Promo set for Gatherer: 23 (4) / 27 = 85.19%
Visions: 141 (26) / 167 = 84.43%
Chronicles: 97 (19) / 116 = 83.62%
Fallen Empires: 85 (17) / 102 = 83.33%
Alliances: 120 (24) / 144 = 83.33%
The Dark: 99 (20) / 119 = 83.19%
Ice Age: 309 (63) / 372 = 83.06%
Legends: 255 (55) / 310 = 82.26%
Planechase 2012 Edition: 134 (43) / 177 = 75.71%
Vanguard: 48 (58) / 106 = 45.28%
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby saturnine » 14 Dec 2012, 16:23

While I'm able to select the different types of basic lands now, saving more than one variety in a deck, then closing and re-opening Forge results in it not recognising the different basic lands upon restart. This is with the new deck editor preference about unique cards set to unticked, of course.
saturnine
 
Posts: 154
Joined: 29 Jul 2012, 15:16
Has thanked: 98 times
Been thanked: 7 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Agetian » 14 Dec 2012, 16:39

@ saturnine: Yes, if you mean different lands of the same type from the same set but with different card art, Forge doesn't (yet) have proper full support for that, so cards from the same set, even with different art, will not be distinguished from one another upon reload. Cards from different sets, however, will be recognized, so you can put some cards from different sets for variety. Also, for now, if you'd like card art variety within one set, there's an option in Preferences called "Randomize Card Art". Hopefully, someone will be able to eventually add proper support for cards from the same set with different card art (maybe it'll even be me, though it'll have to wait because I have other projects waiting in line...)

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby saturnine » 14 Dec 2012, 17:15

Agetian wrote:@ saturnine: Yes, if you mean different lands of the same type from the same set but with different card art, Forge doesn't (yet) have proper full support for that, so cards from the same set, even with different art, will not be distinguished from one another upon reload. Cards from different sets, however, will be recognized, so you can put some cards from different sets for variety. Also, for now, if you'd like card art variety within one set, there's an option in Preferences called "Randomize Card Art". Hopefully, someone will be able to eventually add proper support for cards from the same set with different card art (maybe it'll even be me, though it'll have to wait because I have other projects waiting in line...)

- Agetian
That is actually exactly what I was looking for! Didn't know it was an option (missed it, rather...) so now that problem is fixed, I guess. Thanks! :)
saturnine
 
Posts: 154
Joined: 29 Jul 2012, 15:16
Has thanked: 98 times
Been thanked: 7 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby aaltomar » 14 Dec 2012, 18:07

I'm having trouble with the flip cards not showing the card picture.
For example the Nezumi Graverobber_Nighteyes the Desecrator.full.jpg
Same goes for Nezumi Shortfang_Stabwhisker the Odious.full.jpg

The cards are 480x680

I have the cards in set folders i.e. this would be in "CHK" folder.

Tried different naming conventions, but none that I've tried has worked like:
Nezumi Graverobber Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber_Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi_Graverobber_Nighteyes_the_Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber-Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber.jpg or ...tor.full.jpg
nezumi_graverobber.jpg


etc... What am I missing here?
What should work?

In cardsfolder.zip the flipped cards are named separate
nezumi_graverobber_nighteyes_the_desecrator.txt
SVar:Picture:http://www.wizards.com/global/images/magic/general/nezumi_graverobber.jpg
SVar:Picture:http://www.wizards.com/global/images/magic/general/nighteyes_the_desecrator.jpg
aaltomar
 
Posts: 16
Joined: 19 Aug 2011, 19:04
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby gos » 14 Dec 2012, 18:13

I have Argentum Armor attached to my Glint Hawk. I used Quest for the Holy Relic to fetch and attach the armor. The Hawk is still 2/2 and nothing special happens when it attacks. The Hawk is also equipped with Umezawa's Jitte, which I fetched and attached with my other Quest for the Holy Relic. Nothing happens when the Hawk deals damage.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby gos » 14 Dec 2012, 18:26

gos wrote:I have Argentum Armor attached to my Glint Hawk. I used Quest for the Holy Relic to fetch and attach the armor. The Hawk is still 2/2 and nothing special happens when it attacks. The Hawk is also equipped with Umezawa's Jitte, which I fetched and attached with my other Quest for the Holy Relic. Nothing happens when the Hawk deals damage.
I played a Puresteel Paladin and used its power to equip the Argentum Armor and Umezawa's Jitte to other creatures. The creature I equipped with the Armor gained 6/6, but neither it nor the creature equipped with the Jitte can attack!

