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Forge Beta: 12-14-2012 ver 1.3.3

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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Sloth » 15 Dec 2012, 08:59

gos wrote:I have Argentum Armor attached to my Glint Hawk. I used Quest for the Holy Relic to fetch and attach the armor. The Hawk is still 2/2 and nothing special happens when it attacks. The Hawk is also equipped with Umezawa's Jitte, which I fetched and attached with my other Quest for the Holy Relic. Nothing happens when the Hawk deals damage.
Xitax wrote:When Quest for the Holy Relic attached an Argentum Armor to my Glint Hawk, both cards said they were equipped and attached, the Glint Hawk showed no effects from being equipped.
Quest for the Holy Relic is fixed! Thanks gos and Xitax.

Xitax wrote:AI's Blackmail asks me to discard a card, then choose 3 to reveal, 1 of which is also discarded.
I can't reproduce this.

Xitax wrote:Ghazban Ogre in CHR, Snapping Drake in POR.
Added! Thanks Xitax.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby gos » 15 Dec 2012, 13:30

I got an error when the AI couldn't pay Demonic Hordes upkeep cost. The game continued cycling through the phases after that , but nothing else was possible.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Xitax » 15 Dec 2012, 17:45

Sloth wrote:
Xitax wrote:AI's Blackmail asks me to discard a card, then choose 3 to reveal, 1 of which is also discarded.
I can't either. Probably some other effect happened right before. Thanks for checking:)
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Bundy » 15 Dec 2012, 18:32

Grave Betrayal does not clear from the command list when triggered. It keeps activating every end step with nothing remembered for each trigger it had.
Grave betrayal has no mouse over, so here is the text for it | Open
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby jwallstone » 15 Dec 2012, 19:28

aaltomar wrote:I have mine in set folders and every card is showing it's picture in deck editor for AVR.
For example:
Angel of Glory's Rise.full.jpg
Angel's Mercy.full.jpg
Angel's Tomb.full.jpg
Well I have mine the same way and they don't show up.

Folder is /res/pics/AVR

Copied directly from the filename
Angel of Glory’s Rise.full.jpg

EDIT: Figured out the problem. The guy who uploaded AVR images changed the apostrophe.
viewtopic.php?f=15&t=445&start=1200#p92585

The download for the original AVR images post has expired, so this was the only one I could find.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby timmermac » 15 Dec 2012, 21:45

:!: Jerrard of the Closed Fist should be a legendary creature. He is not.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 16 Dec 2012, 02:41

The Forge version of Omniscience has some issues. In Magic you're only allowed to play a spell with one alternate cost. So if you're casting a card from your hand without paying its mana cost using Omniscience you can't choose to do things like Overload or Evoke at the same time. You can only use it to play it the regular way.

Currently playing an Evoke card while you have Omniscience out lets you choose to play it normally, play it with Evoke, play it for free normally, or Evoke it for free.

I tried it with Mizzium Mortars and Cyclonic Rift to test Overload and they don't seem to work with Omniscience at all. It doesn't give you the option to cast for free.

Fist of Suns seems to work ok with Omniscience. You can choose to cast for free or to pay wubrg.

Kicker cards are also not compatible with Omniscience, (you don't get the option to cast for free) although since Kicker is an additional cost, not an alternate cost you should be given the option to do both. For instance play Conqueror's Pledge for free off Omniscience, then pay 6 to get the Kicker.

I tried Capsize and Whispers of the Muse to test Buyback and they also don't allow you to cast for free. Buyback is another additional cost like Kicker.

I couldn't think of any other alternate costs off the top of my head.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 16 Dec 2012, 03:14

Is there a way to preserve my settings such as how I've resized/redistributed all of my viewing windows? I've finally managed to make an arrangement that I like but I want to keep it whenever an update comes out. I see that there is a folder for settings but I wasn't sure if just moving and replacing would mess anything up that I wasn't expecting since it's from a previous version.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 16 Dec 2012, 04:11

Anyone reporting that the Sleight of Hand in quest mode no longer works, it'll be fixed for the next release.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Hellfish » 16 Dec 2012, 08:21

Niv-Mizzet wrote:Is there a way to preserve my settings such as how I've resized/redistributed all of my viewing windows? I've finally managed to make an arrangement that I like but I want to keep it whenever an update comes out. I see that there is a folder for settings but I wasn't sure if just moving and replacing would mess anything up that I wasn't expecting since it's from a previous version.
You can copy over "match_preferred.xml" and "editor_preferred.xml" in "res/layout". If the format has changed we will say so in the release (also, Forge will crash. :mrgreen: ). If so, you can just delete those same files. :)
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Sloth » 16 Dec 2012, 08:28

Niv-Mizzet wrote:The Forge version of Omniscience has some issues. In Magic you're only allowed to play a spell with one alternate cost. So if you're casting a card from your hand without paying its mana cost using Omniscience you can't choose to do things like Overload or Evoke at the same time. You can only use it to play it the regular way.

Currently playing an Evoke card while you have Omniscience out lets you choose to play it normally, play it with Evoke, play it for free normally, or Evoke it for free.

I tried it with Mizzium Mortars and Cyclonic Rift to test Overload and they don't seem to work with Omniscience at all. It doesn't give you the option to cast for free.

Fist of Suns seems to work ok with Omniscience. You can choose to cast for free or to pay wubrg.

Kicker cards are also not compatible with Omniscience, (you don't get the option to cast for free) although since Kicker is an additional cost, not an alternate cost you should be given the option to do both. For instance play Conqueror's Pledge for free off Omniscience, then pay 6 to get the Kicker.

I tried Capsize and Whispers of the Muse to test Buyback and they also don't allow you to cast for free. Buyback is another additional cost like Kicker.

I couldn't think of any other alternate costs off the top of my head.
Which version are you using?

Conqueror's Pledge works with Omniscience.
Capsize works with Omniscience.
Cyclonic Rift works with Omniscience.

Only Evoke seems to be handled as you describe.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby gos » 16 Dec 2012, 13:45

I think Spellweaver Helix has stopped working. I had Hammer of Bogardan and Time Stretch imprinted on it. When I cast Hammer of Bogardan later, I was prompted to whether I wanted to use the Helix's ability, but I didn't get any extra rounds.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby serrasmurf » 16 Dec 2012, 13:54

Hi,
Opponent attacks with It That Betrays
It makes the opponent sack 2 instead of me
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby serrasmurf » 16 Dec 2012, 13:58

I have the indesctructible emblem of Elspeth, Knight-Errant in play.
Opponent plays Angel of Despair which is able to destroy my Chandra, the Firebrand
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 16 Dec 2012, 14:07

serrasmurf wrote:I have the indesctructible emblem of Elspeth, Knight-Errant in play.
Opponent plays Angel of Despair which is able to destroy my Chandra, the Firebrand
Elspeth's emblem says nothing about granting indestructible to Planeswalkers.
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