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[Fixed] Bug Archive

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Re: Dralnu, Lich Lord

Postby Gargaroz » 11 Jan 2013, 14:52

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ith, High Arcanist

Postby Gargaroz » 11 Jan 2013, 14:53

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Barbed Shocker

Postby Gargaroz » 11 Jan 2013, 14:54

It was a global bug concerning creatures that "do something" when dealing combat damage to a player. It's already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: 1- Knight of the Holy Nimbus / 2- Liege of the Pit

Postby Gargaroz » 11 Jan 2013, 15:02

Bad values in "ct_all" for the Knight.
For the other bug... Damn, it's a global bug in the Morph code. V2 is on the way.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Endrek Sahr, Master Breeder

Postby Gargaroz » 11 Jan 2013, 15:21

All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed both Gargaroz]Knight of Holy Nimbus,Liege of the

Postby Aswan jaguar » 11 Jan 2013, 15:28

Gargaroz don't forget the draft(foolosopher answered in case you didn't see his post) please on v2.
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Re: [confirmed]Path to Exile

Postby porphyre » 11 Jan 2013, 16:01

stassy wrote:As of TSv1, the window choice is back but the player can also control AI window choice.
That sounds like a feature, not a bug! :lol:
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[fixed by Gargaroz]Minion of the Wastes

Postby Althuna » 11 Jan 2013, 16:24

Describe the Bug:
No matter how much life you choose for the Minion, it sets your life to 0 anyway.

Which card did behave improperly ?
Minion of the Wastes

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest

What exactly should be the correct behavior/interaction ?
The Minion should only take however much life you choose. So if you have 20 life and you tell the Minion to have 15, it should leave you with 5 life remaining. Currently it just sets your life to 0 no matter what you choose.

Are any other cards possibly affected by this bug ?
Not sure :(
Attachments
mtg.zip
(3.81 KiB) Downloaded 187 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:50, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Bayou Dragonfly has no swampwalk

Postby Aswan jaguar » 11 Jan 2013, 17:16

Describe the Bug:
Bayou Dragonfly has no swampwalk.

Which card did behave improperly ?
Bayou Dragonfly

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral-duel

What exactly should be the correct behavior/interaction ?
Bayou Dragonfly has swampwalk

Are any other cards possibly affected by this bug ?
-
Attachments
dragonfly.png
Last edited by Aswan jaguar on 12 Jan 2013, 15:51, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Death Spark graveyard to hand no creature

Postby Aswan jaguar » 11 Jan 2013, 17:23

Describe the Bug:
Death Spark can be returned from graveyard to hand without a creature directly above it at least by AI.

Which card did behave improperly ?
Death Spark

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3-time spiral
What exactly should be the correct behavior/interaction ?
Death Spark can be returned from graveyard to hand when there is a creature directly above it


Are any other cards possibly affected by this bug ?

I met again this confirmed bug so....bump
Attachments
death spark.zip
(2.73 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:52, edited 1 time in total.
Reason: fixed bug
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Re: Grave Pact occasionally not triggering

Postby Emphyrio » 11 Jan 2013, 17:55

ok I don't seem to be able to provide a non-corrupted save, then. Apparently it appears systematically when he has a single blocker and blocks a viridian emissary with it (happened quite a few times). I have tried attacking with another creature when he has 2 blockers, then gravepact would trigger without problem. Not sure yet if it's related to virdian emissary or to the fact he has only one creature.
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[fixed by Gargaroz]Goblin Lackey buffed

Postby Emphyrio » 11 Jan 2013, 18:02

Describe the Bug:
When you or the AI have goblin lackey in play, the controller gets to put a goblin in play either when non-combat damage is dealt to one or by one of your goblins or when one of your goblin dies (not sure which yet, but probably the later)

In the save I cycle gempalm incinerator and target my mogg flunkie(killing it), I get to play a goblin for free. Next turn the opponent casts disintegrate on one of my goblins, again I get to play a goblin for free. The AI uses that as well (when he sacrifices a mogg fanatic to deal damage to me, he gets to play a goblin for free), making challenges a bit tougher when facing goblin deck.

Edit : actually it seems to be "when damaged is done to or by a goblin you control". He just attacked me with a Mogg Flunkie (alone, another bug apparently), while controlling a goblin lackey, and got to put a goblin in play after combat damage was dealt.

Which card did behave improperly ?
Goblin Lackey

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.

What exactly should be the correct behavior/interaction ?

The "play a goblin for free" ability should trigger only when goblin lackey does combat damage

Are any other cards possibly affected by this bug ?
No
Attachments
goblin lackey bug.zip
(3.7 KiB) Downloaded 211 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:56, edited 1 time in total.
Reason: fixed bug
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[already reported-confirmed] AI-Mogg Flunkies attacks alone

Postby Emphyrio » 11 Jan 2013, 18:14

Describe the Bug:
The AI controls several goblins including Mogg Flunkies and Goblin Lackey. I have a 2/2 blocker, the AI attacks with Mogg Flunkies alone.
This doesn't seem to work when you are the one controlling the Mogg Flunkie.

Which card did behave improperly ?
Mogg Flunkies

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.

What exactly should be the correct behavior/interaction ?
The Mogg Flunkies shouldn't be able to attack alone.

Are any other cards possibly affected by this bug ?
No

(note : the save also illustrates the Golin Lackey bug)
Edit : sorry apparently this is a documented bug already, forgot to search before posting :)
Attachments
mogg flunkie bug.zip
(3.71 KiB) Downloaded 197 times
Last edited by Aswan jaguar on 12 Jan 2013, 05:51, edited 1 time in total.
Reason: already reported -confirmed
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Re: 1- Herd Gnarr / 2- Cloudchaser Kestrel / 3- Fledgling Ma

Postby Gargaroz » 11 Jan 2013, 20:32

All fixed (the Mawcor was already reported)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: 1- Pardic Dragon / 2- Ætherflame Wall

Postby Gargaroz » 11 Jan 2013, 20:33

Bad data for the Dragon, the other was already reported & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
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