I tried moving the equipment around, and it seems like the 2 equipment I used the Quest to fetch are stopping equipped creatures from attacking, but creatures equipped with other equipment (Sword of Light and Shadow, Sword of Fire and Ice) can attack.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby 0b1Kenobi » 14 Dec 2012, 19:02

Carnifex Demon imprinted on a Mimic Vat...when you activate Mimic Vat and bring him into play, he does not enter the battlefield with two -1/-1 counters. Not sure if this is a new error, only recently started playing around with Carnifex Demon ideas.

edit: spelling
0b1Kenobi
 
Posts: 1
Joined: 14 Dec 2012, 15:28
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Xitax » 14 Dec 2012, 19:20

aaltomar wrote:I'm having trouble with the flip cards not showing the card picture.
For example the Nezumi Graverobber_Nighteyes the Desecrator.full.jpg
Same goes for Nezumi Shortfang_Stabwhisker the Odious.full.jpg

The cards are 480x680

I have the cards in set folders i.e. this would be in "CHK" folder.

Tried different naming conventions, but none that I've tried has worked like:
Nezumi Graverobber Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber_Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi_Graverobber_Nighteyes_the_Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber-Nighteyes the Desecrator.jpg or ...tor.full.jpg
Nezumi Graverobber.jpg or ...tor.full.jpg
nezumi_graverobber.jpg


etc... What am I missing here?
What should work?

In cardsfolder.zip the flipped cards are named separate
nezumi_graverobber_nighteyes_the_desecrator.txt
SVar:Picture:http://www.wizards.com/global/images/magic/general/nezumi_graverobber.jpg
SVar:Picture:http://www.wizards.com/global/images/magic/general/nighteyes_the_desecrator.jpg
You need two pictures just like Innistrad double-faced cards. So you need a "Nezumi Graverobber.full.jpg" and a "Nighteyes the Desecrator.full.jpg" that's saved flipped.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby aaltomar » 14 Dec 2012, 21:09

Xitax wrote:You need two pictures just like Innistrad double-faced cards. So you need a "Nezumi Graverobber.full.jpg" and a "Nighteyes the Desecrator.full.jpg" that's saved flipped.
Thanks, that did the trick!
aaltomar
 
Posts: 16
Joined: 19 Aug 2011, 19:04
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Xitax » 14 Dec 2012, 21:14

Ghazban Ogre in CHR, Snapping Drake in POR.

EDIT: Oh, and THANK YOU for making the randomized land art work again!
Attachments
snapping_drake.txt
(520 Bytes) Downloaded 288 times
ghazban_ogre.txt
(1.36 KiB) Downloaded 271 times
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby jwallstone » 14 Dec 2012, 22:24

Card pictures are still not showing up for cards with apostrophes in their names. It seems that only AVR pictures are having this problem. Descendant's Path doesn't show up, for instance, while Geralf's Messenger does.

I do have the correctly specified filenames - I downloaded the files from the picture forums on website.
jwallstone
 
Posts: 66
Joined: 02 Mar 2012, 06:16
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Xitax » 15 Dec 2012, 04:04

Couple of bugs:

AI's Blackmail asks me to discard a card, then choose 3 to reveal, 1 of which is also discarded.

When Quest for the Holy Relic attached an Argentum Armor to my Glint Hawk, both cards said they were equipped and attached, the Glint Hawk showed no effects from being equipped.

Also, something hopefully really easy to fix: land1 never is chosen for random pic assignment, only land2-land4.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby aaltomar » 15 Dec 2012, 08:20

jwallstone wrote:Card pictures are still not showing up for cards with apostrophes in their names. It seems that only AVR pictures are having this problem. Descendant's Path doesn't show up, for instance, while Geralf's Messenger does.
I have mine in set folders and every card is showing it's picture in deck editor for AVR.
For example:
Angel of Glory's Rise.full.jpg
Angel's Mercy.full.jpg
Angel's Tomb.full.jpg
aaltomar
 
Posts: 16
Joined: 19 Aug 2011, 19:04
Has thanked: 2 times
Been thanked: 0 time

Next

Return to Forge

Who is online

Users browsing this forum: Google [Bot] and 49 guests


Who is online

In total there are 50 users online :: 1 registered, 0 hidden and 49 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: Google [Bot] and 49 guests

Login Form