[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Dralnu, Lich Lord
by Gargaroz » 11 Jan 2013, 14:52
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Ith, High Arcanist
by Gargaroz » 11 Jan 2013, 14:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Barbed Shocker
by Gargaroz » 11 Jan 2013, 14:54
It was a global bug concerning creatures that "do something" when dealing combat damage to a player. It's already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: 1- Knight of the Holy Nimbus / 2- Liege of the Pit
by Gargaroz » 11 Jan 2013, 15:02
Bad values in "ct_all" for the Knight.
For the other bug... Damn, it's a global bug in the Morph code. V2 is on the way.
For the other bug... Damn, it's a global bug in the Morph code. V2 is on the way.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Endrek Sahr, Master Breeder
by Gargaroz » 11 Jan 2013, 15:21
All fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [fixed both Gargaroz]Knight of Holy Nimbus,Liege of the
by Aswan jaguar » 11 Jan 2013, 15:28
Gargaroz don't forget the draft(foolosopher answered in case you didn't see his post) please on v2.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
Re: [confirmed]Path to Exile
by porphyre » 11 Jan 2013, 16:01
That sounds like a feature, not a bug!stassy wrote:As of TSv1, the window choice is back but the player can also control AI window choice.
[fixed by Gargaroz]Minion of the Wastes
by Althuna » 11 Jan 2013, 16:24
Describe the Bug:
No matter how much life you choose for the Minion, it sets your life to 0 anyway.
Which card did behave improperly ?
Minion of the Wastes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
The Minion should only take however much life you choose. So if you have 20 life and you tell the Minion to have 15, it should leave you with 5 life remaining. Currently it just sets your life to 0 no matter what you choose.
Are any other cards possibly affected by this bug ?
Not sure
No matter how much life you choose for the Minion, it sets your life to 0 anyway.
Which card did behave improperly ?
Minion of the Wastes
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Latest
What exactly should be the correct behavior/interaction ?
The Minion should only take however much life you choose. So if you have 20 life and you tell the Minion to have 15, it should leave you with 5 life remaining. Currently it just sets your life to 0 no matter what you choose.
Are any other cards possibly affected by this bug ?
Not sure
- Attachments
-
mtg.zip- (3.81 KiB) Downloaded 187 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:50, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Bayou Dragonfly has no swampwalk
by Aswan jaguar » 11 Jan 2013, 17:16
Describe the Bug:
Bayou Dragonfly has no swampwalk.
Which card did behave improperly ?
Bayou Dragonfly
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral-duel
What exactly should be the correct behavior/interaction ?
Bayou Dragonfly has swampwalk
Are any other cards possibly affected by this bug ?
-
Bayou Dragonfly has no swampwalk.
Which card did behave improperly ?
Bayou Dragonfly
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral-duel
What exactly should be the correct behavior/interaction ?
Bayou Dragonfly has swampwalk
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 12 Jan 2013, 15:51, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
[fixed by Gargaroz]Death Spark graveyard to hand no creature
by Aswan jaguar » 11 Jan 2013, 17:23
Describe the Bug:
Death Spark can be returned from graveyard to hand without a creature directly above it at least by AI.
Which card did behave improperly ?
Death Spark
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3-time spiral
What exactly should be the correct behavior/interaction ?
Death Spark can be returned from graveyard to hand when there is a creature directly above it
Are any other cards possibly affected by this bug ?
I met again this confirmed bug so....bump
Death Spark can be returned from graveyard to hand without a creature directly above it at least by AI.
Which card did behave improperly ?
Death Spark
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML.3-time spiral
What exactly should be the correct behavior/interaction ?
Death Spark can be returned from graveyard to hand when there is a creature directly above it
Are any other cards possibly affected by this bug ?
I met again this confirmed bug so....bump
- Attachments
-
death spark.zip- (2.73 KiB) Downloaded 207 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:52, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 8144
- Joined: 13 May 2010, 12:17
- Has thanked: 751 times
- Been thanked: 486 times
Re: Grave Pact occasionally not triggering
by Emphyrio » 11 Jan 2013, 17:55
ok I don't seem to be able to provide a non-corrupted save, then. Apparently it appears systematically when he has a single blocker and blocks a viridian emissary with it (happened quite a few times). I have tried attacking with another creature when he has 2 blockers, then gravepact would trigger without problem. Not sure yet if it's related to virdian emissary or to the fact he has only one creature.
