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Forge Beta: 12-14-2012 ver 1.3.3

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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby newcomer » 25 Dec 2012, 03:42

Is it normal for quest duels to start off with 15 life?
Attached is turn 1 of the 3rd match.
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image.png
Last edited by newcomer on 25 Dec 2012, 06:43, edited 3 times in total.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 25 Dec 2012, 03:55

newcomer wrote:Is it normal for quest duels to start off with 15 life?
Attached is turn 1 of the 3rd match.
In a fantasy quest, yes. Once you accrue enough money you can buy more life points in the bazaar. I'd recommend buying a Plant Wall and some type of pet to be a buffer zone for your reduced life total.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby newcomer » 25 Dec 2012, 06:42

Thanks friarsol.

Attached is a crash report.
Attachments
2012-12-25-00.txt
(4.68 KiB) Downloaded 277 times
Last edited by newcomer on 25 Dec 2012, 20:10, edited 1 time in total.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 25 Dec 2012, 07:09

If the Computer draws Terminus but declines to miracle it, the game still stops and says Miracle and shows you the card. The card shouldn't be revealed this way unless the Computer intends to play it. Not sure what the way around that would be considering how miracle cards work in Forge.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby newcomer » 25 Dec 2012, 12:03

If I am not mistaken, Saprazzan Sherry should not supply B mana.
Also, while I did not take a screenshot of it, when I selected an Island to pay for U of Glimpse the Unthinkable, I was given the option to supply B mana instead.

Edit
To Hellfish and friarsol I believe you are both correct, I vaguely remember playing against a deck with some urborg cards.
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image.png
Last edited by newcomer on 25 Dec 2012, 20:14, edited 3 times in total.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Hellfish » 25 Dec 2012, 12:32

newcomer: Is it possible there was some mana-ability altering static effect in a library that erroneously affected the lands?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 25 Dec 2012, 14:25

newcomer wrote:If I am not mistaken, Saprazzan Sherry should not supply B mana.
Also, while I did not take a screenshot of it, when I selected an Island to pay for U of Glimpse the Unthinkable, I was given the option to supply B mana instead.
I'd bet your opponent had an Urborg, Tomb of Yawgmoth in play.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby monodron » 25 Dec 2012, 14:43

Marshal's Anthem, Voyager Drake - when I play them with multikicker, they work correctly. When I play them without multikicker, the game thinks that I paid multikicker for X times (where 10 < X < ?)
Spell Contortion - it does nothing (both with and without multikicker)- targeted spell is not countered/ computer does not tap its mana sources for two mana, multikicker brings no cards. In log is written: "Spell Contortion ability fizzles".
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 25 Dec 2012, 18:58

I finally figured out how to save screenshots in a format I can post on the board. (I know, not rocket science.)

Here's some glitches I've found recently:

Capsize with Omniscience.PNG


That's when I was testing Capsize with Omniscience earlier. I didn't see any way to cast the Capsize for free, only normal or with Buyback (as seen in the screenshot). When I selected normal it asked me to pay 1UU.

Time Spiral on the Battlefield.PNG


Here's a game I just played where I managed to get Time Spiral onto the battlefield. I believe that I'd exiled a Stoneforge Mystic or possibly a Trinket Mage using Venser, the Sojourner then cast the Time Spiral and when Venser returned the exiled creature at the end of the turn I also got the Time Spiral on the board. I wasn't able to interact with it, but still weird.

Karn Restart Freeze.PNG


And finally in that same game I wanted to see what would happen if I used the Karn Liberated ability to restart the game. I think I accidentally click OK when it asked me to mulligan and then I got locked out. I wonder if it has to do with the multiple triggered abilities that got put on the stack by the zombies I stole from the opponent.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby newcomer » 26 Dec 2012, 00:45

Crash report.

Edit

Noted, will try to take note of what happened.
So far the reports I have made came to me after the games have concluded.
Attachments
2012-12-26-00 2.txt
match 2
(4.68 KiB) Downloaded 192 times
2012-12-26-00.txt
match 1
(4.68 KiB) Downloaded 176 times
Last edited by newcomer on 26 Dec 2012, 01:42, edited 1 time in total.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 26 Dec 2012, 01:08

newcomer, please provide more information with your crash reports. The reports are useful, but without knowing what card might have caused it, it'll be hard to track down and fix.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby philnotfil » 26 Dec 2012, 04:20

. Trygon Predator, ability fizzles. Opponent (Fin Fang Foom) has Glistener Elf, Leyline of Vitality, and three Forests in play. I have Slippery Bogle, Trygon Predator, two Forests and two Islands.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 26 Dec 2012, 04:20

Maybe that Time Spiral glitch is also related to Voyager Staff. I just used it on one of my creatures, and it when the creature came back at end of turn, the computer also got all three of the creatures that had been in its exiled zone. And the Time Spiral that had been in my exile zone entered the battlefield again.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby newcomer » 26 Dec 2012, 07:42

some suggestions
1. When the user closes the window from within the deck editor, it would be good if the X button works like the cancel option.
2. Somehow I am unable to delete or rename quests.
Attachments
unexpected behaviour.png
unexpected behaviour
crash.png
Might have been an overburden for forge
2012-12-26-01.txt
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Adult Fratelli » 26 Dec 2012, 13:59

Couple things I noticed:

- Bloodfire Infusion doesn't work properly. I enchanted a 5 power creature and activating the effect dealt 6 damage to all creatures. Doing this on an 8 power creature bumped the damage up to 12. I don't think there were any power or damage boosters in play that would explain this.

- Tribute to Hunger doesn't activate the gain life effect. I think it tries to remember the sacrificed card before it's chosen.

- You can decrease a creature's power below 0. Didn't test if having it deal damage would actually convert that into a life gain.

Also re: the end turn toggle feature I suggested a few days ago, I've only glanced at the SVN code but this shouldn't break anything:

forge.game.player.PlayerController.autoPassTo
Code: Select all
if (autoPassUntil == null)
     autoPassUntil = cleanup;
else
     autoPassUntil = null;
Last edited by Adult Fratelli on 26 Dec 2012, 18:00, edited 1 time in total.
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