Forge Beta: 12-14-2012 ver 1.3.3
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 12-14-2012 ver 1.3.3
by friarsol » 21 Dec 2012, 13:30
Doesn't sound like it. If the equipment, can't attach to the new creature, it should stay in the same state.gos wrote:The Warclubs' triggers then resolved, and they detached themselves from the Blastoderm.
I know that attaching isn't inherently targeted, but is this correct behavior?
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by jwallstone » 21 Dec 2012, 16:17
That's possible. This might have been the game where the opponent had Phyrexian Unlife out, thus making it negative life and 10 poison when you win. In that case, maybe a bug with that?Lexusex wrote: Did you have two victory triggers happen at the same time? Because it sometimes happens to me when I get opponent to 0 life and 10 poison after combat resolve.
Also, on this topic, the poison counters received as a result of Phyrexian Unlife don't seem to appear at first. For example, the opponent will be down to -3 life, with 0 poison counters. Then, when their life is even lower, the poison counters appear all at once.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by schnautzr » 21 Dec 2012, 16:53
I cast Creeping Renaissance and selected "Creature" type. Strangely, Green Sun's Zenith, a sorcery, was among the cards returned to my hand.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by Sloth » 21 Dec 2012, 19:40
Fixed! Thanks gos.gos wrote:I got an error when the AI couldn't pay Demonic Hordes upkeep cost. The game continued cycling through the phases after that , but nothing else was possible.
Fixed! Thanks timmermac.timmermac wrote::!: Jerrard of the Closed Fist should be a legendary creature. He is not.
Fixed! Thanks yagi.yagi wrote:Hi, I've noticed that when I steal AI's Thragtusk and it leaves play, AI gets the 3/3 Beast token instead of me. I think the correct ruling is that I get the 3/3 Beast token.
Fixed! Thanks saturnine.saturnine wrote:[code]This is a Crash Report. An error has occurred. Please save this message to a file.
Fixed! Thanks monodron.monodron wrote:Hello,
Simic Basilisk should cost 4GG, but his mana cost in Forge is 3GG.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by jwallstone » 21 Dec 2012, 20:20
The AI plays Hidetsugu's Second Rite even when the player is not at 10 life.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by jwallstone » 22 Dec 2012, 00:54
Actually, this is not the cause of the double booster prompt. I just had a game where that happened with no poison counters involved. A simple burn to the face for the win.Lexusex wrote: Did you have two victory triggers happen at the same time? Because it sometimes happens to me when I get opponent to 0 life and 10 poison after combat resolve.
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Booster images
by Adult Fratelli » 22 Dec 2012, 01:00
I think the booster images aren't being used properly; the download thingy grabs them all fine but puts them in the pics_product folder and they don't show up. I had to manually move them to the booster subfolder and batch convert to .png because it would still ignore them as .jpg.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by Devilman06 » 22 Dec 2012, 02:37
I don't believe it has been mentioned but It would seem that Mage Slayer is not working properly. I had it equiped to Apocalypse Hydra and attacked and nothing happened
Last edited by moomarc on 22 Dec 2012, 16:08, edited 1 time in total.
Reason: Mouseover
Reason: Mouseover
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Re: Booster images
by Xitax » 22 Dec 2012, 18:50
Odd. When I uploaded these they were PNG.Adult Fratelli wrote:I think the booster images aren't being used properly; the download thingy grabs them all fine but puts them in the pics_product folder and they don't show up. I had to manually move them to the booster subfolder and batch convert to .png because it would still ignore them as .jpg.
But the wrong folder bug has been around for a few betas now.
Re: Forge Beta: 12-14-2012 ver 1.3.3
by sagephoenix » 23 Dec 2012, 02:58
My Torpor Orb and Champion doesn't seem to interact properly. Champion is a triggered ability when ~ enters the battlefield. When I play Nova Chaser, it just hits the graveyard when I don't sacrifice something. (Which shouldn't trigger at all)
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by TastetheJace » 24 Dec 2012, 05:32
Not sure what happened, but now when I click spell shop, try to edit a deck, or go into draft mode I encounter a blank screen. Restarting forge didn't change anything, haven't tried restarting my computer yet.


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Re: Forge Beta: 12-14-2012 ver 1.3.3
by Hellfish » 24 Dec 2012, 08:01
TasteTheJace: Try deleting the file res/layout/editor_preferred.xml
If that does nothing, try redownloading.
Not sure what could've caused this. Has it worked correctly earlier this beta?
If that does nothing, try redownloading.
Not sure what could've caused this. Has it worked correctly earlier this beta?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by TastetheJace » 24 Dec 2012, 18:05
Deleting the file suggested did the trick. Thanks!Hellfish wrote:TasteTheJace: Try deleting the file res/layout/editor_preferred.xml
If that does nothing, try redownloading.
Not sure what could've caused this. Has it worked correctly earlier this beta?
Yeah everything worked fine beforehand. Last thing I did was buy Sphinx's Revelation from the spell shop (and doing nothing else on my computer except browse on Firefox). Then I went into the deck editor and got the blank screen. Must have been some little hiccup in the program. I wouldn't know; my expertise is certainly not in programming lol.
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by monodron » 24 Dec 2012, 19:30

Last edited by timmermac on 24 Dec 2012, 20:21, edited 1 time in total.
Reason: To get card highlight
Reason: To get card highlight
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Re: Forge Beta: 12-14-2012 ver 1.3.3
by TastetheJace » 24 Dec 2012, 22:54
Divine Light is listed as an instant even though it's a sorcery.
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