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Forge Beta: 01-04-2013 ver 1.3.4

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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby Sloth » 06 Jan 2013, 14:26

cc-drake wrote:The ability of Lightwielder Paladin fizzles.
I was able to exile a Goblin Hero just fine.

Corwin72 wrote:. Phantasmal Terrain when cast by the AI causes the game to freeze.
Fixed! Thanks Corwin.

cc-drake wrote:AI targets my Retromancer and my Benthicore with Ashes to Ashes. When I tap some Merfolk to get Benthicore shroud, Benthicore is still removed from the game.
Fixed! Thanks cc-drake.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby N25 » 06 Jan 2013, 15:50

Kudos to everyone on making Forge happen! :)

Hmmm... so this "doubling issue" will stick with this release until the next one, correct?
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby moomarc » 06 Jan 2013, 19:31

N25 wrote:Kudos to everyone on making Forge happen! :)

Hmmm... so this "doubling issue" will stick with this release until the next one, correct?
Correct... Unless you grab a daily build from tomorrow onwards (looks like ArsenalNut fixed the problem already).
-Marc
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby sagephoenix » 07 Jan 2013, 03:58

I had Phyrexian Metamorph imprinted to a Prototype Portal. But it won't make any tokens.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby Night Shadow » 07 Jan 2013, 10:34

- Ratchet Bomb 's second ability is destroying nonland permanents with a CMC less or equal its number of charge counters, where it should only destroy those nonland permanents whose converted mana cost is exactly equal to the number of charge counters on it.
Last edited by Chris H. on 07 Jan 2013, 19:41, edited 1 time in total.
Reason: mouse-over
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby cc-drake » 07 Jan 2013, 19:08

AI casts Necromancy:

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.4-r18926

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.7.0_09 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.checkStateEffects(GameAction.java:1095)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:1024)
   at forge.card.abilityfactory.AbilityFactory.resolveSubAbilities(AbilityFactory.java:1759)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:1735)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:880)
   at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:778)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:74)
   at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
   at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:91)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby Chris H. » 07 Jan 2013, 19:34

friarsol wrote:A token is just a representation of a card. It's not actually something that can be part of your deck, whereas Schemes, Avatars and Planes are something attached in some form to the deck you are playing. What we're really calling a "card" is something that appears in the cardscripts folder. Not a Game Card Object.
 
I do not think that we can yet assign a Scheme or Avatar via the deck editor at this time. And the deck editor does not display these cards as far as I can tell. Not sure if this feature will be added at a latter time.

It would make it easier to count the Scheme and Avatar pics in the total card count though.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby Chris H. » 07 Jan 2013, 19:38

RumbleBBU wrote:The readme is out of date for quest worlds. :D

Stage 2 was committed early this week, it does enforce world formats now (if present), and you can select your starting world.

I will try to write some documentation on this early next week, hopefully that will make things clearer...
 
Sorry about that ... I admit that I sometimes overlook the new features that are being added. #-o

Anyone with commit privs is free to add in some data to the top of the changes.txt file that describes their new features. :wink: I do at times try to add a few easy to read pieces to this file and the contents of this file is used to construct the intro message for the beta releases.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby moomarc » 08 Jan 2013, 08:28

Night Shadow wrote:- Ratchet Bomb 's second ability is destroying nonland permanents with a CMC less or equal its number of charge counters, where it should only destroy those nonland permanents whose converted mana cost is exactly equal to the number of charge counters on it.
Just tested and Ratchet Bomb is working perfectly for me. And the script hasn't changed for ages so no idea where the issue came from. Which additional cards were destroyed? Maybe there was a state-based effect that caused it, or perhaps one of the destroyed permanents had a leaves play trigger that in turn destroyed permanents with a smaller cmc.
-Marc
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby Doomlord » 08 Jan 2013, 10:38

When I copy some tokens with Rhys the Redeemed, the copies do not have the abilities of the original tokens. For instance, I cannot sacrifice copied Eldrazi Spawn for mana.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby muppet » 08 Jan 2013, 13:25

When the ai casts Deathrite Shaman on the first turn the game crashes.

The card seems to work perfectly at all other times and if the human plays it turn one it is fine too.

crashed when ai played it off Bloodbraid Elf too
Last edited by muppet on 09 Jan 2013, 15:42, edited 1 time in total.
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby ArsenalNut » 08 Jan 2013, 15:45

Doomlord wrote:When I copy some tokens with Rhys the Redeemed, the copies do not have the abilities of the original tokens. For instance, I cannot sacrifice copied Eldrazi Spawn for mana.
This is a problem with clones and copies of tokens with abilities in general not just Rhys the Redeemed. I think I've have found the problem. I am working on fixing the issue.

Edit: I think I have fixed the problem in r18995. I tested clones and copies of Eldrazi Spawn tokens and they both had the same abilities as the original tokens.
So many cards, so little time
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby randallross420 » 08 Jan 2013, 17:36

very nice update. big ups on Knight of the Holy Nimbus
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby SIXTY » 08 Jan 2013, 17:57

Thank you for the great work!
What happened to the AI in the Draft mode? Absolutely impossible to play, Ai misses all the key cards and rare, and mythic cards does not pick at all.
Sorry for my bad English :)
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Re: Forge Beta: 01-04-2013 ver 1.3.4

Postby saturnine » 08 Jan 2013, 19:02

Had two Ghostly Prison out and the AI was able to attack despite not paying the costs--there was no way the AI could have paid the costs or bypassed them somehow as it had 2, 3 lands at the time.
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