[fixed by Gargaroz]Goblin Lackey buffed
by Emphyrio » 11 Jan 2013, 18:02
Describe the Bug:
When you or the AI have goblin lackey in play, the controller gets to put a goblin in play either when non-combat damage is dealt to one or by one of your goblins or when one of your goblin dies (not sure which yet, but probably the later)
In the save I cycle gempalm incinerator and target my mogg flunkie(killing it), I get to play a goblin for free. Next turn the opponent casts disintegrate on one of my goblins, again I get to play a goblin for free. The AI uses that as well (when he sacrifices a mogg fanatic to deal damage to me, he gets to play a goblin for free), making challenges a bit tougher when facing goblin deck.
Edit : actually it seems to be "when damaged is done to or by a goblin you control". He just attacked me with a Mogg Flunkie (alone, another bug apparently), while controlling a goblin lackey, and got to put a goblin in play after combat damage was dealt.
Which card did behave improperly ?
Goblin Lackey
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.
What exactly should be the correct behavior/interaction ?
The "play a goblin for free" ability should trigger only when goblin lackey does combat damage
Are any other cards possibly affected by this bug ?
No
When you or the AI have goblin lackey in play, the controller gets to put a goblin in play either when non-combat damage is dealt to one or by one of your goblins or when one of your goblin dies (not sure which yet, but probably the later)
In the save I cycle gempalm incinerator and target my mogg flunkie(killing it), I get to play a goblin for free. Next turn the opponent casts disintegrate on one of my goblins, again I get to play a goblin for free. The AI uses that as well (when he sacrifices a mogg fanatic to deal damage to me, he gets to play a goblin for free), making challenges a bit tougher when facing goblin deck.
Edit : actually it seems to be "when damaged is done to or by a goblin you control". He just attacked me with a Mogg Flunkie (alone, another bug apparently), while controlling a goblin lackey, and got to put a goblin in play after combat damage was dealt.
Which card did behave improperly ?
Goblin Lackey
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.
What exactly should be the correct behavior/interaction ?
The "play a goblin for free" ability should trigger only when goblin lackey does combat damage
Are any other cards possibly affected by this bug ?
No
- Attachments
-
goblin lackey bug.zip- (3.7 KiB) Downloaded 211 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:56, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[already reported-confirmed] AI-Mogg Flunkies attacks alone
by Emphyrio » 11 Jan 2013, 18:14
Describe the Bug:
The AI controls several goblins including Mogg Flunkies and Goblin Lackey. I have a 2/2 blocker, the AI attacks with Mogg Flunkies alone.
This doesn't seem to work when you are the one controlling the Mogg Flunkie.
Which card did behave improperly ?
Mogg Flunkies
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.
What exactly should be the correct behavior/interaction ?
The Mogg Flunkies shouldn't be able to attack alone.
Are any other cards possibly affected by this bug ?
No
(note : the save also illustrates the Golin Lackey bug)
Edit : sorry apparently this is a documented bug already, forgot to search before posting
The AI controls several goblins including Mogg Flunkies and Goblin Lackey. I have a 2/2 blocker, the AI attacks with Mogg Flunkies alone.
This doesn't seem to work when you are the one controlling the Mogg Flunkie.
Which card did behave improperly ?
Mogg Flunkies
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
January, Time Spiral, Gauntlet.
What exactly should be the correct behavior/interaction ?
The Mogg Flunkies shouldn't be able to attack alone.
Are any other cards possibly affected by this bug ?
No
(note : the save also illustrates the Golin Lackey bug)
Edit : sorry apparently this is a documented bug already, forgot to search before posting
- Attachments
-
mogg flunkie bug.zip- (3.71 KiB) Downloaded 197 times
Last edited by Aswan jaguar on 12 Jan 2013, 05:51, edited 1 time in total.
Reason: already reported -confirmed
Reason: already reported -confirmed
Re: 1- Herd Gnarr / 2- Cloudchaser Kestrel / 3- Fledgling Ma
by Gargaroz » 11 Jan 2013, 20:32
All fixed (the Mawcor was already reported)
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: 1- Pardic Dragon / 2- Ætherflame Wall
by Gargaroz » 11 Jan 2013, 20:33
Bad data for the Dragon, the other was already reported & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: Bing [Bot] and 15 guests