[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Golgari Thug
by Gargaroz » 17 Dec 2012, 14:38
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Concerted Effort
by Gargaroz » 17 Dec 2012, 14:41
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Countryside Crusher
by Aswan jaguar » 17 Dec 2012, 14:43
Gargaroz there is another bug that Countryside Crusher doesn't trigger when land is discarded from owners hand by spell or as an excessive card on hand on end of turn.Is it fixed,too?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: Golgari Grave-Troll
by Gargaroz » 17 Dec 2012, 14:43
It seems this one slipped through my "standardization" of counters. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [wait for fix confirmation]Path to Exile
by Aswan jaguar » 17 Dec 2012, 14:49
When it is done please inform us.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [confirmed]Brindle Shoat
by Gargaroz » 20 Dec 2012, 14:22
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Glare of Subdual
by Gargaroz » 20 Dec 2012, 14:23
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Flame Fusillade
by Gargaroz » 20 Dec 2012, 14:25
Bad data in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Extractor Demon
by Aswan jaguar » 22 Dec 2012, 05:51
Describe the Bug:
Extractor Demon activates when another creature dies only for the first creature that dies and so you may put only 2 cards of selected players library to graveyard.
Which card did behave improperly ?
Extractor Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 RAVNICA.V2-DUEL
What exactly should be the correct behaviour/interaction ?
Extractor Demon activates when another creature dies for every creature that dies you may put 2 cards from library to graveyard.
Are any other cards possibly affected by this bug ?
Extractor Demon activates when another creature dies only for the first creature that dies and so you may put only 2 cards of selected players library to graveyard.
Which card did behave improperly ?
Extractor Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3 RAVNICA.V2-DUEL
What exactly should be the correct behaviour/interaction ?
Extractor Demon activates when another creature dies for every creature that dies you may put 2 cards from library to graveyard.
Are any other cards possibly affected by this bug ?
- Attachments
-
extractor demon.zip
- (2.59 KiB) Downloaded 278 times
Last edited by Aswan jaguar on 22 Dec 2012, 18:43, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
[fixed by Gargaroz]Sporesower Thallid
by BAgate » 22 Dec 2012, 06:21
Describe the Bug:
Sporesower Thallid puts 2 counters on itself during upkeep.
Which card did behave improperly ?
Sporesower Thallid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR 2
What exactly should be the correct behavior/interaction ?
It should get one counter dung upkeep.
Are any other cards possibly affected by this bug ?
unknown
Note: other fungus get one counter during upkeep as they should.
Sporesower Thallid puts 2 counters on itself during upkeep.
Which card did behave improperly ?
Sporesower Thallid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ONR 2
What exactly should be the correct behavior/interaction ?
It should get one counter dung upkeep.
Are any other cards possibly affected by this bug ?
unknown
Note: other fungus get one counter during upkeep as they should.
- Attachments
-
sporesower thallid.rar
- (2.55 KiB) Downloaded 273 times
Last edited by Aswan jaguar on 22 Dec 2012, 18:44, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
Re: [confirmed]Extractor Demon
by Aswan jaguar » 22 Dec 2012, 11:30
Stassy said:
it seems to trigger on any spell cast.
I checked and have not seen such behaviour at least in my savegame,have you got something else in mind or you got confused by burn or exile spells that make creature leave battlefield and make Extractor Demon trigger?
it seems to trigger on any spell cast.
I checked and have not seen such behaviour at least in my savegame,have you got something else in mind or you got confused by burn or exile spells that make creature leave battlefield and make Extractor Demon trigger?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [confirmed]Extractor Demon
by stassy » 22 Dec 2012, 12:22
Seems to be it happen only on creature spell, but if Extractor Demon is in the bf and you cast a creature, his ability will trigger
- Attachments
-
1.zip
- (2.81 KiB) Downloaded 238 times
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Extractor Demon
by Aswan jaguar » 22 Dec 2012, 13:21
Stassy thanks to your savegame I tracked the bug better in fact it triggers for every card that leaves from battlefield in your savegame it is the Black Lotus that is sacrificed to play the creature and triggers Extractor Demon that's why you got confused.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8131
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 479 times
Re: [confirmed]Extractor Demon
by stassy » 22 Dec 2012, 14:13
Ah you are right, that is why in your savegame I tried to cast a creature with debugged Black Lotus and I got the trigger 

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Who is online
Users browsing this forum: Google [Bot] and 24 guests