[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [fixed by Gargaroz]1- Goblin Skycutter
by ozks » 12 Jan 2013, 07:48
ok. i got it! I thought that way was much easier! but now on, one by oneAswan jaguar wrote:@Ozks please don't report 2 bugs in a post as we have problems with order and archive correctness.If both are not fixed or unsolvable have to be seperated renamed and generally confusion.Also some that need attention on later time could be lost when archived.
one question- how i know if a bug is already reported?
Re: [fixed by Gargaroz]1- Goblin Skycutter
by Aswan jaguar » 12 Jan 2013, 09:55
Just use the search bar-button in bug forum-it is next to new topic,it works fine most of the times,this way if something has already been reported you save yourself and others time.
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Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Skyshroud Ranger- AI will crash the game
by Aswan jaguar » 12 Jan 2013, 11:00
Describe the Bug:
Skyshroud Ranger played by AI will crash the game when it's ability to put land on the battlefield is active and there is a land on AI hand.
Which card did behave improperly ?
Skyshroud Ranger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral -duel
What exactly should be the correct behavior/interaction ?
no crash.
Are any other cards possibly affected by this bug ?
Skyshroud Ranger played by AI will crash the game when it's ability to put land on the battlefield is active and there is a land on AI hand.
Which card did behave improperly ?
Skyshroud Ranger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral -duel
What exactly should be the correct behavior/interaction ?
no crash.
Are any other cards possibly affected by this bug ?
- Attachments
-
skyshroud.zip- (2.19 KiB) Downloaded 188 times
Last edited by Aswan jaguar on 12 Jan 2013, 15:53, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Minion of the Wastes
by Gargaroz » 12 Jan 2013, 13:57
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Bayou Dragonfly has no swampwalk
by Gargaroz » 12 Jan 2013, 14:01
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Death Spark graveyard to hand without creature above
by Gargaroz » 12 Jan 2013, 14:16
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Goblin Lackey buffed
by Gargaroz » 12 Jan 2013, 14:17
It's a bug in the global code for cards that do someting when damage is done, and is already fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Penumbra Spider
by Gargaroz » 12 Jan 2013, 14:18
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: 1- Swarmyard / 2- Dunerider Outlaw
by Gargaroz » 12 Jan 2013, 14:23
Swarmyard was already Fixed. Fixed the Outlaw.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: 1- Frenetic Sliver / 2- Chronozoa
by Gargaroz » 12 Jan 2013, 14:43
Both fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Auramancer's Guise
by Gargaroz » 12 Jan 2013, 14:49
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Skyshroud Ranger- AI will crash the game
by Gargaroz » 12 Jan 2013, 14:51
Prolly another bug related to my function to determinate the "ai value". I've removed that, so it should be fine now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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[fixed by Gargaroz]Patron of the Nezumi and all patrons
by Aswan jaguar » 13 Jan 2013, 07:55
Describe the Bug:
Patron of the Nezumi will crash or go on endless thinking loop the game when drawn.
Which card did behave improperly ?
Patron of the Nezumi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Patron of the Nezumi will crash or go on endless thinking loop the game when drawn.
Which card did behave improperly ?
Patron of the Nezumi
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
crash on hand.rar- (1.56 KiB) Downloaded 212 times
Last edited by Aswan jaguar on 14 Jan 2013, 16:27, edited 2 times in total.
Reason: fixed all bugs
Reason: fixed all bugs
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [list required]counterspells among instants
by 0rion79 » 13 Jan 2013, 09:05
.6613 1 Assert Authority
.12141 1 Bone to Ash
.7030 1 Condescend
.7806 1 Convolute
.12154 1 Counterlash
.8915 1 Delay
.10754 1 Dispel
.7458 1 Disrupting Shoal
.9130 1 Faerie Trickery
.8364 1 Flashfreeze
.12375 1 Geist Snatch
.7233 1 Hinder
.7886 1 Induce Paranoia
.6907 1 Last Word
.8963 1 Logic Knot
.7908 1 Muddle the Mixture
.7711 1 Oppressive Will
.12438 1 Outwit
.6753 1 Override
.7712 1 Overwhelming Intellect
.11730 1 Spell Crumple
.12461 1 Second Guess
.10670 1 Spell Pierce
.10678 1 Summoner's Bane
.5724 1 Syncopate
.4633 1 Thwart
.6988 1 Vex
.12141 1 Bone to Ash
.7030 1 Condescend
.7806 1 Convolute
.12154 1 Counterlash
.8915 1 Delay
.10754 1 Dispel
.7458 1 Disrupting Shoal
.9130 1 Faerie Trickery
.8364 1 Flashfreeze
.12375 1 Geist Snatch
.7233 1 Hinder
.7886 1 Induce Paranoia
.6907 1 Last Word
.8963 1 Logic Knot
.7908 1 Muddle the Mixture
.7711 1 Oppressive Will
.12438 1 Outwit
.6753 1 Override
.7712 1 Overwhelming Intellect
.11730 1 Spell Crumple
.12461 1 Second Guess
.10670 1 Spell Pierce
.10678 1 Summoner's Bane
.5724 1 Syncopate
.4633 1 Thwart
.6988 1 Vex
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0rion79 - Posts: 1520
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[already reported-fixed by GargarozKher Keep can't be tapped
by 0rion79 » 13 Jan 2013, 11:47
: Kher Keep can't be tapped, neither for mana or to create a kobold token. It can be tapped to create a kobold token only if there is an untapped mountain on the battlefield: any alternative manasource than a non-basic mountain will prevent it to work properly, but still it never generates a kobold token.
Last edited by Aswan jaguar on 13 Jan 2013, 13:24, edited 1 time in total.
Reason: already fixed
Reason: already fixed
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0rion79 - Posts: 1520
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