[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
[already fixed]Tithe
by stassy » 19 Jan 2013, 05:37
Describe the Bug:
Game crash when AI try to play Tithe
Which card did behave improperly ?
Tithe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1
What exactly should be the correct behavior/interaction ?
Game doesn't crash when AI try to play Tithe
Are any other cards possibly affected by this bug ?
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Happen even if player has no Plains in bf
Game crash when AI try to play Tithe
Which card did behave improperly ?
Tithe
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1
What exactly should be the correct behavior/interaction ?
Game doesn't crash when AI try to play Tithe
Are any other cards possibly affected by this bug ?
-

Happen even if player has no Plains in bf
Last edited by Aswan jaguar on 19 Jan 2013, 15:36, edited 1 time in total.
Reason: already fixed
Reason: already fixed
- stassy
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Re: [C card only]Voidstone Gargoyle
by Aswan jaguar » 19 Jan 2013, 06:36
I refer to the activated ability it remains locked even after Voidstone Gargoyle leaves play.For the other ability not to be able to cast it,it seems to work and can be cast the creature named if Voidstone Gargoyle leaves play.
If there was one (named creature)on the battlefield then it's activated ability remains locked for the rest of the game.
If there was one (named creature)on the battlefield then it's activated ability remains locked for the rest of the game.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Tithe
by Gargaroz » 19 Jan 2013, 14:38
It's again the "base value" bug, and it's already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Jarad, Golgari Lich Lord
by TwisteD » 20 Jan 2013, 13:15
Describe the Bug:
Jarad, Golgari Lich Lord ability to return from the graveyard with sacrificing a Swamp and a Forest does not seem to work.
Which card did behave improperly ?
Jarad, Golgari Lich Lord.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1 duel
What exactly should be the correct behavior/interaction ?
Sacrifice a Swamp and a Forest to return Jarad, Golgari Lich Lord from your graveyard to your hand.
Are any other cards possibly affected by this bug ?
In other game there was Jarad and Gravecrawler in graveyard, and an option to return Jarad appeared, but when used a Gravecrawler was spawned in play instead.
Jarad, Golgari Lich Lord ability to return from the graveyard with sacrificing a Swamp and a Forest does not seem to work.
Which card did behave improperly ?
Jarad, Golgari Lich Lord.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv1 duel
What exactly should be the correct behavior/interaction ?
Sacrifice a Swamp and a Forest to return Jarad, Golgari Lich Lord from your graveyard to your hand.
Are any other cards possibly affected by this bug ?
In other game there was Jarad and Gravecrawler in graveyard, and an option to return Jarad appeared, but when used a Gravecrawler was spawned in play instead.
- Attachments
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Jarad.rar- (1.93 KiB) Downloaded 212 times
Last edited by Aswan jaguar on 20 Jan 2013, 15:30, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
- TwisteD
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Re: [C card only]Voidstone Gargoyle
by stassy » 20 Jan 2013, 13:30
As of TSv2, the named card can be again cast if Voidstone Gargoyle leave the bf, however some new bugs rised :
- Named card can still generate mana like Azorius Keyrune
- AI/player can name land card, such as Plains. On player side the land will still be highlighted but the game will prevent from putting it in the bf

- Named card can still generate mana like Azorius Keyrune
- AI/player can name land card, such as Plains. On player side the land will still be highlighted but the game will prevent from putting it in the bf

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Re: Jarad, Golgari Lich Lord
by stassy » 20 Jan 2013, 13:36
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[fixed by Gargaroz]Rift Bolt
by stassy » 20 Jan 2013, 14:16
Describe the Bug:
Rift Bolt has Suspend 4 instead of Suspend 1 (which is weird since the Legacy text really say Suspend 1 but game say turn 4
Which card did behave improperly ?
Rift Bolt
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Rift Bolt has Suspend 1 instead of Suspend 4
Are any other cards possibly affected by this bug ?
-

Rift Bolt has Suspend 4 instead of Suspend 1 (which is weird since the Legacy text really say Suspend 1 but game say turn 4
Which card did behave improperly ?
Rift Bolt
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
TSv2
What exactly should be the correct behavior/interaction ?
Rift Bolt has Suspend 1 instead of Suspend 4
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 20 Jan 2013, 14:33, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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Re: Rift Bolt
by Gargaroz » 20 Jan 2013, 14:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [confirmed]Voidstone Gargoyle
by Gargaroz » 20 Jan 2013, 14:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Jarad, Golgari Lich Lord
by Gargaroz » 20 Jan 2013, 15:19
Fixed. Also, thanx to this I finally found out the bug that messed flashback / unearth, expect a V3 (damn) soon.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Delay
by Gargaroz » 20 Jan 2013, 15:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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