[Fixed] Bug Archive
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[fixed by Gargaroz]Oriss, Samite Guardian
by ozks » 16 Jan 2013, 05:05
Describe the Bug:
activates his ability doesn't cause tap
Which card did behave improperly ?
Oriss, Samite Guardian
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
when activate his ability should tap (turn)
Are any other cards possibly affected by this bug ?
activates his ability doesn't cause tap
Which card did behave improperly ?
Oriss, Samite Guardian
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
when activate his ability should tap (turn)
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 16 Jan 2013, 17:12, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Wild Pair
by ozks » 16 Jan 2013, 05:20
Describe the Bug:
some times you can cast any creature from you library (even more strongest - in force and toughness)
and it says "same" power and toughness, and you can cast creatures more weaker
and also when you use something to create creature (like sproling) its effect is activated
Which card did behave improperly ?
Wild Pair
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
cast creature with same power and toughness, and when you cast another creature from elsewhere this shouldn't cause that its effect activate
Are any other cards possibly affected by this bug ?
some times you can cast any creature from you library (even more strongest - in force and toughness)
and it says "same" power and toughness, and you can cast creatures more weaker
and also when you use something to create creature (like sproling) its effect is activated
Which card did behave improperly ?
Wild Pair
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Time Spiral v1
Solo Duel
What exactly should be the correct behavior/interaction ?
cast creature with same power and toughness, and when you cast another creature from elsewhere this shouldn't cause that its effect activate
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 20 Jan 2013, 16:52, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: [wait fix confirmation]Dawn Charm
by Aswan jaguar » 16 Jan 2013, 14:49
Was the problem the fact that player is asked every time you could play an instant if you want to regenerate a creature instead of the known (Manalink way) to be asked to regenerate only when creature is dealt lethal damage?
Was this code introduced lately as I saw at least one more card that acted like above and want know if I need to report it or you fixed that for all cards.
Was this code introduced lately as I saw at least one more card that acted like above and want know if I need to report it or you fixed that for all cards.
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Re: [confirmed]Voidstone Gargoyle
by Gargaroz » 16 Jan 2013, 16:23
For the "play spell" part, bad values in "ct_all", fixed.
The "play ability" part should work, but be advised that will only works for cards coded in C. Could you retest, please ?
The "play ability" part should work, but be advised that will only works for cards coded in C. Could you retest, please ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Pyromancer's Swath
by Gargaroz » 16 Jan 2013, 16:24
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Spirit en-Dal
by Gargaroz » 16 Jan 2013, 16:28
That's strange, everything seems fine... Could someone confirm this ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Pact of the Titan
by Gargaroz » 16 Jan 2013, 16:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Emberwilde Augur
by Gargaroz » 16 Jan 2013, 16:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Soultether Golem
by Gargaroz » 16 Jan 2013, 16:40
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Dakmor Salvage
by Gargaroz » 16 Jan 2013, 16:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spellweaver Volute
by Gargaroz » 16 Jan 2013, 16:51
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Spirit en-Dal
by Aswan jaguar » 16 Jan 2013, 16:57
I did confirm it in fact.Yes,the card never becomes highlighted when in hand and you have mana required for it's ability nor does the rules engine card activate on your upkeep.
EDIT. @Gargaroz I tested again and the card works,but only for one time for the whole game while it should be used once per turn.
EDIT. @Gargaroz I tested again and the card works,but only for one time for the whole game while it should be used once per turn.
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Re: Ichor Slick
by Gargaroz » 16 Jan 2013, 16:59
Again, it's the "madness" part which is actually bugged, so I fixed that.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Riftsweeper
by Gargaroz » 16 Jan 2013, 17:02
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Patrician's Scorn
by Gargaroz » 16 Jan 2013, 17:07
Bad values in "ct_all". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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